| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
| P — Constant Static Property, class flare.system.Input3D |
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| PAGE_DOWN — Constant Static Property, class flare.system.Input3D |
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| PAGE_UP — Constant Static Property, class flare.system.Input3D |
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| params — Property, class flare.flsl.FLSLMaterial |
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Contains a collection of flsl public declarations. |
| params — Property, class flare.flsl.FLSLProgram |
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| params — Property, class flare.flsl.FLSLScope |
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Contains a collection of flsl public declarations. |
| parent — Property, class flare.core.Pivot3D |
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Returns or sets the object’s parent. |
| PARTICLE — Constant Static Property, class flare.core.Surface3D |
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Vertex particles attribute (float4). |
| ParticleInit3D — class, package flare.core |
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The ParticleInit3D class defines a structure to use for particles initialization. |
| ParticleInit3D() — Constructor, class flare.core.ParticleInit3D |
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Creates a new particles initialization class. |
| Particles3D — class, package flare.core |
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The Particles3D class creates billboard particle effects. |
| Particles3D(name:String) — Constructor, class flare.core.Particles3D |
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Creates a new particles emitter. |
| passes — Property, class flare.flsl.FLSLFilter |
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Returns the number of passes required by the filter. |
| pause() — method, class flare.basic.Scene3D |
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Pauses the “update” event and starts shooting the “paused” event. |
| pause() — method, class flare.core.Particles3D |
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Pauses the emission of particles. |
| paused — Property, class flare.basic.Scene3D |
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Returns 'true' if the scene is paused. |
| PAUSED_EVENT — Constant Static Property, class flare.basic.Scene3D |
| Defines the value for the “paused” event. |
| PCF — Constant Static Property, class flare.core.ShadowBase |
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| PERIOD — Constant Static Property, class flare.system.Input3D |
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| PER_PIXEL — Constant Static Property, class flare.materials.filters.EnvironmentMapFilter |
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| PER_VERTEX — Constant Static Property, class flare.materials.filters.EnvironmentMapFilter |
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| PER_VERTEX — Constant Static Property, class flare.materials.filters.LightFilter |
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| Pivot3D — class, package flare.core |
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The Pivot3D class is the most basic three-dimensional element. |
| Pivot3D(name:String) — Constructor, class flare.core.Pivot3D |
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Creates a new Pivot3D object. |
| Pivot3DUtils — class, package flare.utils |
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The Pivot3DUtils class contains help tools to work with Pivot3D-type objects. |
| PlanarReflection — final class, package flare.primitives |
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| PlanarReflection() — Constructor, class flare.primitives.PlanarReflection |
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| Plane — class, package flare.primitives |
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... |
| Plane(name:String, width:Number, height:Number, segments:int, material:flare.materials:Material3D, axis:String) — Constructor, class flare.primitives.Plane |
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| play(animationMode:int) — method, class flare.core.Pivot3D |
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| point — Property, class flare.collisions.CollisionInfo |
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Point it collided with in the global space of the scene. |
| POINT — Constant Static Property, class flare.core.Light3D |
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Constant that defines a point light. |
| poly — Property, class flare.collisions.CollisionInfo |
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Polygon of the mesh it collided with. |
| polys — Property, class flare.core.Surface3D |
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| pos — Property, class flare.flsl.FLSLError |
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The character position on the current line when possible. |
| position — Property, class flare.core.ParticleInit3D |
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The position of the particle. |
| POSITION — Constant Static Property, class flare.core.Surface3D |
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Vertex position attribute (float3). |
| postLightFilters — Property, class flare.materials.Shader3D |
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| postRender — Event, class flare.basic.Scene3D |
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This event occurs after rendering the scene. |
| POSTRENDER_EVENT — Constant Static Property, class flare.basic.Scene3D |
| Defines the value for the “postRender” event. |
| power — Property, class flare.materials.filters.SpecularFilter |
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| power — Property, class flare.materials.filters.SpecularMapFilter |
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| precisionEnabled — Property, class flare.modifiers.SkinModifier |
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Enables or disables the bones interpolation when Pivot3D.frameSpeed is less than 1. |
| prevFrame() — method, class flare.core.Pivot3D |
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| print(vtx:flash.utils:ByteArray, frg:flash.utils:ByteArray) — Static Method , class flare.flsl.FLSLDisassembler |
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Returns both, vertex and fragment codes as a string value. |
| printFragment(bytes:flash.utils:ByteArray) — Static Method , class flare.flsl.FLSLDisassembler |
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Returns only vertex shader as a string value. |
| printVertex(bytes:flash.utils:ByteArray) — Static Method , class flare.flsl.FLSLDisassembler |
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Returns only vertex shader as a string value. |
| priority — Property, class flare.core.Pivot3D |
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This value is for internal use to calculate the priority acording the distance from the camera during the render. |
| process(scope:flare.flsl:FLSLShader) — method, class flare.flsl.FLSLFilter |
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This method is called when the filters are being proccessed by the associated Shader3D. |
| process(filter:flare.flsl:FLSLFilter) — method, class flare.flsl.FLSLShader |
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| process(scope:flare.flsl:FLSLShader) — method, class flare.materials.filters.LightFilter |
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| process(scope:flare.flsl:FLSLShader) — method, class flare.materials.filters.LightMapFilter |
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| process(scope:flare.flsl:FLSLShader) — method, class flare.materials.filters.SkinTransformFilter |
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| process(scope:flare.flsl:FLSLShader) — method, class flare.materials.filters.TransformFilter |
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| profile — Property, class flare.basic.Scene3D |
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| profile — Static Property, class flare.system.Device3D |
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Defines which profile will be used when the context is created. |
| program — Property, class flare.flsl.FLSLProgram |
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| programs — Property, class flare.flsl.FLSLMaterial |
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Get or sets a collection of FLSLProgram structures to be used by this material. |
| programs — Static Property, class flare.materials.NullMaterial |
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| progress — Event, class flare.basic.Scene3D |
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This event occurs whenever the loading progress of the elements of a scene is modified. |
| progress — Event, class flare.primitives.SkyBox |
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This event occurs whenever the loading progress of the elements of a sky box is modified. |
| progress — Event, class flare.system.Library3D |
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This event occurs whenever the loading progress of the elements of a library is modified. |
| progress — Property, class flare.system.Library3D |
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Returns the global progress of all the resources being currently loaded. |
| PROGRESS_EVENT — Constant Static Property, class flare.basic.Scene3D |
| Defines the value for the “progress” event. |
| proj — Constant Static Property, class flare.system.Device3D |
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Current projection matrix. |
| projection — Property, class flare.core.Camera3D |
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Returns the projection matrix. |
| projection — Property, class flare.core.ShadowBase |
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| push(item:flare.system:ILibraryExternalItem) — method, class flare.system.Library3D |
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Loads a new item object. |
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| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |