| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
| F — Constant Static Property, class flare.system.Input3D |
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| F1 — Constant Static Property, class flare.system.Input3D |
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| F10 — Constant Static Property, class flare.system.Input3D |
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| F11 — Constant Static Property, class flare.system.Input3D |
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| F12 — Constant Static Property, class flare.system.Input3D |
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| F13 — Constant Static Property, class flare.system.Input3D |
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| F14 — Constant Static Property, class flare.system.Input3D |
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| F15 — Constant Static Property, class flare.system.Input3D |
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| F2 — Constant Static Property, class flare.system.Input3D |
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| F3 — Constant Static Property, class flare.system.Input3D |
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| F4 — Constant Static Property, class flare.system.Input3D |
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| F5 — Constant Static Property, class flare.system.Input3D |
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| F6 — Constant Static Property, class flare.system.Input3D |
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| F7 — Constant Static Property, class flare.system.Input3D |
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| F8 — Constant Static Property, class flare.system.Input3D |
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| F9 — Constant Static Property, class flare.system.Input3D |
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| far — Property, class flare.core.Camera3D |
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Sets or returns the furthest clip plane from the camera. |
| far — Property, class flare.core.ShadowProjector3D |
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| fieldOfView — Property, class flare.core.Camera3D |
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Sets and returns the camera’s angle of view. |
| filter — Property, class flare.flsl.FLSLSampler |
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| FILTER_LINEAR — Constant Static Property, class flare.core.Texture3D |
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| FILTER_LINEAR — Constant Static Property, class flare.flsl.FLSLSampler |
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| filterMode — Property, class flare.core.ShadowProjector3D |
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| filterMode — Property, class flare.core.Texture3D |
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Defines how the texture will be sampled when it needs to be streched on the screen. |
| FILTER_NEAREST — Constant Static Property, class flare.core.Texture3D |
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| FILTER_NEAREST — Constant Static Property, class flare.flsl.FLSLSampler |
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| filters — Property, class flare.materials.Shader3D |
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| firstIndex — Property, class flare.core.Surface3D |
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The index of the first vertex index selected to render. |
| fixed() — method, class flare.collisions.SphereCollision |
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The fixed method detects collisions and generates a static response, locating the colliding object exactly at the collision point. |
| flare — package |
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| Flare3D — class, package flare |
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About Flare3D. |
| Flare3DLoader — class, package flare.loaders |
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The Flare3DLoader class is the base class to load F3D files. |
| Flare3DLoader(request:any, parent:flare.core:Pivot3D, sceneContext:flare.basic:Scene3D) — Constructor, class flare.loaders.Flare3DLoader |
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| Flare3DLoader2 — class, package flare.loaders |
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The Flare3DLoader2 class is the base class to load F3D-V2 files. |
| Flare3DLoader2(request:any, parent:flare.core:Pivot3D, sceneContext:flare.basic:Scene3D) — Constructor, class flare.loaders.Flare3DLoader2 |
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| flare.basic — package |
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| flare.collisions — package |
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| flare.core — package |
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| flare.events — package |
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| flare.flsl — package |
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| flare.loaders — package |
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| flare.materials — package |
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| flare.materials.filters — package |
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| flare.modifiers — package |
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| flare.primitives — package |
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| flare.system — package |
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| flare.utils — package |
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| flipNormals(surface:flare.core:Surface3D) — Static Method , class flare.utils.Surface3DUtils |
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| FlipNormalsFilter — class, package flare.materials.filters |
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| FlipNormalsFilter() — Constructor, class flare.materials.filters.FlipNormalsFilter |
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| FLSL — class, package flare.flsl |
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The base FLSL object. |
| FLSL() — Constructor, class flare.flsl.FLSL |
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| FLSLCompiler — class, package flare.flsl |
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The FLSL Compiler. |
| FLSLDisassembler — class, package flare.flsl |
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Helper class to trace binary AGAL code as strings. |
| FLSLError — class, package flare.flsl |
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FLSLError is used to trhow compilation errors. |
| FLSLError(message:any, line:int, pos:int) — Constructor, class flare.flsl.FLSLError |
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Creates a new FLSLError. |
| FLSLFilter — class, package flare.flsl |
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FLSLFilters are small pieces of pre compiled flsl shaders to be used in Shader3D materials. |
| FLSLFilter(byteCode:flash.utils:ByteArray, blendMode:String, techniqueName:String) — Constructor, class flare.flsl.FLSLFilter |
