Tutorials

Tutorials

Exporter options.
First steps in 3DMax plugin
Show Flare3D materials in action.
Show Flare3D materials in action.
Shows how to use "Render Priority" modifier
Shows how to use "Animation Labels" and "User Data" modifiers
Creating this demo, step by step
First steps in Flare3D
Creates simple objects and adds them to the scene
Loading process and external 3D file management
Accesses loaded objects and modifies their properties
Shows how to use keyboard input
How to play animations and change their properties
This example shows how to detect collisions
Controls skin object animations
Duplicates 3D objects
Objects with animated lights
Creating and defining materials dynamically
Use of Mouse events and listeners with 3D objects
Uses the Mouse to interact with 3D objects
Tools for 3D content depuration
Shows how to create a container for particles or spritesv
Shows how to use the ShadowPlane primitive for shadow simulation
Shows how to use the MirrorPlane primitive for mirror and reflection simulation
Shows how to use object partition tools
Shows how to use the SkyBox primitive
How to draw on textures
Positioning and directing objects on curves
Use flare.basic.FPS3D class and combine with collisions.
Extending Texture3D to be animated and loads from external files, MovieClip or library.
Use Pivot3DUtils to append/replace animations.
Combine multiple Mesh3D.
Combine multiple Mesh3D without create a copy of the source mesh.
Integration with Stardust Particle Engine by Allen Chou.
Plugin for JigLib by Christian Östman.
Augmented Reality integration by Ariel Nehmad.