Hi, all.
Glad the new Flash 2.5 will be releasing soon. We are so excited.
We got a complex alpha sorting issue which using current alpha sorting system dose not work with.
I guess that the current sort mode is depending on the distance between meshes and camera.
So the problem occured, we attended to build a tree by a large mount of leaves. And for each of the leaves are build by bended planes. we have to use texture with alpha for those leaves. I believe this is the most common way to build a complex and detailed tree. All of the leaves, they stacked,
overlayed, intersected.. and might have various pivot center.
And in this case, there is no way to get a correct alpha sorting, unless we use AlphaMaskFilter.
But the hard edges are unpleased.....
I believe that the hard edges are come from the alpha pixels of PNG file. And might related to
Context3D.setBlendFactors?Context3DBlendFactor.SOURCE_ALPHA?Context3DBlendFactor.ONE_MINUS_SOURCE_ALPHA)
So should we have a try to do something like 3Dmax? using colors for Alpha channel instead of Alpha pixel?
Cheers