Posts Tagged ‘Open Source’

Join Flare3D on GitHub

Friday, October 10th, 2014

Flare3D on GitHub

We just opened our new GitHub repositories a few weeks ago, and little by little we have been filling it with new and helpful things, and we expect to continue doing that :-)

First one to join was Flare3D Labs, this repo includes all kind of experimental code (deferred lightning, Adobe AIR Gamepad, SAO, etc…) that you can use as an inspirational starting point to do your own creations.

We then added a new Flare3D Engine repo where you can find parts of the core engine, either to extend its functionality or as part of the documentation to better understand how things work internally, for example, all material filters and its FLSL shaders can be found there.

Flare3D GitHub

We are waiting for you on GitHub

 

If you want to be updated with the latest examples, please follow us in GitHub, if you like the content, please feeds our ego giving us a star in your preferred repo and if you think that you are ready to add some amazing stuff we will be glad to receive your contribution :-)

Visit us on GitHub regularly, cool things will be published soon!

If you want to stay tuned to receive latest news and announcements, follow us on Facebook and Twitter.

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