Posts Tagged ‘FLSL’

Cartoon Network’s Regular Show Dimensional Drift made with Flare3D

Thursday, November 20th, 2014

 

Regular Show Dimensional Drift made with Flare3D

Finally! Regular Show Dimensional Drift for Cartoon Network is online! Last week, we were extremely happy when we were noticed that the game was available for everyone! This is a racing game (single and multiplayer mode) made by a great and talented team.

Regular Show Dimensional Drift's Team

Regular Show Dimensional Drift’s Team

The game is right now available at Cartoon Networks’s website and during the development process we have created a lot of tools and workflow improvements that will be included in the next Flare3D’s version.

Adrián Rodera, Art director and Game designer says about the game:

For us, this game had three major challenges. The first one, involves bringing back to life the old games’s spirit where you felt that “win” was hard to achieve, but the reward worth it. You can find this feeling in classic games like “Prince of Persia” or “Megaman”. Today, games show a difficulty level that is like a guided ride across the park… these games, forgot the satisfaction obtained by the users once a hard target is reached. DD tries to recover that feeling rewarding the user’s effort after every new challenge faced by the player.

Regular Show Dimensional Drift inspiration

Prince of Persia, perfect balance between difficulty and rewards!

Secondly was to get an online game with astonishing graphics and a smooth gameplay. This challenge is closely related to the technology that you are going to use. We evaluate pros and cons from different technologies and decided that Flare3D provides a good balance between power of rendering and development workflow. One of the most important requirements was that the game must be run in the same way through different web browsers and Flash is perfect for that, this game only requires the Flash player that is already present in the 99% of computers. Flare3D gave us all we needed to build the racing game that we wanted.

Regular Show Dimensional Drift, astonishing graphics

Regular Show Dimensional Drift, astonishing graphics and smooth gameplay!

At the end, the hardest challenge… build a game including not only customizable cars and different character’s skills but also keep a “real” balance between them. This was the way we found to make every car feels different and balanced with the gameplay. This brings a wide range of driving sensations and avoids frustration along the game.

While I’m writing these last words of this post, Regular Show Dimensional Drift reached the 1st place in only three days and is the most popular game at Cartoon Network!!!

Regular Show Dimensional Drift MOST POPULAR

Regular Show Dimensional Drift Is the most popular CN’s game!

 

 

PLAY Regular Show Dimensional Drift

AiM uses Flare3D to produce an e-learning and Holographic 3D experience

Tuesday, July 8th, 2014

AIM Services using Flare3D

AiM Services, a Swiss Technology Services Company incorporates 3D technology using Flare3D to boost their relationship with Swiss Watchmakers. AiM developed a touchpad based production order application that incorporates a viewer offering 3D interactions with watch mechanism and parts. This project involving 3D was made for the Watchmaking School of Geneva. The school wanted an e-learning innovative manual for professional training. The result was a comprehensive interactive e-book that combined PDF documents, pictures, videos and 3D models.

IMG_02

IMG_04

Additionally, a second solution developed is the Holographic Interactive Pyramid. Introduced in 2013 at a Tell-Day event is now in full time display at the Watchmaking School of Geneva. The pyramid allows three-dimensional, realistic and animated visualization of a watch model through the 4 sides of the pyramid. Completed with a leap motion box, the pyramid becomes interactive allowing users to play with the model in order to observe every detail of the carefully designed mechanism.

Pyramide-3B

Pyramide 3

AiM can now help customers with comprehensive watch digital information from A to Z meeting the needs of production, after sales service, marketing, technical communication, training and quality contol.

We asked Eric Pascal, Head of Consulting Department at AiM about his experience with Flare3D. He told us

“I discovered Flare3D while testing different APIs. Flare3D stands out from the others because it is fast, esay to use and has an editor that allows for customization of 3D models created through TellWATCH, our CAD solution”

He made us quite happy by complementing  Flare3D as being open, well designed and fitting perfectly with AiM’s development strategy. With its expertise in application development, AiM is now able to extend Flare3D by enriching the solution with new features. To sum up the features created as part of these projects: Visualization of a spring movements, management of camera movements for animations or management of pieces transparency. CLICK THE IMAGE BELOW TO WATCH THE VIDEO

AIM HD Render

AIM gets an amazing Realtime HD Render. Click to watch the video.

Eric shared the next steps for AiM and told us that these projects opened a door to a world of possibilities for Flare3D integration by soon taking further steps in the field of stereoscopic 3D, virtual reality (interfacing with Oculus Rift) and the interactions with webcams.

 

 

 

AGAL2 will be supported in the next Flare3D version

Thursday, June 5th, 2014

Adobe, recently released a beta version of Flash Player 14 and AIR 14. This version includes the new Stage3D “Standard” profile containing the new AGAL2 improvements. We ‘ve been working at it and now Flare3D is ready to use all the cool stuff added in the upcoming Flash version.

AGAL2

What does it  include? Here is a list of some of the new features:

  • Multiple Render Texture (MRT)
  • Anisotropic filters
  • Conditional forward jump
  • Floating point textures (RGBA_HALF_FLOAT)
  • Partial derivatives (ddx, ddy)
  • Fragment depth (od)

How can I use these new features? These new features will be officially available in the next Flare3D version. Meanwhile, you can get a Flare3D’s Dev build in our Forum that include the mentioned features. In the same place you will find an example that shows how to use the new features. Notice that you also need Flash 14 to test AGAL2 capabilities. A beta version can be downloaded here. If you want to see a live action demo, take a look over the work of New NakStudio. They were one of the first to try the new Flare3D’s Dev build, using the new features to make a couple of cool demos that you can test on their website.

New NakStudio

New NakStudio demo using the new AGAL2 features.

Live action demos at: http://www.nak-studio2.com/stage3d.php Flare3D DEV BUILD with AGAL2 support and examples at: http://www.flare3d.com/support/index.php?topic=2754.0

Flare3D + Barbacube. Pushing Stage3D to new limits

Monday, March 10th, 2014

Lightstorm - Barbacube

Barbacube Game Studio, the new Flare3D’s partner company is here!
Barbacube is made of an amazing team of professionals who love what they do. They bring to us an awesome technical demo. So guys! Here is LightStorm, play with it, beat your own high score and discover some of the amazing features available on the latest version of Flare3D.

 

Flare3D + Barbacube

Play Lightstorm Now and discover a new Stage3D experience!

The game is 100% Flare3D and includes a lot of new features that you’ll find in the next Flare3D version. Are you wondering about what things were used in the demo? Check out the following list for a quick review:

– Bidirectional motion blur.
– Chromatic aberration.
– Hardware occluded lens flares.
– Glowing objects.
– Local Reflections (Car’s front window).
– Post processing image effects and particles.
– Global fog and gamma correction.
– Projected blob shadow (not plane).
– Full featured constrained mode
– Special optimizations for Google’s Pepper version (try HD mode if your GPU supports it).
– Custom shaders here and there..
– Featuring the new Collisions engine (<1% cpu ussage).
– And a lot more!

What about mobile performance?

We made some tests on iPad 3 for iOS, Google Nexus 4 for Android and BB10. In all cases the game ran fluid and we got the same experience than the desktop version. Would you like to check LightStorm’s performance on mobile? Watch the following video that shows real game play over iPad3!

Future expectations

Barbacube is here to stay. A good game depends on a lot of factors. The right team, the best tools and great passion for games!

The team is currently working on big projects, so, you will hear about Barbacube again shortly :-)

 

Play Lightstorm here