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a — Property, class flare.materials.filters.ColorFilter
a — Property, class flare.materials.filters.NullFilter
A — Constant Static Property, class flare.system.Input3D
abs(a:flash.geom:Vector3D) — Static Method , class flare.utils.Vector3DUtils
activeCamera — Property, class flare.loaders.Flare3DLoader
activeCamera — Property, class flare.loaders.Flare3DLoader1
activeCamera — Property, class flare.loaders.Flare3DLoader2
activeCamera — Property, class flare.loaders.Flare3DLoader3
activeCamera — Property, class flare.loaders.ZF3DLoader
add(a:flash.geom:Vector3D, b:flash.geom:Vector3D, out:flash.geom:Vector3D) — Static Method , class flare.utils.Vector3DUtils
Calculates the sum of two vectors.
addBone(pivot:flare.core:Pivot3D) — method, class flare.modifiers.SkinModifier
Adds a new bone so that vertices can be then bound to it.
addChild(pivot:flare.core:Pivot3D, useGlobalSpace:Boolean) — method, class flare.core.Pivot3D
Add a new object as a child.
addChildAt(pivot:flare.core:Pivot3D, index:int, useGlobalSpace:Boolean) — method, class flare.core.Pivot3D
addChildFromFile(request:any, parent:flare.core:Pivot3D, loaderClass:Class) — method, class flare.basic.Scene3D
Loads and adds a Flare3D (*.f3d) file from an external file.
addCollider(collider:flare.physics.colliders:Collider) — method, class flare.physics.Physics
Adds a new collider to the simulation.
addCollisionGroups(... rest) — method, class flare.physics.colliders.Collider
Adds collision groups to the collider.
addCollisionWith(pivot:flare.core:Pivot3D, includeChildren:Boolean) — method, class flare.collisions.MouseCollision
Adds objects that will be used to check for collisions.
addCollisionWith(pivot:flare.core:Pivot3D, includeChildren:Boolean) — method, class flare.collisions.RayCollision
Adds objects that will be used to check for collisions.
addCollisionWith(pivot:flare.core:Pivot3D, includeChildren:Boolean) — method, class flare.collisions.SphereCollision
Adds objects that will be used to test collisions.
addComponent(component:flare.core:IComponent) — method, class flare.core.Pivot3D
Adds a new component to the object.
added(target:flare.core:Pivot3D) — method, interface flare.core.IComponent
added — Event, class flare.core.Pivot3D
This event occurs when the object is added to a scene or to any other object.
ADDED_EVENT — Constant Static Property, class flare.core.Pivot3D
Defines the value for the 'added' event.
addedToScene — Event, class flare.core.Pivot3D
This event occurs when the object is added to a scene.
addedToScene(scene:flare.basic:Scene3D) — method, class flare.core.ShadowProjector3D
ADDED_TO_SCENE_EVENT — Constant Static Property, class flare.core.Pivot3D
Defines the value for the 'addedToScene' event.
addEventListener(type:String, listener:Function, useCapture:Boolean, priority:int, useWeakReference:Boolean) — method, class flare.modifiers.SkinModifier
addExternalSource(dataIndex:int, source:flare.core:Surface3D) — method, class flare.core.Surface3D
Adds a new attribute from an external source which is not directly stored on the surface.
addFrameScript(frame:int, callback:Function) — method, class flare.core.Pivot3D
addInstance(position:flash.geom:Vector3D, orientation:flash.geom:Vector3D, scale:Number) — method, class flare.core.MeshBatch3D
addItem(key:any, item:flare.system:ILibraryItem) — method, class flare.system.Library3D
Adds a new item to the library.
addLabel(label:flare.core:Label3D, includeChildren:Boolean) — method, class flare.core.Pivot3D
Adds a label that refers to a given animation.
addMesh(mesh:flare.core:Mesh3D) — method, class flare.core.StaticMesh3D
addTextureFromFile(request:any, optimizeForRenderToTexture:Boolean, format:int, type:int) — method, class flare.basic.Scene3D
Loads a texture from an external file.
addVertexData(dataIndex:int, size:int, vector:Vector$Number) — method, class flare.core.Surface3D
Define a new attribute for each vertex.
agalVersion — Static Property, class flare.flsl.FLSL
allowEventsAfterComplete — Property, class flare.system.Library3D
Allow to fire events (progress and complete) after the first complete event were dispatched.
allowOverlaping — Static Property, class flare.physics.Physics
Defines the amount of overlaping allowed between objects.
allowRuntimeCompression — Property, class flare.core.Texture3D
Enables runtime compression for RGBA textures in Web and Desktop platforms.
allowRuntimeTextureCompression — Static Property, class flare.system.Device3D
alpha — Property, class flare.materials.filters.EnvironmentMapFilter
alpha — Property, class flare.materials.filters.TextureMapFilter
alpha — Property, class flare.primitives.Cross
ALPHA — Constant Static Property, class flare.materials.filters.TextureMaskFilter
AlphaMaskFilter — class, package flare.materials.filters
AlphaMaskFilter(threshold:Number) — Constructor, class flare.materials.filters.AlphaMaskFilter
alphaRatios — Property, class flare.core.Particles3D
Get the ratios used for the alpha channel.
alphas — Property, class flare.core.Particles3D
Gets the alpha values of the alpha channel.
