Threads of Pre-Release 2.0 http://www.flare3d.com/forum/32 1440 Thu, 17 May 2012 00:00:00 -0300 Thu, 17 May 12 21:21:59 -0300 Question of Alpha sorting system http://www.flare3d.com/thread/1248-question-of-alpha-sorting-system http://www.flare3d.com/thread/1248-question-of-alpha-sorting-system Hi, all.
Glad the new Flash 2.5 will be releasing soon. We are so excited.
We got a complex alpha sorting issue which using current alpha sorting system dose not work with.
I guess that the current sort mode is depending on the distance between meshes and camera.
So the problem occured, we attended to build a tree by  a large mount of leaves. And for each of the leaves are build by bended planes. we have to use texture with alpha for those leaves. I believe this is the most common way to build a complex and detailed tree. All of the leaves, they stacked,
overlayed, intersected.. and might have various pivot center.
And in this case, there is no way to get a correct alpha sorting, unless we use AlphaMaskFilter.
But the hard edges are unpleased.....
I believe that the hard edges are come from the alpha pixels of PNG file. And might related to 
Context3D.setBlendFactors?Context3DBlendFactor.SOURCE_ALPHA?Context3DBlendFactor.ONE_MINUS_SOURCE_ALPHA)
So should we have a try to do something like 3Dmax? using colors for Alpha channel instead of Alpha pixel?

Cheers]]>
Thu, 17 May 2012 13:41:45 -0300
Shapes, splines and knots http://www.flare3d.com/thread/1247-shapes-splines-and-knots http://www.flare3d.com/thread/1247-shapes-splines-and-knots Thu, 17 May 2012 05:15:49 -0300 Rndering issue on AIR Mobile build http://www.flare3d.com/thread/1245-rndering-issue-on-air-mobile-build http://www.flare3d.com/thread/1245-rndering-issue-on-air-mobile-build
http://dl.dropbox.com/u/37429612/2012-05-16%2015.50.23.jpg
http://dl.dropbox.com/u/37429612/2012-05-16%2015.50.29.jpg

Please tell me if there's a way to solve this)

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Wed, 16 May 2012 13:28:49 -0300
Messed up textures in Flare 3d Studio http://www.flare3d.com/thread/1243-messed-up-textures-in-flare-3d-studio http://www.flare3d.com/thread/1243-messed-up-textures-in-flare-3d-studio
Congratulations on your amazing product. Your efforts towards thee engine itself, the tools and the excellent documentation leave almost nothing to be desired. I scouted many Flash 3d engines and I have to say my search is definitely over!

I'm suffering with some exporting problems. I'm using the latest 3ds max v2 export plugin to export a model from max 2012 but the textures get all distorted both in Flare 3d Studio and my flash application. The weird thing is that when I use the option Flare3d Custom Exporter and use the Flare 3d Explorer (preview.exe) to load the model, it shows perfectly.

I'm actually  very comfused about which loader I'm using now, is it v1 or v2? Which one is Flare3d Explorer use, is it different than the one Flare 3d Studio? Is there any way to make the 3dsmax plugin exporter to export a model in v2 instead of v1?

I'd be more than happy to send you my model if you'd want to take a look.

Thank you in advance,
Aris Kostakos
Express Publishing]]>
Wed, 16 May 2012 12:06:24 -0300
Transform between two states http://www.flare3d.com/thread/1241-transform-between-two-states http://www.flare3d.com/thread/1241-transform-between-two-states Is it possible to do that in flare3D.
I have character model with two states one is slim and second is fat.
Total polys: 28,880
Total Vertex: 16,381
I want to export those two states to two different .f3d files and add a slider to percentage transform between those states.
Is it possible?
Maybe some hint's how to do that?
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Wed, 16 May 2012 07:53:58 -0300
ReferenceError: Error #1074 http://www.flare3d.com/thread/1240-referenceerror-error-1074 http://www.flare3d.com/thread/1240-referenceerror-error-1074 ReferenceError: Error #1074: Illegal write to read-only property Register on global.
        at global$init()

This error is thrown even if I only use "scene = new Viewer3D( this );" in the constructor. If I don't use any flare3d API, no error is thrown.
I look into the result swf file and see that there are two global Register classes, with different contents.
How can it be solved? Maybe global Register class should be inside some package to prevent the write to read only?

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Wed, 16 May 2012 05:20:55 -0300
Smoothing - skin modifier - 3DStudio Max Export Issue http://www.flare3d.com/thread/1239-smoothing-skin-modifier-3dstudio-max-export-issue http://www.flare3d.com/thread/1239-smoothing-skin-modifier-3dstudio-max-export-issue Is there another way. Help!]]> Tue, 15 May 2012 14:04:13 -0300 Unusual object disappear, hide http://www.flare3d.com/thread/1238-unusual-object-disappear-hide http://www.flare3d.com/thread/1238-unusual-object-disappear-hide You can see it at:
http://www.youtube.com/watch?v=l_sM8uRO5gk
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Tue, 15 May 2012 10:43:44 -0300
Drag Bounds http://www.flare3d.com/thread/1237-drag-bounds http://www.flare3d.com/thread/1237-drag-bounds
I'm trying to implement dragging using startDrag/stopDrag but I need to constrict the axis so it only drags on one of the axis, is this possible? I cant seem to get it working, I tried checking the X position against a starting value for instance and forcing it back if it changes but that makes no difference.

Thanks]]>
Mon, 14 May 2012 16:37:02 -0300
Light on Plane Affected by light BUG ? http://www.flare3d.com/thread/1236-light-on-plane-affected-by-light-bug- http://www.flare3d.com/thread/1236-light-on-plane-affected-by-light-bug-
I have some Plane (with animated textures) on plane that acts like in paper mario...
With .twoSided parameters setted to true on SHADER3D.

Everything is fine except when i rotate the plane to make some kind of flipping direction the light dosen't affect anymore my plane.

Any suggestion ?]]>
Mon, 14 May 2012 12:08:49 -0300