Hi,
This isn't a bug in Flare3D, it's actually Flash's behavior in mobile, mostly because GPUs tend to be less powerful there. In mobile, DisplayList update is tied to Stage3D, so if you stop updating Stage3D by pausing the scene, it will also stop updating DisplayList.
You might be able to solve this by manually calling: scene.context.present(); You might need to call scene.context.clear(); before presenting the context.
Cheers,