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Creates a new FLSLFitler. |
| FLSLInput — class, package flare.flsl |
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FLSLInput defines the attributes to pass to the shader for each vertex. |
| FLSLInput() — Constructor, class flare.flsl.FLSLInput |
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Creates a new FLSLInput object. |
| FLSLMaterial — class, package flare.flsl |
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Creates a new FLSLMaterial. |
| FLSLMaterial(name:String, byteCode:flash.utils:ByteArray, techniqueName:String) — Constructor, class flare.flsl.FLSLMaterial |
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Creates a new FLSLMaterial that are used to create static pre-compiled flsl materials. |
| FLSLMatrix — class, package flare.flsl |
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FLSLMatrix defines a Matrix3D object to be used as a parameter. |
| FLSLMatrix(value:flash.geom:Matrix3D) — Constructor, class flare.flsl.FLSLMatrix |
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Creates a new FLSLMatrix object to be used as a parameter. |
| FLSLParam — class, package flare.flsl |
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FLSLParam defines a float register to be used as a parameter
The length of the value vector of the parameter always be modulo of 4. |
| FLSLParam(value:Vector$Number, length:int) — Constructor, class flare.flsl.FLSLParam |
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Creates a new FLSLParam object. |
| FLSLProgram — class, package flare.flsl |
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The FLSLProgram Defines the structure and states to use for an specific pass of a flsl material. |
| FLSLProgram() — Constructor, class flare.flsl.FLSLProgram |
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| FLSLSampler — class, package flare.flsl |
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FLSLSampler defines a sampler object to be used as a texture. |
| FLSLSampler(value:flare.core:Texture3D, type:int) — Constructor, class flare.flsl.FLSLSampler |
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| FLSLScope — class, package flare.flsl |
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FLSLScope defines an scope of compiled flsl code such as a namespace, function, technique or pass. |
| FLSLScope(name:String) — Constructor, class flare.flsl.FLSLScope |
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Creates a new FLSLSCope object. |
| FLSLShader — class, package flare.flsl |
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The FLSLShader class is an utiliy helper used to proccess different flsl filters that are in
different scopes. |
| FLSLShader(name:String) — Constructor, class flare.flsl.FLSLShader |
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| FLSLSurface — class, package flare.flsl |
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FLSLSurface defines a Surface3D object to be used as a target surface for an specific pass. |
| FLSLSurface(value:flare.core:Surface3D) — Constructor, class flare.flsl.FLSLSurface |
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| FogFilter — class, package flare.materials.filters |
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| FogFilter(near:Number, far:Number, blendMode:String) — Constructor, class flare.materials.filters.FogFilter |
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| FOLDER_JPG — Constant Static Property, class flare.primitives.SkyBox |
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| FOLDER_PNG — Constant Static Property, class flare.primitives.SkyBox |
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| forEach(callback:Function, filterClass:Class, params:Object, includeChildren:Boolean) — method, class flare.core.Pivot3D |
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Excecutes a calback functions for each of his children. |
| format — Property, class flare.core.Surface3D |
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The buffer format specified for each input. |
| format — Property, class flare.core.Texture3D |
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| format — Property, class flare.flsl.FLSLInput |
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The format of the attribute. |
| format — Property, class flare.flsl.FLSLParam |
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The data format of the parameter. |
| format — Property, class flare.flsl.FLSLSampler |
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| FORMAT_COMPRESSED — Constant Static Property, class flare.core.Texture3D |
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| FORMAT_COMPRESSED — Constant Static Property, class flare.flsl.FLSLSampler |
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| FORMAT_COMPRESSED_ALPHA — Constant Static Property, class flare.core.Texture3D |
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| FORMAT_COMPRESSED_ALPHA — Constant Static Property, class flare.flsl.FLSLSampler |
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| FORMAT_CUBEMAP — Constant Static Property, class flare.core.Texture3D |
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| FORMAT_RGBA — Constant Static Property, class flare.core.Texture3D |
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| FORMAT_RGBA — Constant Static Property, class flare.flsl.FLSLSampler |
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| FORWARD — Constant Static Property, class flare.utils.Vector3DUtils |
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Vector that defines the (0,0,1) constant. |
| fragmentBytes — Property, class flare.flsl.FLSLProgram |
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| fragmentConstants — Property, class flare.flsl.FLSLProgram |
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| frameCount — Static Property, class flare.system.Device3D |
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The ammount of frames rendered. |
| frameRate — Property, class flare.basic.Scene3D |
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Gets and sets the frame rate of the 3d scene only for the "update" event. |
| frames — Property, class flare.core.Pivot3D |
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Vector that contains all the animation frames. |
| frameSpeed — Property, class flare.core.Label3D |
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The speed of the animation for this label. |
| frameSpeed — Property, class flare.core.Pivot3D |
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Returns or sets animation speed. |
| freeMemory() — method, class flare.basic.Scene3D |
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Forces to free all unused memory. |
| from — Property, class flare.core.Label3D |
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Frame where animation begins. |
| fullScreenMode — Property, class flare.primitives.Quad |
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| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |