A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
b — Property, class flare.materials.filters.ColorFilter |
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B — Constant Static Property, class flare.system.Input3D |
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BACK — Constant Static Property, class flare.utils.Vector3DUtils |
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Vector that defines the (0,0,-1) constant. |
backgroundColor — Property, class flare.basic.Scene3D |
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BACKQUOTE — Constant Static Property, class flare.system.Input3D |
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BACKSLASH — Constant Static Property, class flare.system.Input3D |
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BACKSPACE — Constant Static Property, class flare.system.Input3D |
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bias — Property, class flare.core.ShadowProjector3D |
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bias — Property, class flare.core.Texture3D |
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Defines how the mip levels will be applied over the texture. |
bias — Property, class flare.flsl.FLSLSampler |
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bind(byteCode:flash.utils:ByteArray) — method, class flare.flsl.FLSLScope |
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Bind the compiled flsl code to be executed by the scope. |
bindTransform — Property, class flare.modifiers.SkinModifier |
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Source transform from where the inverse bones transforms are calculated. |
BITANGENT — Constant Static Property, class flare.core.Surface3D |
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Vertex bi-tangents attribute (float3). |
bitmapData — Property, class flare.core.Texture3D |
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BitmapData object that contains the texture data. |
BITMAP_DATA_ARRAY — Constant Static Property, class flare.primitives.SkyBox |
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BLEND_ADDITIVE — Constant Static Property, class flare.core.Particles3D |
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BLEND_ADDITIVE — Constant Static Property, class flare.materials.Material3D |
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BLEND_ALPHA_BLENDED — Constant Static Property, class flare.core.Particles3D |
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BLEND_ALPHA_BLENDED — Constant Static Property, class flare.materials.Material3D |
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blendMode — Property, class flare.core.Particles3D |
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Gets or sets the blend mode used for the particles. |
blendMode — Property, class flare.flsl.FLSLFilter |
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The blend mode used to blend between the fragment shaders. |
blendMode — Property, class flare.materials.Material3D |
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blendMode — Property, class flare.materials.filters.AlphaMaskFilter |
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BLEND_MULTIPLY — Constant Static Property, class flare.core.Particles3D |
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BLEND_MULTIPLY — Constant Static Property, class flare.materials.Material3D |
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BLEND_NONE — Constant Static Property, class flare.core.Particles3D |
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BLEND_NONE — Constant Static Property, class flare.materials.Material3D |
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BLEND_SCREEN — Constant Static Property, class flare.core.Particles3D |
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BLEND_SCREEN — Constant Static Property, class flare.materials.Material3D |
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blendTexture — Property, class flare.core.Particles3D |
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Gets or sets a blending texture to use trough the particle's life. |
bones — Property, class flare.modifiers.SkinModifier |
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List of all bones. |
bones — Constant Static Property, class flare.system.Device3D |
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Buffer used to store bones transformations. |
Boundings3D — class, package flare.core |
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The Boundings3D class has the information about Pivot3D-type object dimensions. |
Boundings3D() — Constructor, class flare.core.Boundings3D |
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Creates a new Boundings3D object. |
bounds — Property, class flare.core.Mesh3D |
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Returns or sets a Boundings3D object with object properties, such as radius, dimensions, etc. |
bounds — Property, class flare.core.Shape3D |
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bounds — Property, class flare.core.Surface3D |
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Returns or sets a Boundings3D object with object properties, such as radius, dimensions, etc. |
Box — class, package flare.primitives |
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Box(name:String, width:Number, height:Number, depth:Number, segments:int, material:flare.materials:Material3D) — Constructor, class flare.primitives.Box |
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build() — method, class flare.core.Particles3D |
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Builds and initializes the particles buffers. |
build() — method, class flare.flsl.FLSLFilter |
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This forces to all materials containing this filter to be recompiled. |
build() — method, class flare.flsl.FLSLMaterial |
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Compiles the material if it isn't already compiled. |
build() — method, class flare.flsl.FLSLShader |
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buildOrthoProjection(left:Number, right:Number, bottom:Number, top:Number, near:Number, far:Number, out:flash.geom:Matrix3D) — Static Method , class flare.utils.Matrix3DUtils |
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buildPolys(surface:flare.core:Surface3D, force:Boolean) — Static Method , class flare.utils.Surface3DUtils |
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buildTangentsAndBitangents(surface:flare.core:Surface3D) — Static Method , class flare.utils.Surface3DUtils |
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ByteArrayLoader — class, package flare.loaders |
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ByteArrayLoader(request:any) — Constructor, class flare.loaders.ByteArrayLoader |
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byteCode — Property, class flare.flsl.FLSLFilter |
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Sets or gets the flsl byteCode associated with the filter. |
byteCode — Property, class flare.flsl.FLSLMaterial |
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Sets or gets the flsl byteCode associated with the material. |
bytesLoaded — Property, class flare.core.Texture3D |
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bytesLoaded — Property, class flare.loaders.ByteArrayLoader |
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bytesLoaded — Property, class flare.loaders.Flare3DLoader |
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bytesLoaded — Property, class flare.loaders.Flare3DLoader2 |
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bytesLoaded — Property, class flare.loaders.SWFLoader |
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bytesLoaded — Property, class flare.loaders.ZF3DLoader |
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bytesLoaded — Property, interface flare.system.ILibraryExternalItem |
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bytesLoaded — Property, class flare.system.Library3D |
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Returns the amount of bytes loaded. |
bytesTotal — Property, class flare.core.Texture3D |
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bytesTotal — Property, class flare.loaders.ByteArrayLoader |
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bytesTotal — Property, class flare.loaders.Flare3DLoader |
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bytesTotal — Property, class flare.loaders.Flare3DLoader2 |
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bytesTotal — Property, class flare.loaders.SWFLoader |
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bytesTotal — Property, class flare.loaders.ZF3DLoader |
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bytesTotal — Property, interface flare.system.ILibraryExternalItem |
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bytesTotal — Property, class flare.system.Library3D |
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Returns the amount of bytes that will be loaded. |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |