Author Topic: Multiple UV layer  (Read 588 times)

Pierre Geissler   «   on: July 03, 2012, 12:04:02 PM »
Hello, i'm working with 3d models which have 2 UV layers, one for the diffuse map, and the other for an illumination map. Is there a way to set the texture of these models on flare3D studio with selection of the appropriate UV channel?

Thanks, 

Pierre Geissler.

Ivan Vodopiviz   «   Reply #1 on: July 03, 2012, 01:40:57 PM »
Hi,

I'm afraid this isn't possible at the moment, but will be completely configurable in the next version, Flare3D 2.5, that should be released soon.

Cheers,

Shalmu Yakubov   «   Reply #2 on: July 04, 2012, 05:48:00 AM »
We do it this way: 3d modeler creates a geometry and then assemples diffuse and lightmap separately. Both UV channels are saved with geometry in f3d, along with diffuse map. Then, in AS3, I load f3d and load separate lightmap png image, add it as a texture filter with a second UV channel, blend it as "multiply" and it works like a charm.

Anyway, we are looking forward to playing with the 2.5!

Pierre Geissler   «   Reply #3 on: July 05, 2012, 07:11:04 AM »
Thanks for your help.

Pierre Geissler   «   Reply #4 on: September 03, 2012, 11:24:10 AM »
Hi again, 

I'm still working with flare3D studio but i can't always use the scripting method to get access to this second UV layer. I need to set a lot of materials in a bunch of complexe objects (for a virtual showroom) but without this 2nd uv layer support in flare3D studio, it's impossible to be accurate. I need to provide a nice rendering of a. Thanks to F3D to support two uv layers but if we must deal with this problem in AS3, 3D designers can't do that, there is an important cost in time and flare3D studio can't help in any ways. 

We really need these 2 uv layers support in flare3D studio. I will not believe i'm the only user in this case, as separate UV for diffuse and ambient occlusion map is the basis of any recent 3D rendering and we had chose flare3D studio for that.

Best regards,