ALTERNATE — Constant Static Property, class flare.system.Input3D
ambient — Constant Static Property, class flare.system.Device3D
ambientColor — Property, class flare.loaders.F3DScene
ambientColor — Property, class flare.materials.filters.LightFilter
angularVelocity — Property, class flare.physics.colliders.Collider
The world space aligned angular velocity (only rigid bodies).
animationComplete — Event, class flare.core.Pivot3D
This event occurs at the end of an animation.
ANIMATION_COMPLETE_EVENT — Constant Static Property, class flare.core.Pivot3D
Defines the value for the 'animationComplete' event.
animationEnabled — Property, class flare.core.Pivot3D
Activates or deactivates the animation.
ANIMATION_LOOP_MODE — Constant Static Property, class flare.core.Pivot3D
ANIMATION_PING_PONG_MODE — Constant Static Property, class flare.core.Pivot3D
ANIMATION_SMOOTH_BEST — Constant Static Property, class flare.core.Pivot3D
animationSmoothMode — Property, class flare.core.Pivot3D
Sets or gets the animation method used to interpolate between frames.
ANIMATION_SMOOTH_NONE — Constant Static Property, class flare.core.Pivot3D
ANIMATION_SMOOTH_NORMAL — Constant Static Property, class flare.core.Pivot3D
ANIMATION_STOP_MODE — Constant Static Property, class flare.core.Pivot3D
antialias — Property, class flare.basic.Scene3D
An int selecting anti-aliasing quality.
appendAnimation(dest:flare.core:Pivot3D, animation:flare.core:Pivot3D, label:String, includeMaterials:Boolean) — Static Method , class flare.utils.Pivot3DUtils
Add animation frames and labels to source pivot from another pivot, including children.
applyImpulse(x:Number, y:Number, z:Number, position:flash.geom:Vector3D) — method, class flare.physics.colliders.Collider
Applies an impulse force on the collider in world space (only rigid bodies).
applyLocalImpulse(x:Number, y:Number, z:Number, position:flash.geom:Vector3D) — method, class flare.physics.colliders.Collider
Applies an impulse force on the collider in local space (only rigid bodies).
applyLocalTorque(x:Number, y:Number, z:Number) — method, class flare.physics.colliders.Collider
Applies a torque force on the collider in local space (only rigid bodies).
applyTorque(x:Number, y:Number, z:Number) — method, class flare.physics.colliders.Collider
Applies a torque force on the collider in world space (only rigid bodies).
area — Property, class flare.core.Particles3D
Gets or sets the emitter area where the particles are born.
Arrow — class, package flare.primitives
Arrow(name:String, length:Number, size:Number, color:int, alpha:Number) — Constructor, class flare.primitives.Arrow
aspectRatio — Property, class flare.core.Camera3D
Sets or returns the aspect ratio of the camera.
attenuation — Property, class flare.core.Light3D
Sets or returns light attenuation.
attribute — Property, class flare.flsl.FLSLInput
The number of the attribute.
autoDispose — Property, class flare.basic.Scene3D
autoFade — Property, class flare.core.ShadowProjector3D
autoFadeStrength — Property, class flare.core.ShadowProjector3D
autoResize — Property, class flare.basic.Scene3D
This property forces to the scene to take the stage dimensions when the stage is resized if is setted to true.
autoSort — Property, class flare.core.SpriteParticles3D
awake(position:flash.geom:Vector3D, radius:Number) — method, class flare.physics.Physics
Awakes objects around a certain point, useful for big impacts.
awake() — method, class flare.physics.colliders.Collider
Exit spleeing mode.
axis — Property, class flare.physics.Physics
Gets or sets the default axis vector for the broad phase.
axis — Property, class flare.primitives.Plane
AxisInfo — final class, package flare.physics.test
Stores axis information used for collision calculations.
AxisInfo() — Constructor, class flare.physics.test.AxisInfo
Creates a new AxisInfo object.
axisX — Property, class flare.physics.colliders.BoxCollider
X-aligned axis in world space.
axisY — Property, class flare.physics.colliders.BoxCollider
Y-aligned axis in world space.
axisZ — Property, class flare.physics.colliders.BoxCollider
Z-aligned axis in world space.
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