Author Topic: blender DAE armature animation error  (Read 284 times)

Muyi Wang   «   on: May 25, 2012, 02:36:55 PM »
im using the latest versions of blender and flare3d trial. flare keeps reporting a RangeError: Error #1125, saying some index is out of bound. stack:

RangeError: Error #1125: ?? 6 ???? 6?
 at flare.materials.flsl::FLSLProgram3D/setup()[Z:\\projects\\flare3d 2\\src\\flare\\materials\\flsl\\FLSLProgram3D.as:259]
 at flare.materials::Shader3D/draw()[Z:\\projects\\flare3d 2\\src\\flare\\materials\\Shader3D.as:234]
 at flare.core::Mesh3D/draw()[Z:\\projects\\flare3d 2\\src\\flare\\core\\Mesh3D.as:362]
 at flare.basic::Scene3D/render()[Z:\\projects\\flare3d 2\\src\\flare\\basic\\Scene3D.as:567]
 at flare.basic::Scene3D/enterFrameEvent()[Z:\\projects\\flare3d 2\\src\\flare\\basic\\Scene3D.as:450]

RangeError: Error #1125: ??(index) 6 ????(out of bound) 6?
and in this line, 6 is exactly the number of bones in my armature, cuz i tested with armatures with different number of bones.

i see the howl_1.dae in your example files uses armature animation as well but reports no error. anyone knows the reason?

Muyi Wang   «   Reply #1 on: May 25, 2012, 02:44:47 PM »
i also exported a simple translation animation of a cube in .dae format. no error occured but the box was not animated either. i could only see the static model.

btw is there a guide for blend-flare3d cooperation?  is a processing with Mixamo required or optional? cuz till now i cant make any playable animation solely with blender

Ivan Vodopiviz   «   Reply #2 on: May 28, 2012, 02:57:02 PM »

Hi,

Unfortunately, we don't have any guides for Blender at the moment and yes, Mixamo is optional. Could you send us the model you're using so we can test it here and see if there's some kind of bug / incompatibility in our Collada importer? You can host it online or send it directly to: info AT flare3d DOT com

Regards,

Muyi Wang   «   Reply #3 on: May 30, 2012, 03:54:00 PM »
hi Ivan i have sent the models, wmysilly AT 163 that's me.
the blockMan is an armature animation which causes a range error.
the cube is simply a moving cube animation which doesnt seem to move in flare.

both include .blend source files and are tested only in the latest trial version (PreRelease 2.0.48c) of flare. hope im not troubling you guys with my own misoperations...

thank you.