Is it possible to get the list of materials in Mesh3D?
For example, if I set the material to the new plane by doing
var plane:Plane = new Plane("plane" + i, 10, 10, 1, material.clone() );
how can I get its material?
In fact, it would be nice to have all the materials the Pivot3D has, by accessing it using, say, an array of materials, for example pivot.materials:Vector<Material3D>