Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - 1 1

Pages: [1] 2
1
IDE and Tools / Re: Alpha transparent
« on: January 15, 2013, 11:08:41 PM »
Wow, many tnx! It really helped!!!

2
IDE and Tools / Re: Alpha transparent
« on: January 15, 2013, 04:31:48 AM »
Here,
Why can't I see the man behind the transparent plane? All I can see is the background behind plane.

3
Releases / Re: New Flare3D 2.5.17 beta is out!
« on: January 14, 2013, 11:04:02 PM »
Great!!!! awsome update!

what about shadows? I have a big project, and become really awsome with beautiful shadows! Hope u will do it soon

Best Regards
Vladimir

4
IDE and Tools / Re: Alpha transparent
« on: January 10, 2013, 02:12:27 AM »
up

Another problem, i'am still working on that problem, and I found the tranparent function, but when I push it, it make tranparent all object behind the tranparent object and I cannot see a head for example, I only see a background.

5
IDE and Tools / Re: Alpha transparent
« on: December 24, 2012, 03:11:30 AM »
This is screen in max(Green) and in Flare(black). In max u can see a beauty hair transparence using alphamap. In flare we can see the same mesh with a png map with hair and ugly cutout transparence on them.

6
IDE and Tools / Alpha transparent
« on: December 21, 2012, 12:16:26 AM »
How to create a material with alpha transparence on them? For ex I have hair and I need tranparence with alphamap to create realistic looking hair...

PS I dont want to use alpha cutout because it's very ugle... tnx

7
3DMax Exporter / Re: Can it export Skin animations?
« on: December 20, 2012, 11:03:24 PM »
Check the export animation button then export.

8
IDE and Tools / Re: Bone affect limit
« on: December 05, 2012, 04:42:46 AM »
http://depositfiles.com/files/rbc7ojt28 ok, this is max2011 without bone animation... hope u find how open it)

thx

9
IDE and Tools / Re: Bone affect limit
« on: December 03, 2012, 06:12:03 AM »
Hi, many thx for answer will try it soon.

Another quastion) nonbone animation is still exist in new version of flare? in 2nd version i can animate all meshes without bones and i think it doesn't work in 2.5.

10
IDE and Tools / Re: Bone affect limit
« on: November 28, 2012, 07:34:45 AM »
1. Many Many thx... Much better then 2 in 2nd version.

2. I meant, can i create 2nd UV channel in max and then export that model in flare and assign on 2nd (or 3rd) UV channel for lightmaping texture?

11
IDE and Tools / Bone affect limit
« on: November 28, 2012, 12:00:33 AM »
Hi

I have a questions for flare team...

1. What is the maximum bone are affect to bones in new flare?

2. And how can I do a second UV channel for lightma to mesh?

12
Bugs / Re: Flare3d 2.5
« on: November 15, 2012, 04:20:24 AM »
How 2 install 2.0 3dsmax plugin after installed 2.5???

13
Bugs / Re: Flare3d 2.5
« on: November 14, 2012, 01:49:50 AM »
Undo & Redo buttons are not work

14
Bugs / Flare3d 2.5
« on: November 14, 2012, 01:25:25 AM »
Hello, I know that is the beta release, but there are too many bugs.

1 - Light. It does't work properly. whan create light, it disappear and don't work... or I didn't find where I can switch it on.
2 - I can not delete objects after creation.
3 - I can not save a scene or publish it. (I already bought the Licence). Or tell my pls how it works
4 - Animation. Can not create simple move animation on teapot for exaple...

Can u pls help me with this.

Best Regards
Vladimir


PS Other things are GREAT. :)))

15
General Discussion / Re: Flare3d 2.5
« on: November 12, 2012, 01:34:10 AM »
21.12.2012???))

Pages: [1] 2