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Posted on 02.05.2012 by VM, Duc
Hi!.
when i export or preview a model from 3d max. i using simple plane and texture. When i click two-sided option in the material box (for show back of plane).
using this file f3d in flash. When see back model it very dark. please help me!
Reply By Ressia, Jose Luis 02.07.2012
Can you send me your 3DMax and the generated f3d file to check it? Send it to info@flare3d.com.
Regards
Regards
Reply By N, A 02.10.2012
where did you do "Lights = false" ?
possible i have same problem:
http://imageshack.us/photo/my-images/689/model1we.png/
possible i have same problem:
http://imageshack.us/photo/my-images/689/model1we.png/
Reply By VM, Duc 02.11.2012
Hi N.A!
1. get Material of Model
2. Disable Lights Material .
Ex:
var _mate:Shader3D=yourModel.getMaterialByName("yourMaterialName") as Shader3D;
_mate.enableLights=false
_mate.build();
1. get Material of Model
2. Disable Lights Material .
Ex:
var _mate:Shader3D=yourModel.getMaterialByName("yourMaterialName") as Shader3D;
_mate.enableLights=false
_mate.build();
Reply By N, A 02.11.2012
thank you for reply
now i'm sure my problem is different than your.
when model loaded to stage, its looks like 2d object.
a few days before had same thing: one part of object looks good, other - no.
here is link to files if someone wants to look at it
now i'm sure my problem is different than your.
when model loaded to stage, its looks like 2d object.
a few days before had same thing: one part of object looks good, other - no.
here is link to files if someone wants to look at it
Reply By VM, Duc 02.11.2012
you need get Material after model complete!.
try this . http://www.mediafire.com/?kqgen05ub330mw8
try this . http://www.mediafire.com/?kqgen05ub330mw8
Reply By N, A 02.11.2012
nice, thank you!
its looks to similar in max, in the "Material Editor" checkbox "2-sided".
when u get a chance, try to do next in max.
1. create simple box
2. convert to Editable Mesh
3. click "Attach" button and choose this problematic circle..
4. then box we can remove totally
after that,circle looks good in exported .f3d
its looks to similar in max, in the "Material Editor" checkbox "2-sided".
when u get a chance, try to do next in max.
1. create simple box
2. convert to Editable Mesh
3. click "Attach" button and choose this problematic circle..
4. then box we can remove totally
after that,circle looks good in exported .f3d
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