I have a avatar and set a SphereCollision:
sphereCollision = new SphereCollision(this, 40, new Vector3D(0, 10, 0));
When the avatar outside the house, I use this sphereCollision to collision with the floors in the house.
for each (var floor:BasePlane in floorVector)
{
role.sphereCollision.addCollisionWith(floor);
}
But "sphereCollision.fixed()" always get false, WHY?