Dear Flare team,
The bugs occur when I use vertex animation modifier in 3Ds Max.
Here is what I did: create my vertex animation in 3Ds Max(its simple, just drag a vertex and apply to the frame flow), then preview in Flare studio, everything is fine, I can see the animations running in studio. However, when I save it as F3D file the animation just gone when I used it by code. In this case I can use the F3D version1 instead of 2 in my code....which means the F3D v2 can not store the vertex animations, am I right?
When I set any of the models with animation to be invisible using visible=false, the GPU dose not render the animations any more, am I right? In my case, I just want the fake "vertex" to track the real vertex of an object, which means to perform an animations just using the fake"vertex". I know I can set the alpha of the object to make it to be "invisible". But dose it perform much more consuming for the GPU?