thx, it compiles right, no more expeptions, however, we are back to the first issue. I digged a little further and found this:
the pure geometry mesh is called model.f3d
and the first set of animations is called set0.f3d and has this labels:
idle, sit, walk, this 3 labels goesfrom frame 0 to about frame 500.
the second set of animations has about 10 labels
the frames goes from 0 to about frame 1200.
so this was my test steps:
y loaded both animations sets, I appended the set0 first, and then the set1
instead of using gotoAndPlay("frameLabel");
i used gotoAndPlay(1);
this way I could see all the frames apended and found this interesting thing:
from frame 0 to 500, everything is correct, because it plays the whole set0.
after frame 500, Instead of start playing the set1, it starts playing again, all the same frames from set0, until it gets to 1000, after 1000, it starts playing ok the whole set1.
in other words, my suspect is that when I attach the second animation, it duplicates the animations that allready had, so thats the trouble, the first set is repeating once.