Author Topic: New Flare3D 2.5.17 beta is out!  (Read 83576 times)

D B   «   Reply #15 on: January 21, 2013, 11:44:10 PM »
is new .zf3d extension is the intended change?

Ivan Vodopiviz   «   Reply #16 on: January 22, 2013, 06:44:28 AM »

ZF3D is a new, lossless format mostly intended to work inside the IDE. Eventually, the IDE will be able to save in a new revision of the F3D format for final project deployments.


nero king   «   Reply #17 on: January 25, 2013, 12:36:00 AM »
IDE's lights wrong.

chocobo green   «   Reply #18 on: January 30, 2013, 07:33:24 AM »
Exporter shows 2.5.13 on header. And skip frames is gray. Expecting next version.

Ariel Nehmad   «   Reply #19 on: January 31, 2013, 08:50:58 AM »
@nero, light configurations will be there soon.

@chocobo, we'll likely remove that option from there, f3d files will be exported from the IDE with skip frames and other geometry optimizations and compression options.

nero king   «   Reply #20 on: January 31, 2013, 02:09:12 PM »
ariel, 2.5.17 & 2.5.17b , memory leak is very serious..
It took me 5 hours to check my project.
Bug is Pivot3D.getRotation()

var anyPivot:Pivot3D = new Pivot3D();
anyPivot.parent = scene3d;
function check_func(evt:Event):void{

Ariel Nehmad   «   Reply #21 on: January 31, 2013, 02:14:49 PM »
nero, to report bugs, please open an specific thread, otherwise is very hard to follow things ;)

About the memory leak, that's not a bug, it happens only in debug mode since we're using native Matrix3D rotations for that.
I just profiled with Adobe Scout and seems to be no issue.

nero king   «   Reply #22 on: January 31, 2013, 02:38:32 PM »
I try to export release ver swf , run it on flash player 11.5.502.146 release. There are still a small amount of memory leaks.

At the same time, I want to know about the future of Flare3d support AGAL2.


Ariel Nehmad   «   Reply #23 on: January 31, 2013, 03:01:04 PM »
Some memory ussage is expected, but I left the player running for about 10 minutes and it went trough 2 GC.

About the AGAL2, it is already supported by the library and flsl, you just need to make sure to use the specific version provided by Adobe that enables those features.

There is an example in examples folder called "Test51_AGAL2_Test".
The only unsupported feature yet is conditional branching.
« Last Edit: January 31, 2013, 03:04:44 PM by Ariel Nehmad »

Sean Lee-Amies   «   Reply #24 on: February 04, 2013, 10:12:07 AM »
Is this version available for commercial use as part of the 150k Epic Flash Game Comp?

Javier Rigondo   «   Reply #25 on: February 11, 2013, 10:22:26 AM »
I seem to have a problem with a NormalMapFilter... When I add this filter to an object, for instance to a sphere, and then start to rotate the object, the shades, produced by the normal map do not change... It worked in flare2, now it doesn't... how do I fix this, please?..

Ariel Nehmad   «   Reply #26 on: February 12, 2013, 05:05:07 AM »
Hi Javier, for bugs, please open a new thread ;)
I don't seems to really understand the problem, if you post some screenshot, so we can see where is the problem, that may help.

Javier Rigondo   «   Reply #27 on: February 12, 2013, 10:15:34 PM »
Thank you Ariel,

Here we go, with screenshots:

Namita Mohandas   «   Reply #28 on: February 15, 2013, 10:12:16 PM »
We're working on a project with a release plan for March 2nd week. We're currently using the 2.0 editor and library, because we need to be able to use f3d files for deployment.
If you could indicate when we will receive an update for saving f3d files in 2.5, we can then consider moving our project to 2.5, since it seems to be way more stable than 2.0.
All help is much appreciated, because we're very confused about whether moving to 2.5 is a good idea. Thanks.

zheng   «   Reply #29 on: March 11, 2013, 12:49:53 AM »
where is 2.5.17b API Docs?