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b — Property, class flare.materials.filters.ColorFilter
B — Constant Static Property, class flare.system.Input3D
BACK — Constant Static Property, class flare.utils.Vector3DUtils
Vector that defines the (0,0,-1) constant.
backgroundColor — Property, class flare.basic.Scene3D
BACKQUOTE — Constant Static Property, class flare.system.Input3D
BACKSLASH — Constant Static Property, class flare.system.Input3D
BACKSPACE — Constant Static Property, class flare.system.Input3D
bias — Property, class flare.core.Texture3D
Defines how the mip levels will be applied over the texture.
bias — Property, class flare.flsl.FLSLSampler
bind(byteCode:flash.utils:ByteArray) — method, class flare.flsl.FLSLScope
Bind the compiled flsl code to be executed by the scope.
BITANGENT — Constant Static Property, class flare.core.Surface3D
Vertex bi-tangents attribute (float3).
bitmapData — Property, class flare.core.Texture3D
BitmapData object that contains the texture data.
BITMAP_DATA_ARRAY — Constant Static Property, class flare.primitives.SkyBox
blendMode — Property, class flare.flsl.FLSLFilter
The blend mode used to blend between the fragment shaders.
bones — Property, class flare.modifiers.SkinModifier
List of all bones.
bones — Constant Static Property, class flare.system.Device3D
Buffer used to store bones transformations.
Boundings3D — class, package flare.core
The Boundings3D class has the information about Pivot3D-type object dimensions.
Boundings3D() — Constructor, class flare.core.Boundings3D
Creates a new Boundings3D object.
bounds — Property, class flare.core.Mesh3D
Returns or sets a Boundings3D object with object properties, such as radius, dimensions, etc.
bounds — Property, class flare.core.Surface3D
Returns or sets a Boundings3D object with object properties, such as radius, dimensions, etc.
Box — class, package flare.primitives
Box(name:String, width:Number, height:Number, depth:Number, segments:int, material:flare.materials:Material3D) — Constructor, class flare.primitives.Box
build() — method, class flare.flsl.FLSLFilter
This forces to all materials containing this filter to be recompiled.
build() — method, class flare.flsl.FLSLMaterial
Forces to recompile the material.
build() — method, class flare.flsl.FLSLShader
build() — method, class flare.materials.Shader3D
buildPolys(surface:flare.core:Surface3D, force:Boolean) — Static Method , class flare.utils.Surface3DUtils
buildTangentsAndBitangents(surface:flare.core:Surface3D) — Static Method , class flare.utils.Surface3DUtils
ByteArrayLoader — class, package flare.loaders
ByteArrayLoader(request:any) — Constructor, class flare.loaders.ByteArrayLoader
byteCode — Property, class flare.flsl.FLSLFilter
Sets or gets the flsl byteCode associated with the filter.
byteCode — Property, class flare.flsl.FLSLMaterial
Sets or gets the flsl byteCode associated with the material.
bytesLoaded — Property, class flare.core.Texture3D
bytesLoaded — Property, class flare.loaders.ByteArrayLoader
bytesLoaded — Property, class flare.loaders.Flare3DLoader
bytesLoaded — Property, class flare.loaders.Flare3DLoader2
bytesLoaded — Property, class flare.loaders.ZF3DLoader
bytesLoaded — Property, interface flare.system.ILibraryExternalItem
bytesLoaded — Property, class flare.system.Library3D
Returns the amount of bytes loaded.
bytesTotal — Property, class flare.core.Texture3D
bytesTotal — Property, class flare.loaders.ByteArrayLoader
bytesTotal — Property, class flare.loaders.Flare3DLoader
bytesTotal — Property, class flare.loaders.Flare3DLoader2
bytesTotal — Property, class flare.loaders.ZF3DLoader
bytesTotal — Property, interface flare.system.ILibraryExternalItem
bytesTotal — Property, class flare.system.Library3D
Returns the amount of bytes that will be loaded.
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