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» Quaternions for transformations?

Posted on 01.09.2012 by boud, John
Hi Guys,

im nwe to Flare3D but i have experience with other 3D engines. i notice that most rotations are performed in euler angles. this can be somewhat limited and perhaps too simple for serious engine use.

would it be possible to add a quaternion class and method overloads to transform meshes with quaternions?

thanks
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Reply By IV(SasMaster), Michael 01.10.2012
First you are right.But from the other side you can write or find a ready Quaternion utility class.Also do you know that Matrix3D.decompose() metho allows you to extract Quaternion orientation data? See Orientation3D.QUATERNION in the AS3 Adobe docs.