Sure!
// member var
private var model:Pivot3D;
// in constructor
model = scene.addChildFromFile("../Male_Avatar/maleAvatar.dae", null, ColladaLoader);
Then if I try something like this:
// m becomes null
var m:Mesh3D = model as Mesh3D;
// or, in this case, a type conversion error is generated
var m:Mesh3D = Mesh3D(model);
I get the same result if I try to cast model.children
- to a Mesh3D object as well.
Thanks, Ivan.