Recents Threads http://www.flare3d.com/support 1440 Thu, 17 May 2012 00:00:00 -0300 Thu, 17 May 12 21:31:29 -0300 Question of Alpha sorting system http://www.flare3d.com/thread/1248-question-of-alpha-sorting-system http://www.flare3d.com/thread/1248-question-of-alpha-sorting-system Hi, all.
Glad the new Flash 2.5 will be releasing soon. We are so excited.
We got a complex alpha sorting issue which using current alpha sorting system dose not work with.
I guess that the current sort mode is depending on the distance between meshes and camera.
So the problem occured, we attended to build a tree by  a large mount of leaves. And for each of the leaves are build by bended planes. we have to use texture with alpha for those leaves. I believe this is the most common way to build a complex and detailed tree. All of the leaves, they stacked,
overlayed, intersected.. and might have various pivot center.
And in this case, there is no way to get a correct alpha sorting, unless we use AlphaMaskFilter.
But the hard edges are unpleased.....
I believe that the hard edges are come from the alpha pixels of PNG file. And might related to 
Context3D.setBlendFactors?Context3DBlendFactor.SOURCE_ALPHA?Context3DBlendFactor.ONE_MINUS_SOURCE_ALPHA)
So should we have a try to do something like 3Dmax? using colors for Alpha channel instead of Alpha pixel?

Cheers]]>
Thu, 17 May 2012 13:41:45 -0300
Rndering issue on AIR Mobile build http://www.flare3d.com/thread/1245-rndering-issue-on-air-mobile-build http://www.flare3d.com/thread/1245-rndering-issue-on-air-mobile-build
http://dl.dropbox.com/u/37429612/2012-05-16%2015.50.23.jpg
http://dl.dropbox.com/u/37429612/2012-05-16%2015.50.29.jpg

Please tell me if there's a way to solve this)

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Wed, 16 May 2012 13:28:49 -0300
Problems with bone position? http://www.flare3d.com/thread/1232-problems-with-bone-position- http://www.flare3d.com/thread/1232-problems-with-bone-position-
I want to build my project by Flare3D, but encounter some problems.

I placed two role on the scene, like this.

I found the left role will affect the right one.
When the left role plays any animation, the right one's fishing line will be affected.
Like this.






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Mon, 14 May 2012 05:44:38 -0300
Is it possible to make a primitive transparent? http://www.flare3d.com/thread/1246-is-it-possible-to-make-a-primitive-transparent- http://www.flare3d.com/thread/1246-is-it-possible-to-make-a-primitive-transparent-
Is it possible to make a transparent primitive such as a box, plane, etc and apply a shader to it so you only see the shaders texture? 

Basically I'd like to create some graphics in Flash as Sprites / MovieClips and add them to something like a plane. I'd like the transparency in the clips to work (or PNG, etc).

Primitives seem to always be solid however. 

How would I approach this? Is a primitive the wrong thing to use? 

I'd like to make some transparent panels for a Heads Up Display. Thanks for any tips!]]>
Wed, 16 May 2012 16:29:42 -0300
Messed up textures in Flare 3d Studio http://www.flare3d.com/thread/1243-messed-up-textures-in-flare-3d-studio http://www.flare3d.com/thread/1243-messed-up-textures-in-flare-3d-studio
Congratulations on your amazing product. Your efforts towards thee engine itself, the tools and the excellent documentation leave almost nothing to be desired. I scouted many Flash 3d engines and I have to say my search is definitely over!

I'm suffering with some exporting problems. I'm using the latest 3ds max v2 export plugin to export a model from max 2012 but the textures get all distorted both in Flare 3d Studio and my flash application. The weird thing is that when I use the option Flare3d Custom Exporter and use the Flare 3d Explorer (preview.exe) to load the model, it shows perfectly.

I'm actually  very comfused about which loader I'm using now, is it v1 or v2? Which one is Flare3d Explorer use, is it different than the one Flare 3d Studio? Is there any way to make the 3dsmax plugin exporter to export a model in v2 instead of v1?

I'd be more than happy to send you my model if you'd want to take a look.

Thank you in advance,
Aris Kostakos
Express Publishing]]>
Wed, 16 May 2012 12:06:24 -0300
Moving "by hand" the corners of a Plane http://www.flare3d.com/thread/1242-moving-by-hand-the-corners-of-a-plane http://www.flare3d.com/thread/1242-moving-by-hand-the-corners-of-a-plane
I have 4 Vector3D and need to move each corner of a very simple Plane (with segments=1) to these positions.

I've read this post but I get very bad distortions.

How can I do that?

Thanks]]>
Wed, 16 May 2012 11:33:01 -0300
Shapes, splines and knots http://www.flare3d.com/thread/1247-shapes-splines-and-knots http://www.flare3d.com/thread/1247-shapes-splines-and-knots Thu, 17 May 2012 05:15:49 -0300 Diferencia entre Flare3D Studio y Flare3D Engine http://www.flare3d.com/thread/1244-diferencia-entre-flare3d-studio-y-flare3d-engine http://www.flare3d.com/thread/1244-diferencia-entre-flare3d-studio-y-flare3d-engine
Quisiera saber cual es la diferencia entre estos dos tipos de paquetes que ustedes ofrecen. Estoy apunto de comenzar un proyecto pero no se cual de los dos productos escoger para realizarlo. Agradeceria mucho si me pueden colaborar con esta pregunta.

Saludos.]]>
Wed, 16 May 2012 13:10:06 -0300
Transform between two states http://www.flare3d.com/thread/1241-transform-between-two-states http://www.flare3d.com/thread/1241-transform-between-two-states Is it possible to do that in flare3D.
I have character model with two states one is slim and second is fat.
Total polys: 28,880
Total Vertex: 16,381
I want to export those two states to two different .f3d files and add a slider to percentage transform between those states.
Is it possible?
Maybe some hint's how to do that?
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Wed, 16 May 2012 07:53:58 -0300
ReferenceError: Error #1074 http://www.flare3d.com/thread/1240-referenceerror-error-1074 http://www.flare3d.com/thread/1240-referenceerror-error-1074 ReferenceError: Error #1074: Illegal write to read-only property Register on global.
        at global$init()

This error is thrown even if I only use "scene = new Viewer3D( this );" in the constructor. If I don't use any flare3d API, no error is thrown.
I look into the result swf file and see that there are two global Register classes, with different contents.
How can it be solved? Maybe global Register class should be inside some package to prevent the write to read only?

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Wed, 16 May 2012 05:20:55 -0300