| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
| u — Property, class flare.collisions.CollisionInfo |
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Horizontal coordinate of texture at the collision point. |
| U — Constant Static Property, class flare.system.Input3D |
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| ui — Property, class flare.flsl.FLSLParam |
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The kind of control to be placed in the editor UI. |
| ui — Property, class flare.flsl.FLSLSampler |
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| unload — Event, class flare.core.Pivot3D |
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This event occurs when the dispose method of the object itself or of a parent object is called. |
| UNLOAD_EVENT — Constant Static Property, class flare.core.Pivot3D |
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Defines the value for the 'unload' event. |
| UP — Constant Static Property, class flare.system.Input3D |
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| UP — Constant Static Property, class flare.utils.Vector3DUtils |
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Vector that defines the (0,1,0) constant. |
| updatable — Property, class flare.core.Pivot3D |
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| update — Event, class flare.basic.Scene3D |
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This event occurs whenever the program must be updated. |
| update() — method, class flare.basic.Scene3D |
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Forces to update the scene and animations and will dispatch the scene 'update' event. |
| update() — method, class flare.core.Pivot3D |
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| update() — method, class flare.materials.filters.LightFilter |
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| update() — method, class flare.modifiers.SkinModifier |
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| update(worldMatrix:flash.geom:Matrix3D) — method, class flare.primitives.PlanarReflection |
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| update() — Static Method , class flare.system.Input3D |
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Updates keyboard and mouse inputs. |
| updateBoundings() — method, class flare.core.Mesh3D |
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Forces to update mesh boundings. |
| updateBoundings() — method, class flare.core.Shape3D |
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| updateBoundings() — method, class flare.core.Surface3D |
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Goes through each vertex to calculate the surface boundings. |
| updated — Event, class flare.system.Library3D |
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This event occurs when the library has been updated. |
| UPDATE_EVENT — Constant Static Property, class flare.basic.Scene3D |
| Defines the value for the update” event. |
| updateIndexBuffer(startIndex:int, numIndices:int) — method, class flare.core.Surface3D |
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Updates a portion or all the surface index data into the GPU buffers. |
| updateList — Property, class flare.basic.Scene3D |
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Gets access to the update list. |
| updateMouseEvents() — method, class flare.basic.Scene3D |
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This method forces to update mouse events for all 3D objects in the scene. |
| updatePolys(skin:flare.modifiers:SkinModifier, mesh:flare.core:Mesh3D) — Static Method , class flare.modifiers.SkinModifier |
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| updateProjection() — method, class flare.core.ShadowProjector3D |
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| updateProjectionMatrix() — method, class flare.core.Camera3D |
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Updates the camera projection matrix. |
| updatesPerSecond — Property, class flare.basic.Scene3D |
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Returns the update frame rate for statistical purposes. |
| updateTime — Property, class flare.basic.Scene3D |
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Returns the time taken to update the scene in milliseconds. |
| UPDATE_TRANSFORM_EVENT — Constant Static Property, class flare.core.Pivot3D |
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Defines the value for the 'updateTransform' event. |
| updateTransforms(includeChildren:Boolean) — method, class flare.core.Pivot3D |
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This method is used to force the system to update the object in those cases where its matrices have been modified manually. |
| updateVertexBuffer(startVertex:int, numVertices:int) — method, class flare.core.Surface3D |
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Updates a portion or all the surface vertex data into the GPU buffers. |
| upload(scene:flare.basic:Scene3D, includeChildren:Boolean) — method, class flare.core.Pivot3D |
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| upload(scene:flare.basic:Scene3D) — method, class flare.core.Surface3D |
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Link the surface to be uploaded on a specific scene context. |
| upload(scene:flare.basic:Scene3D) — method, class flare.core.Texture3D |
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Upload the texture to the graphics card. |
| upload(scene:flare.basic:Scene3D) — method, class flare.materials.Material3D |
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Associates and link the material with the scene to be uploaded. |
| uploadTexture — Property, class flare.core.Texture3D |
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Allow you to define a custom function to generate and upload the texture. |
| usedBuffers — Static Property, class flare.system.Device3D |
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Sets or gets the amount of used buffers in last draw call. |
| usedSamples — Static Property, class flare.system.Device3D |
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Sets or gets the amount of used samples in last draw call. |
| useHandCursor — Property, class flare.core.Mesh3D |
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Value that defines whether the hand cursor is to display when events such as MouseEvent3D.MOUSE_OVER or MouseEvent3D.MOUSE_MOVE are defined. |
| useRandomColors — Property, class flare.core.Particles3D |
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Gets or sets whether the particles should use any random color based on the range provided in setColors method. |
| userData — Property, class flare.core.Pivot3D |
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Sets or returns an object for free use by the user. |
| UV0 — Constant Static Property, class flare.core.Surface3D |
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Vertex primary uv channel attribute (flaot2). |
| UV1 — Constant Static Property, class flare.core.Surface3D |
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Vertex secondary uv channel attribute (float2). |
| UV2 — Constant Static Property, class flare.core.Surface3D |
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Vertex third uv channel attribute (float2). |
| UV3 — Constant Static Property, class flare.core.Surface3D |
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Vertex four uv channel attribute (float2). |
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| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |