Posts Tagged ‘refraction’

Flare3D Water Rendering tutorial with FLSL

Tuesday, April 16th, 2013

FLSL water shader

The last April 12, Sergey Gonchar from ‘Stage3D group‘ organized ‘Stage3D Workshop Meeting’. On which, Ariel Nehmad explained how to create a water effect using FLSL. The rendering includes reflection, refraction, dynamic waves , particles, etc..

Check out the following video to see how the pirates sail over a beautiful FLSL’s shader.


If you missed the event you can watch the recorded meeting here (you’ll find Flare3D talk at the end).

Ariel published source code and the live demo in his blog here.

Enjoy it :-)