Threads of Bug Report http://www.flare3d.com/forum/29 1440 Thu, 17 May 2012 00:00:00 -0300 Thu, 17 May 12 21:21:03 -0300 3Dmax to preview bug? http://www.flare3d.com/thread/1204-3dmax-to-preview-bug- http://www.flare3d.com/thread/1204-3dmax-to-preview-bug- 3dmax screen:  http://lyl.hk/1.jpg
but in preview:  http://lyl.hk/2.jpg

This is a bug? What am I doing wrong?]]>
Tue, 24 Apr 2012 23:47:00 -0300
Examples http://www.flare3d.com/thread/1088-examples http://www.flare3d.com/thread/1088-examples Wed, 14 Mar 2012 03:05:48 -0300 pivot3D.clone() with VertexAnimationModifier http://www.flare3d.com/thread/1044-pivot3d-clone-with-vertexanimationmodifier http://www.flare3d.com/thread/1044-pivot3d-clone-with-vertexanimationmodifier I think I found a bug in the function Pivot3D.clone ().
if I load a model made ??with a VertexAnimationModifier.
the model does not clone]]>
Tue, 06 Mar 2012 17:37:46 -0300
Add text fields make mouseDownEvent become invalid http://www.flare3d.com/thread/1032-add-text-fields-make-mousedownevent-become-invalid http://www.flare3d.com/thread/1032-add-text-fields-make-mousedownevent-become-invalid But if I add the text fields in any lay or any frame in the flash
The mouseDownEvent that use to model for clicktogo will become invalid.
If I add other Component,it is ok.
I use v2047 and flash CS5.]]>
Sat, 25 Feb 2012 03:27:07 -0300
Google Chrome FlashPepper issue http://www.flare3d.com/thread/1028-google-chrome-flashpepper-issue http://www.flare3d.com/thread/1028-google-chrome-flashpepper-issue
Name:Shockwave Flash
Description:Shockwave Flash 11.1 r31
Version:11.1.31.203
Location:C:\Users\Administrator\AppData\Local\Google\Chrome\User Data\PepperFlash\11.1.31.203\pepflashplayer.dll
This is what appears in my Google Chrome v17. 
The Flash Player is a "Pepper" one... it seems ok. But when i try to preview a Flare project in there... it will not load. I had to disable it.

Can you figure it out? Why this happen?
Thank you.

]]>
Fri, 24 Feb 2012 15:01:49 -0300
The property "isPlaying" is false. http://www.flare3d.com/thread/1025-the-property-isplaying-is-false- http://www.flare3d.com/thread/1025-the-property-isplaying-is-false-
scene = new Scene3D(this);
scene.registerClass( Flare3DLoader1 );
street = new Flare3DLoader("aa5.f3d"); 
street.load();
scene.addEventListener( Scene3D.UPDATE_EVENT, updateEvent );

function updateEvent(e:Event):void
{
   if (street.loaded == 0)
{
  scene.addChild(street);
}
}

It's OK, the box is moving, the property "isPlaying" is true
But if I write like this

function updateEvent(e:Event):void
{
   if (street.loaded == 1)
   {
scene.addChild(street);
   }
}
the box is stop ,the property "isPlaying" is false.
I can't set the property to true,because it is read only.
Is this a bug?

]]>
Fri, 24 Feb 2012 06:33:52 -0300
flsl error http://www.flare3d.com/thread/1003-flsl-error http://www.flare3d.com/thread/1003-flsl-error combination of two instructions in myFragment() calls
error: register operand 0 (8.xyz) index exceeds limit of 8.
  at line 16 mul       ft8.xyz   ft1.w     fc3.xyz 

working with only first
float3 nViewDirection = normalize(ViewDirection); -
working with only second
float4 BaseColor = sample( myTexture, Texcoord.xy, "2d,repeat,linear,miplinear" );  - working
but with not working with both.

shader source: http://pastebin.com/Pdj4rERc]]>
Wed, 15 Feb 2012 08:03:00 -0300
correction to the Trail Example http://www.flare3d.com/thread/1001-correction-to-the-trail-example http://www.flare3d.com/thread/1001-correction-to-the-trail-example
line:
scene.addChild( new Trails3D( cube, 100, new Texture3D( new TrailTexture ) ) );

change to:
scene.addChild( new Trails3D( cube, 100, 20, new Texture3D( new TrailTexture ) ) );]]>
Mon, 13 Feb 2012 10:17:40 -0300
custom cursor conflict with flare3D http://www.flare3d.com/thread/951-custom-cursor-conflict-with-flare3d http://www.flare3d.com/thread/951-custom-cursor-conflict-with-flare3d Why?]]> Fri, 27 Jan 2012 02:47:52 -0300 Pivot3D clone( ) doesn't clone layer property http://www.flare3d.com/thread/945-pivot3d-clone-doesn-t-clone-layer-property http://www.flare3d.com/thread/945-pivot3d-clone-doesn-t-clone-layer-property In v2047b if I clone a Pivot3D object that has it's layer set to a non-zero value that property is not cloned correctly - it's 0 in the cloned object. Is this intended behaviour or just a new property missing from the clone function?]]> Tue, 24 Jan 2012 10:45:35 -0300