Author Topic: New Flare3D 2.5.17 beta is out!  (Read 52155 times)

Ariel Nehmad   «   on: January 14, 2013, 01:20:25 PM »
New version! :)

There are a few very nice new features in this version!, and with each iteration, it's becoming more and more exciting! :)

This release took more than expected, but now, the tool is finally able to save zf3d files! :D

Links:
Flare3D 2.5.17b Beta
Flare3D 2.5.17b IDE for windows
Flare3D 2.5.17b IDE for mac
Flare3D - 3DMax plugin 2.5.17



The save feature is a pretty complex one, so, please report any unexpected result ;)

Flare3D 2.5.17b

   IDE:
   
   * added - advanced options for blending, cull face and depth, in Shader3D materials.
   * added - menu File -> Save, Save As, Save Selected As.
   * added - right click on hierarhcy objects -> Save Selected As.... that allows to export specific objects from the scene.
   * added - menu File -> Screenshot. takes a snapshot of the current viewport buffer and saves it to a png file.
   * added - cut, paste, duplicate, delete.
   * added - double click to open/close in hierarhcy panel.
   * added - show in hierarhcy on right click.
   * added - menu Windows / Workspaces / Reset to reset to the original workspace.
   * fixed - transparent property not being saved.
   * fixed - issues loading reflection cubempa and filp normals filters in the library.
   * fixed - import issues with f3d models with normal maps.
   * fixed - visible property was taking too long.
   * fixed - specular values for f3d models. the value is adjusted to match new params.
   * fixed - some bugs saving f3d and colalda files with skin.
   * improved - collada absolute texture paths now look for the textures in the same folder as de DAE file.
   * improved - lots of general gui improvements and optimizations.
   * improved - loading times.

   Library:
   
   * fixed - mouse out event had null surface object.
   * fixed - some flsl optimizations that produced wrong results.
   * fixed - bug loading normals maps from f3d's.
   * fixed - bugs in skin modifier.
   * added - animation complete event on Particles3D.
   * added - new post fx and rotateTextureFilter examples.
   * improved - a few materials performance optimizations.
   * improved - Mesh3DUtils.merge now takes layer property to sort the objects when possible.
   * improved - Surface3D.polys for surface instances.
   * improved - ray and sphere collisions.
   * improved - general optimizations and memory managment.
   * improved - split process of skinning surfaces.

What's next?

* Undo / Redo.
* Shadow Projector.
* User Data panel.
* Save custom FLSL materials.
* Library panel.
* Scene settings.
* Scripting.


Enjoy :)
« Last Edit: February 12, 2013, 05:12:06 AM by Ariel Nehmad »

Tommy Svensson   «   Reply #1 on: January 14, 2013, 02:05:14 PM »
Hi! Great work!! :) But, is the library zip file corrupted?

Ariel Nehmad   «   Reply #2 on: January 14, 2013, 02:21:01 PM »
Hi! Great work!! :) But, is the library zip file corrupted?
Thanks Tommy, I uploaded it again!

Sorawuth Chaidaroon   «   Reply #3 on: January 14, 2013, 08:09:45 PM »
Great job!!!

1 1   «   Reply #4 on: January 14, 2013, 11:04:02 PM »
Great!!!! awsome update!

what about shadows? I have a big project, and become really awsome with beautiful shadows! Hope u will do it soon

Best Regards
Vladimir

D B   «   Reply #5 on: January 15, 2013, 01:44:21 AM »
now I can migrate :) great update!!! Thanks
« Last Edit: January 15, 2013, 01:47:02 AM by D B »

Tommy Svensson   «   Reply #6 on: January 15, 2013, 08:50:04 AM »
The export works great :)
Small things i have noticed :
-Transparency option in materials not being saved?
-Reflection cubemap does not work with library? (same for Flip normals filter),
im getting Error #1065: ... is not defined

Ariel Nehmad   «   Reply #7 on: January 15, 2013, 08:53:30 AM »
Thanks Tommy!, we'll take a look at that. we're also fixing a few other issues related to saving f3d and collada files...so, we may be uploading a new update with the fixes today ;)

Mike Cizenski   «   Reply #8 on: January 17, 2013, 04:45:04 AM »
I keep trying to install this on my Mac, but I keep getting:

"The same version of the application you opened already exists on this system. Would you like to run the version already installed?"

And I have the options to Uninstall (which doesn't work because it's not actually installed. I get Error#2038), Cancel, and Run Now (Doesn't work since it's not actually installed.)

Ariel Nehmad   «   Reply #9 on: January 17, 2013, 06:47:00 AM »
Hi Mike, try installing AIR from Adobe site - http://get.adobe.com/es/air/

Ariel Nehmad   «   Reply #10 on: January 17, 2013, 08:19:15 AM »
Updated the links to 2.5.17b with the fixes ;)

Also added advanced material options :)


Anton Azarov   «   Reply #11 on: January 20, 2013, 06:41:06 PM »
Hi, after downloading and installing - in 3d max 2012 I see not 2.5.17. There posted http://tinyurl.com/byacywg 2.5.13 it's not mistake?

polar shaw   «   Reply #12 on: January 20, 2013, 07:07:42 PM »
Hi.The new beta version is wonderful,but i have some issues about the atf format texture.When i try to change the texture of my model to atf format in the new IDE and then save out,next time i open the zf3d file,"Error #2124" occured..
Maybe the zf3d didn't support the packed atf?Is there any method to make the atf texture integrated into the zf3d file..
ths!!

Ivan Vodopiviz   «   Reply #13 on: January 21, 2013, 07:15:33 AM »
Thanks for the heads-up! We'll fix it for the next release :)

polar shaw   «   Reply #14 on: January 21, 2013, 08:11:56 PM »
thanks Ivan,i'm looking forward the function to convert the exported texture to aft format in 3dsMax,i love atf..
cheers!!

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