I am using a sphere collision and I am getting inconsistent results. For some reason some objects it collide with it "slides" off of them, but other objects it is as if the the object is "sticky" and it absorbs all movement and momentum of the colliding object.
Is there a setting flag or anything that would explain this? Is it somethign I amd doing in how the objects are modeled?
For example: Here are two examples, the road my object goes down is a U shaped object and it collides every update. It is "slippery". But sometimes boxes in the road are "Sticky" in that even if the sphere collides obliquely with the object, all momentum stops.