Author Topic: Simple Glass Problem  (Read 130 times)

Robert Crowe   «   on: May 09, 2012, 08:26:20 PM »
I'm trying to make very simple glass for windows.  Right now I'm using a simple Blinn shader with opacity set to less than 100% (say 30% or so) which has worked well for me in other platforms, but in Flare3D I'm getting a one sided plane that is not transparent, although it displays as transparent in 3ds Max.  I've put a simple example together to demonstrate:

http://digplanet.com/red5/glass/bin/

Use the arrow keys to walk amongst the objects.  From the cube side, looking towards the spheres, you'll see an opaque plane.  From the sphere side, looking back towards the cubes, you'll see nothing.

What am I doing wrong?  Thanks in advance.

Ivan Vodopiviz   «   Reply #1 on: May 10, 2012, 11:05:53 AM »
Hi,

The current exporter isn't properly exporting the opacity value of MAX materials. This will be fixed in the next version of the exporter which should be released in a few weeks.

For the time being, using one of Flare3D's old materials might do the trick. F3D Flat Color for example, has an Alpha value. You can also change the material alpha from Flare Studio if you have access to it.

Regards,

Robert Crowe   «   Reply #2 on: May 10, 2012, 10:37:50 PM »
Thanks!  It works, not great but acceptably well.  The color or maybe the opacity is different on the two sides, but it's close enough for my purposes.