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what event does Flare3DLoader dispatch on complete?
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Topic: what event does Flare3DLoader dispatch on complete? (Read 241 times)
what event does Flare3DLoader dispatch on complete?
Alexey Sovko
«
on:
August 10, 2011, 04:15:38 PM »
What event does Flare3DLoader disptach on complete?
I have catch ProgressEvents, but haven't chatch Event.Complete.
What am I doing wrong?
How can i recognize when model was loaded.
what event does Flare3DLoader dispatch on complete?
Ariel Nehmad
«
Reply #1 on:
August 11, 2011, 02:14:33 PM »
how are you loading the models? through the scene or creating a new Flare3DLoader directly?
the Flare3DLoader could dispatch "progress", "complete" or "ioError"
what event does Flare3DLoader dispatch on complete?
huang chonggao
«
Reply #2 on:
August 22, 2011, 02:43:08 AM »
I test load .f3d
no complete
but load .dae
can complete event
useing flare3D 2.0
why ?
what event does Flare3DLoader dispatch on complete?
Zachary Foley
«
Reply #3 on:
April 19, 2012, 03:01:45 PM »
I have the same problem: the Flare3DLoader never fires a complete event, and it would appear that the loaded property never gets set to true.
what event does Flare3DLoader dispatch on complete?
Zachary Foley
«
Reply #4 on:
April 19, 2012, 03:07:42 PM »
OK: so here is the problem. If you leave the optional scene parameter null, it never fires a complete event, because the complete event is fired by the scene object.
Here is code that worked for me in a case where I have to preload 5 large models.
package game
{
import flare.basic.Scene3D;
import flare.Flare3D;
import flare.loaders.Flare3DLoader;
import flash.events.Event;
/**
* ...
* @author Zachary Foley
*/
public class LevelLoader
{
private var levelLoaders:Vector.<Flare3DLoader> = new Vector.<Flare3DLoader>;
private var loadingIndex:uint = 0;
public function LevelLoader(scene:Scene3D)
{
levelLoaders.push(new Flare3DLoader("models/Level_1.f3d", null, scene));
levelLoaders.push(new Flare3DLoader("models/Level_2.f3d", null, scene));
levelLoaders.push(new Flare3DLoader("models/Level_3.f3d", null, scene));
levelLoaders.push(new Flare3DLoader("models/Level_4.f3d", null, scene));
levelLoaders.push(new Flare3DLoader("models/Level_5.f3d", null, scene));
for (var i:int = 0; i < levelLoaders.length; i++)
{
var loader:Flare3DLoader = levelLoaders
;
loader.addEventListener(Scene3D.PROGRESS_EVENT, onLoadProgress);
scene.addEventListener(Scene3D.COMPLETE_EVENT, onLoadComplete);
loader.addEventListener(Event.COMPLETE, onLoadComplete);
}
loadingIndex = 1;
loadNext();
}
private function loadNext():void
{
trace("");
trace("");
trace("Begin Loading Level " + (loadingIndex + 1))
levelLoaders[loadingIndex].load();
}
private function onLoadComplete(e:Event):void
{
trace("Load Complete Level " + (loadingIndex + 1));
loadingIndex ++;
if (loadingIndex < 5) {
loadNext();
}
}
private function onLoadProgress(e:Event):void
{
trace("Loading Level " + (loadingIndex + 1), "progress:", Math.round(100 * (levelLoaders[loadingIndex].bytesLoaded / levelLoaders[loadingIndex].bytesTotal)), levelLoaders[loadingIndex].loaded);
}
}
}
FLARE3D: Please fix this. A loader should still work if an optional parameter is not set. That is why they are optional, right?
what event does Flare3DLoader dispatch on complete?
Ivan Vodopiviz
«
Reply #5 on:
April 20, 2012, 11:38:07 AM »
Hi everyone,
We ran some tests with version 2.0.48 and everything worked fine. Could you send us a failing test case so we can check it out ourselves? Thanks!
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what event does Flare3DLoader dispatch on complete?