Author Topic: New version 2.0.48 is available.  (Read 481 times)

Ariel Nehmad   «   on: April 11, 2012, 10:56:21 PM »
Hi guys!, exciting times are coming!!

We posted download links and all details about the coming Flare3D 2.5 version here.

As always, if you find any issue, please let us know!

Enjoy! :)

Jason Huang   «   Reply #1 on: April 12, 2012, 12:21:27 AM »
Hi, Ariel,
Glad the new updates is finally out, great job:)
As always, you guys are awesome, cant wait for new physics lib also:)

Jason Huang   «   Reply #2 on: April 12, 2012, 12:32:00 AM »

Seriously, new FLSL would rock the flash 3D all over the world, I am FREAKING EXCITED!!!!
You guys are GENIUS!

Duc VM   «   Reply #3 on: April 12, 2012, 05:29:58 AM »
Great!. Big Bang update :D

Duc VM   «   Reply #4 on: April 12, 2012, 07:27:39 AM »
hi Ariel. i download new version 2.0.48. but in your changeLog,  newest version is 2.0.48b.
what is difference?..................

Ariel Nehmad   «   Reply #5 on: April 12, 2012, 10:47:04 AM »
glad you guys like it ;)

@duc, don't worry, it was a last minute fix and it was included in the release.

Jason Huang   «   Reply #6 on: April 12, 2012, 12:31:43 PM »

Also included for comercail version? Coz I cant find the link to download the comercail version unless you guys send me an email:)

Jose Luis Ressia   «   Reply #7 on: April 12, 2012, 01:14:33 PM »
@Huang, Jason: Yes, an email was sent to your account with the links for commercial version. :-)


Jason Huang   «   Reply #8 on: April 12, 2012, 03:06:49 PM »
Well thx. But could you send me the 2048b? I can only download the 2048version:)

Ariel Nehmad   «   Reply #9 on: April 12, 2012, 03:08:47 PM »
they are the same thing...I just removed the 'b' from the changelog ;)

Jason Huang   «   Reply #10 on: April 12, 2012, 03:10:50 PM »
well. Good news. Btw, could you give me the dragging pivot source code please? I need to add some easing for that, thx:)

Pierre-Alain Laur   «   Reply #11 on: April 17, 2012, 06:28:18 AM »
Nice!
A little bug : AnimatedTextureFilter still doesn't stop(); when asked to dispose.

Pierre-Alain Laur   «   Reply #12 on: April 17, 2012, 06:34:57 AM »
Another small one :)
FogFilter still doesn't remove its listener when asked to dispose.

I kept a list on 2047b but seems I only sent you some of them, testing all my small list right now.

Pierre-Alain Laur   «   Reply #13 on: April 17, 2012, 06:59:53 AM »
Another : 
If I add 2 listeners with same type on a pivot3D, then remove 1 of them, the other stop being triggered.

Example :
with var piv : Pivot3D;
piv.addEventListener(Pivot3D.ENTER_FRAME_EVENT, func1);
piv.addEventListener(Pivot3D.ENTER_FRAME_EVENT, func2); 
piv.removeEventListener(Pivot3D.ENTER_FRAME_EVENT, func1); 

then func2 doesnt trigger anymore. Maybe it is bad coding, but I guess it should work no ?

Ivan Vodopiviz   «   Reply #14 on: April 17, 2012, 11:58:57 AM »
Hi,

This one was already reported here. While I really don't think that's a nice way to do things, we'll look into it.