A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z  
I — Constant Static Property, class flare.system.Input3D
IComponent — Interface, package flare.core
...
IDrawable — Interface, package flare.core
ignoreInvisibleUnderMouse — Property, class flare.basic.Scene3D
Allow to detect mouse events with non visible objects such as references or simplified geometry.
ignoreStates — Static Property, class flare.system.Device3D
This property sets if materials should use define render states.
ILibraryExternalItem — Interface, package flare.system
...
ILibraryItem — Interface, package flare.system
...
indexBuffer — Property, class flare.core.Surface3D
Buffer of indices that reference to a vertex buffers of the Surface3D.
indexBytes — Property, class flare.core.Surface3D
Vector of indices that reference to a vertex buffers of the Surface3D.
indexVector — Property, class flare.core.Surface3D
Vector of indices that reference to a vertex buffers of the Surface3D.
infinite — Property, class flare.core.Light3D
Sets and returns if the light is infinite or not.
info — Property, class flare.events.MouseEvent3D
Object that contains the 3d collision information.
init(pass:int) — method, class flare.flsl.FLSLShader
initialize(stage:flash.display:Stage) — Static Method , class flare.system.Input3D
Initializes the Input3D class.
initParticleFunction — Property, class flare.core.Particles3D
Gets or sets a custom callback function to initializate the particles.
Input3D — class, package flare.system
The Input3D class manages keyboard and mouse inputs.
inputs — Property, class flare.flsl.FLSLProgram
INSERT — Constant Static Property, class flare.system.Input3D
instanceOf — Property, class flare.core.Surface3D
Gets or sets the instance reference of the surface if there is one.
interpolate(a:flash.geom:Vector3D, b:flash.geom:Vector3D, value:Number, out:flash.geom:Vector3D) — Static Method , class flare.utils.Vector3DUtils
Calculates the interpolation between two vectors.
interpolateTo(src:flash.geom:Matrix3D, dest:flash.geom:Matrix3D, percent:Number) — Static Method , class flare.utils.Matrix3DUtils
intersect() — method, class flare.collisions.SphereCollision
The intersect method detects when the colliding object intersects another 3d mesh but will not generate any response.
invBoneMatrix — Property, class flare.modifiers.SkinModifier
Initial transform for eahc bone.
inVec — Property, class flare.core.Knot3D
Input vector for splines (Spline3D)
invert(m:flash.geom:Matrix3D, out:flash.geom:Matrix3D) — Static Method , class flare.utils.Matrix3DUtils
Inverts a matrix3D.
invertCullFace — Static Property, class flare.system.Device3D
Allow to invert the culling state.
invGlobal — Constant Static Property, class flare.system.Device3D
Inverse global matrix of current rendering object.
inView — Property, interface flare.core.IDrawable
Returns whether the object should be drawn.
inView — Property, class flare.core.Light3D
inView — Property, class flare.core.Particles3D
inView — Property, class flare.core.Pivot3D
invWorld — Property, class flare.core.Pivot3D
Returns a matrix with the inverse global position, rotation and scale of the object.
ioError — Event, class flare.basic.Scene3D
Dispatched if a call to load() results in a fatal error that terminates the download.
ioError — Event, class flare.system.Library3D
Dispatched if a call to load() results in a fatal error that terminates the download.
isBehind(camera:flare.core:Camera3D) — method, class flare.primitives.PlanarReflection
isPlaying — Property, class flare.core.Pivot3D
Returns true if an animation is being played.
items — Property, class flare.system.Library3D
Returns a copy of the stored items.
itemsToLoad — Property, class flare.system.Library3D
Returns a copy of the stored items to be loaded.
A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z