Threads of Wish List http://www.flare3d.com/forum/26 1440 Thu, 17 May 2012 00:00:00 -0300 Thu, 17 May 12 21:20:04 -0300 Need Pivot3D Instance in Mouse Event Info http://www.flare3d.com/thread/1234-need-pivot3d-instance-in-mouse-event-info http://www.flare3d.com/thread/1234-need-pivot3d-instance-in-mouse-event-info Mon, 14 May 2012 10:35:27 -0300 Additional Wish: Move Support Forum to StackOverflow http://www.flare3d.com/thread/1216-additional-wish-move-support-forum-to-stackoverflow http://www.flare3d.com/thread/1216-additional-wish-move-support-forum-to-stackoverflow
Please close this forum and direct all Flare3D users to post their questions on stackoverflow.]]>
Wed, 02 May 2012 19:50:07 -0300
#1 Wish: Graduated Alpha Transparency http://www.flare3d.com/thread/1213--1-wish-graduated-alpha-transparency http://www.flare3d.com/thread/1213--1-wish-graduated-alpha-transparency Tue, 01 May 2012 22:04:28 -0300 Flare3D API Docs in PDF Format http://www.flare3d.com/thread/1151-flare3d-api-docs-in-pdf-format http://www.flare3d.com/thread/1151-flare3d-api-docs-in-pdf-format
Any way you can post the API as a PDF (for studying while mobile on phone) and put it up on the Wiki or something? Would be a HUGE help!

Thanks!

PW]]>
Tue, 03 Apr 2012 21:54:47 -0300
octree using http://www.flare3d.com/thread/1046-octree-using http://www.flare3d.com/thread/1046-octree-using But I'm left with a problem, I try to make a racing game that will contain many element management by RigidBody. I realized that the animation is very slow when there are too many. the computer must be certainly a computing too. I am interested in a different method Partitioning of space. And I thought that I had to serve me an octree. I find in flarePhysics tools to manage the octree, I tried to understand how the octree was built, but I'm confused I can not use it. I wonder if it was possible to have an example of use. in my case the track consists of a single mesh,  I wanted with the AABB of the element that moves back to the poly collided, rebuild it into a rigidBody.
I do not know if this is a good method, so I turn to you for more information, you should certainly have a better aproach than me.
thank you very much]]>
Tue, 06 Mar 2012 19:15:51 -0300
Export some parameter to f3d http://www.flare3d.com/thread/990-export-some-parameter-to-f3d http://www.flare3d.com/thread/990-export-some-parameter-to-f3d 1) Opacity.
we can control transparency of color or texture,the value is 0 to 100
just like the code below:
mat.filters[0].alpha = 0.75.

2) Self-Illumination.
the value is 0 to 100.
If we set the value to 100,the material isn'taffected by lights.
just like the code below:
mat.enableLights = false.

my scene have many material need use it,set it in the code is too trouble.
So,I wish flare3d team can consider this.]]>
Fri, 10 Feb 2012 00:57:27 -0300
Load time is too long http://www.flare3d.com/thread/989-load-time-is-too-long http://www.flare3d.com/thread/989-load-time-is-too-long Export from 3ds MAX is 3.2M with compress or 5.2M without compress.
My computer configuration is common,XP SP3 and IE8.0.
Load this scene maybe need 10 seconds,need 300M RAM
Is this right? 2)I think load a scene need 10 seconds is too long?
I use shockwave3D before,Load a scene like this maybe 2 seconds.
I think they have different mechanisms between these. Shockwave3D release the RAM of texture after load have completed.When load have completed,the RAM waste is very low.But when I rotate the camera to see more scene,the RAM waste rise fastly until I rotate 360 degree. Flash3D release the RAM of texture in the loadProgress.When load have completed,the RAM waste is rather high,when I rotate, the RAM waste rise slowly.
Can I understand it? 3)Load f3D whether 3.2M with compress or 5.2M without compress.Their load time is same.So,we select export with compress surely.
What good we select Export without compress?
]]>
Fri, 10 Feb 2012 00:36:26 -0300
some wishes http://www.flare3d.com/thread/942-some-wishes http://www.flare3d.com/thread/942-some-wishes hi,
I have been using flare2.0 for one mouth already, it is very impressive and useful. Great job! guys.
1. Real time shadow and reflections. Therefore, we will be able to get a nice graphic effect which might be close to V-ray rendering.
2. More max modifier and material supports.
3. More propeties of pivot3D class, such as Alpha, rotationX,rotationY, these will be easy to use tweenMax to animated the scean.
4. Vehicles phisics seems to be not working by now. Somehow, my wheels just ran away when I am using addWheel fucntion.

Best wishes for Flare3D, hope u guys doing better and better,
]]>
Fri, 20 Jan 2012 23:19:09 -0300
Quaternions for transformations? http://www.flare3d.com/thread/917-quaternions-for-transformations- http://www.flare3d.com/thread/917-quaternions-for-transformations-
im nwe to Flare3D but i have experience with other 3D engines. i notice that most rotations are performed in euler angles. this can be somewhat limited and perhaps too simple for serious engine use.

would it be possible to add a quaternion class and method overloads to transform meshes with quaternions?

thanks]]>
Mon, 09 Jan 2012 20:19:03 -0300
Depth of field? http://www.flare3d.com/thread/901-depth-of-field- http://www.flare3d.com/thread/901-depth-of-field- Mon, 02 Jan 2012 17:46:53 -0300