Posts Tagged ‘Anisotropic filter’

AGAL2 will be supported in the next Flare3D version

Thursday, June 5th, 2014

Adobe, recently released a beta version of Flash Player 14 and AIR 14. This version includes the new Stage3D “Standard” profile containing the new AGAL2 improvements. We ‘ve been working at it and now Flare3D is ready to use all the cool stuff added in the upcoming Flash version.

AGAL2

What does it  include? Here is a list of some of the new features:

  • Multiple Render Texture (MRT)
  • Anisotropic filters
  • Conditional forward jump
  • Floating point textures (RGBA_HALF_FLOAT)
  • Partial derivatives (ddx, ddy)
  • Fragment depth (od)

How can I use these new features? These new features will be officially available in the next Flare3D version. Meanwhile, you can get a Flare3D’s Dev build in our Forum that include the mentioned features. In the same place you will find an example that shows how to use the new features. Notice that you also need Flash 14 to test AGAL2 capabilities. A beta version can be downloaded here. If you want to see a live action demo, take a look over the work of New NakStudio. They were one of the first to try the new Flare3D’s Dev build, using the new features to make a couple of cool demos that you can test on their website.

New NakStudio

New NakStudio demo using the new AGAL2 features.

Live action demos at: http://www.nak-studio2.com/stage3d.php Flare3D DEV BUILD with AGAL2 support and examples at: http://www.flare3d.com/support/index.php?topic=2754.0