Author Topic: bug with skinned meshes - only in software mode  (Read 165 times)

Arnaud Gatouillat   «   on: June 20, 2012, 02:40:05 PM »
Here's an odd bug :

we've got meshes with bones exported from 3dsmax. For some meshes and only in software render mode one or two triangles are all wrong.

Here's a screenshot of the bug in the studio :
http://extranet.iq12.com/gerwin/flare_bug_software.jpg

Without bones, no problem. In gpu mode, no problem.

Tried all the tricks I could think of without success. "Optimize Buffers" in the studio shifts the bug another place so there may be hope.

Anyone has an idea? Here are some samples files :
- the 3dsmax source : http://extranet.iq12.com/gerwin/top06-03_v11.max
- the f3d file : http://extranet.iq12.com/gerwin/top06_2.f3d

Ivan Vodopiviz   «   Reply #1 on: June 21, 2012, 12:27:26 PM »
Hi,

This is a known issue we've investigated before, and is related to how Flash proceses bone indexes when working in software mode. Unfortunately, there's little we can do in our end, we currently have no other choice but wait for Adobe to fix it.

Regards,