Author Topic: Flare3D - FlarToolkit Integration.  (Read 1323 times)


Kyle Katurn   «   Reply #1 on: May 29, 2010, 04:23:18 AM »
It's good, awesome! :-)

Ariel Nehmad   «   Reply #2 on: May 31, 2010, 05:22:45 PM »

Ariel Nehmad   «   Reply #3 on: August 18, 2010, 01:08:30 PM »
updated! 

configured for the last version FlarToolkit 2_5_4 and fixed bug with update event.

enjoy!

Fathah Noor   «   Reply #4 on: December 23, 2010, 08:05:58 AM »
great! :)

how to make it can detect multi marker?
thanks before.

Daniel Díez   «   Reply #5 on: October 04, 2011, 10:50:27 AM »
I realize that this post is a bit old but..

Any update to use FlarToolkit with the new Flare Engine 2.0?? I've changed Ariel's project to compile correctly but I think that the transformations performed on the scene world aren't corrent anymore..

I would be grateful if you could help me with this task!

Thanks!

Alessandro t.ale   «   Reply #6 on: October 07, 2011, 02:43:18 PM »

               
                  
                     "I realize that this post is a bit old but..

Any update to use FlarToolkit with the new Flare Engine 2.0?? I've changed Ariel's project to compile correctly but I think that the transformations performed on the scene world aren't corrent anymore..

I would be grateful if you could help me with this task!

Thanks!"
                     Daniel D.
                  

               
               
Hi Daniel,
I'm trying too to adapt the old code for the new version.
I used ParamLoad() instead addResourceFromFile because I had a problem with that.
I still problem with
super.container.addchildat(this.video,0)

How you have solved?
thanks
t.ale

Daniel Díez   «   Reply #7 on: October 10, 2011, 01:58:00 PM »
Hi Alessandro,

I eventually gave up trying to make the FlarToolkit project to work over the 2.0 engine.. I've realized that with F11 Molehill u definitely cannot draw a 3D model over a 2D background, the camera display in this case.. So I think we'll have to wait until Flare Studio and/or the final version of the engine is available to resume our work..

It would be great if anybody from the Flare staff could clarify something about this!

Thank You

Alessandro t.ale   «   Reply #8 on: October 10, 2011, 04:54:22 PM »
thank you for your support
t.ale

Alessandro t.ale   «   Reply #9 on: October 14, 2011, 09:19:10 PM »
what about using Starling? can resolve problem?

Ariel Nehmad   «   Reply #10 on: October 14, 2011, 09:33:50 PM »
Hi!

as Daniel says, there is an Stage3D limitation where you can not draw the webcam video behind the 3D content.

Instead, you need to draw the video on a texture and map that texture to a plane parented to the camera.

Alessandro t.ale   «   Reply #11 on: October 14, 2011, 09:43:43 PM »
thank you,
but I think that I'm not as competent to do so.

t.ale

Ariel Nehmad   «   Reply #12 on: October 14, 2011, 11:25:47 PM »
we are working on something related. we'll try get some code to publish soon.

Alessandro t.ale   «   Reply #13 on: October 15, 2011, 01:26:41 AM »
I'll still working on it, I want know where wrong.
I waiting for your code for understand.

Daniel Díez   «   Reply #14 on: October 17, 2011, 12:50:51 PM »
Thanks for your reply Ariel, eagerly waiting for that example code :D