Hi guys! new version!
[2.7.1] - changeLog!
This time we're skipping some numbers due the importance of this version and because we're looking forward to Flare3D 3.0 in the next couple of versions!, so there are a lot more coming!, but lets focus on this one
Again, we needed to put the changeLog in another page because it is getting bigger and bigger
So, please, check out the changeLog!
and use the bugs
section to report bugs.
You can find all files in the downloads
About this release and its features:
* Physics and collisions!
This is not yet another physics simulation engine. The main goal is to get a general purpose, game oriented physics and collision library.
Fast for mobile devices, easy to use and to learn, well integrated with the engine and useful!
For this first release, there are a few initial examples in the examples/physics folder so you can quickly start with it, we'll be adding more of those in coming days. The AsDocs are updated as well
There are a lot of features that didn't make it for this release but they will in coming versions, such as convex hull and constraints.
We have a nice set of wish lists there, but we would love to know what you guys think and hear your feedback as always!
* Scripting in the IDE:
The whole scripting engine has been improved significantly, please check the updated plugins and scripts, there are a lot of cool features there!
The scripts and plugins are automatically updated / compiled when you save the AS files, so it is really easy to write some code, save and intermediately see the changes in the IDE
* Fog and Gamma
These are cheap! really cool features! which will boost your 3d images quality!
Don't be scared, use them!
* MeshBatch3D (beta)
This tool is specially awesome for fast rendering of multiple (hundred, thousands or more) dynamic instances of the same object, for example, bullets, asteroids, enemies, trees, blocks....whatever, just use the imagination
It is extremely valuable specially on mobile devices.
We'll expand more on how to get the better use of this tool and we'll also add it to the IDE, but you can start using it right now! some of the physics examples are already making a nice use of it.