Posts Tagged ‘Flare3D’

Customize your kicks with Flare3D

Wednesday, December 3rd, 2014

monogenius mede with Flare3D

Monogenius is a website that offers the possibility to create your own kicks. Using a web-based editor, you can upload your desired picture and use it to decorate your sneakers. If you want to know how it works, check out the video bellow.

The project was made by Baris (you can see his presentation here) using Flare3D. To accomplish it, he developed a UVMap editor and the final result is great!


Make your design and view it in 3D

3D technology is perfect for this kind of solutions where you provide product’s customizations through a website.

101º Macaco and the Coca-Cola Virtual Community with Flare3D

Thursday, July 3rd, 2014


101º Macaco is a brand specialized advertising agency located in Fortaleza, Brazil. In 2013 they developed a virtual community for Coca Cola using Flare3D. The experience worked as support for The Coca Cola Festival. The goal was to revitalize the Coca Cola brand among the teens audience in the city of Fortaleza. The campaign was a success. This video shows the creation process and the final results.

About the experience

The Coca Cola Festival was created exclusively for the teen audience in the city of Fortaleza. The event took place in November 2013 at the Marina Park Hotel with attractions by Pollo, Micael Borges and Manu Gravassi. An interactive application for facebook using Flare3D was created some time prior to the actual Festival. Through this application the audience created their own festival version via a portal in the style of “The Sims” game using personal photos and various environments allowed by the application. Then the participants invited through Facebook their own friends to their created festival.

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The participant with the greater number of friends became the master of the festival. His virtual festival was replicated on the real stage with personalized photos. It also allowed him access  backstage and was able to interview the performers.

About 101º Macaco




To contact 101º Macaco: email Anthony Conde (Head of Digital)

AGAL2 will be supported in the next Flare3D version

Thursday, June 5th, 2014

Adobe, recently released a beta version of Flash Player 14 and AIR 14. This version includes the new Stage3D “Standard” profile containing the new AGAL2 improvements. We ‘ve been working at it and now Flare3D is ready to use all the cool stuff added in the upcoming Flash version.


What does it  include? Here is a list of some of the new features:

  • Multiple Render Texture (MRT)
  • Anisotropic filters
  • Conditional forward jump
  • Floating point textures (RGBA_HALF_FLOAT)
  • Partial derivatives (ddx, ddy)
  • Fragment depth (od)

How can I use these new features? These new features will be officially available in the next Flare3D version. Meanwhile, you can get a Flare3D’s Dev build in our Forum that include the mentioned features. In the same place you will find an example that shows how to use the new features. Notice that you also need Flash 14 to test AGAL2 capabilities. A beta version can be downloaded here. If you want to see a live action demo, take a look over the work of New NakStudio. They were one of the first to try the new Flare3D’s Dev build, using the new features to make a couple of cool demos that you can test on their website.

New NakStudio

New NakStudio demo using the new AGAL2 features.

Live action demos at: Flare3D DEV BUILD with AGAL2 support and examples at:

Flare3D + Barbacube. Pushing Stage3D to new limits

Monday, March 10th, 2014

Lightstorm - Barbacube

Barbacube Game Studio, the new Flare3D’s partner company is here!
Barbacube is made of an amazing team of professionals who love what they do. They bring to us an awesome technical demo. So guys! Here is LightStorm, play with it, beat your own high score and discover some of the amazing features available on the latest version of Flare3D.


Flare3D + Barbacube

Play Lightstorm Now and discover a new Stage3D experience!

The game is 100% Flare3D and includes a lot of new features that you’ll find in the next Flare3D version. Are you wondering about what things were used in the demo? Check out the following list for a quick review:

– Bidirectional motion blur.
– Chromatic aberration.
– Hardware occluded lens flares.
– Glowing objects.
– Local Reflections (Car’s front window).
– Post processing image effects and particles.
– Global fog and gamma correction.
– Projected blob shadow (not plane).
– Full featured constrained mode
– Special optimizations for Google’s Pepper version (try HD mode if your GPU supports it).
– Custom shaders here and there..
– Featuring the new Collisions engine (<1% cpu ussage).
– And a lot more!

What about mobile performance?

We made some tests on iPad 3 for iOS, Google Nexus 4 for Android and BB10. In all cases the game ran fluid and we got the same experience than the desktop version. Would you like to check LightStorm’s performance on mobile? Watch the following video that shows real game play over iPad3!

Future expectations

Barbacube is here to stay. A good game depends on a lot of factors. The right team, the best tools and great passion for games!

The team is currently working on big projects, so, you will hear about Barbacube again shortly :-)


Play Lightstorm here