How many times have you opened the classic solitaire game during those endless afternoons? I bet that thousands of times, but we are pretty sure that you have never played it in a flash version using stage 3D.
Terry Paton brings us a very interesting version of this game, but this time using Flare3D and Stage 3D.
Take a look and re-discover this classic game.
Play it, level up and unlock new deck styles and tables.: http://www.mochimedia.com/games/play/solitaire-3#
EVA (Argentine videogame Expo) is the largest videogame event in the country that groups national and international videogames developers (small, large and even indie studios showing their works). For this event we participated as speakers in one of the conferences about developing 3D videogames for flash 11
Although there seems to be some sleepy faces in the audience, they are not, they are just paying careful attention
, the conference was a great success and they really showed a lot of interest in this topic.
For more info about this event:
In our Wiki you can find an example that shows how to use video as texture. With it you can get impresive visual effects applying video animated texture over the object that you want.
VideoTexture3D streams the video content, so you don’t need load the entire movie to play it. This class extends from Texture3D, then you can handle it like any other texture.
In this example the video is mapped inside an sphere giving a 360 panorama effect.
You can find the code here:
http://wiki.flare3d.com/index.php/VideoTexture3D
Enjoy it! We want to see how you use it! Send us your examples ![]()
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After the success of Robot Arena, Terry Paton is back with another great game: Meteor Storm 2.
This game uses all the capabilities of stage 3D to provide an amazing and fun user experience.
Let`s see how many meteors can you destroy: www.newgrounds.com/portal/view/583139
Ben Franklin VS the Dead Coats, is a great FPS game developed by Neo Pangea using Flare3D + Stage3D. In this game you represent a futuristic Ben Franklin with a home-made lightening-musket, that has to kill as many red coats (dead coats) zombies as he can.
Here you will find everything you need to have fun: zombies, blood, war, more blood and more zombies, and all this running in Flash!
you can play this game here: http://www.deadcoats.com/
enjoy it!

If you enjoyed playing and exploring Yellow Planet we have great news, now you can continue doing that, but this time, in stereoscopic mode.
How is that?
It´s simple, in our Wiki we show you an example of how to create an stereo/anaglyph render extending the basic functionality of the Scene3D!
You can find the demo and source code in our Wiki:
http://wiki.flare3d.com/index.php/AnaglyphScene3D
Anaglyph render it’s easy with Flare3D. Enjoy it!
If you didn´t understand the title, it says: “Yellow Planet also speaks chinese” (that is what google translator told us
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Adobe translated our two posts into Chinese “yellow planet – Building a 3D Flash game with Flare3D and Stage3D” and “Adding 3D content to your Flash game fast and easy” (co writed with Mixamo) , this way more people are going to be able to understand and enjoy them!
Click on the image above to read chinese version of Flare3D’s “Yellow Planet” article.
Click on the image above to read chinese version of Flare3D and Mixamo’s article.
As supplement of our Forums, in the Wiki you will find:
- All samples included in the distribution of Flare3D.
- Examples and more advanced techniques
- Tutorials and Articles
- Links to useful third-party content
- A download section where you will find current and past versions.
- and more!! We are adding new content constantly
You can access directly from: http://wiki.flare3d.com
We are very happy with our WIKI! We hope you enjoy it
We still cannot belive the repercussion that Flare3D is having at Adobe Max.
Hundred of persons are visiting our stand every day, asking a lot of questions, congratulating us and showing a lot of interest in stage3D and all its cappabilities… but when they discovered that we didn´t have free flare3D tshirts they just left…just kidding
And today is the big date! at 3:30 our conference begins ! Probably a new chapter in flare history will begin after this !! If you are still not registerd or you would like to get some more info just click on the MAX image!
Hope to see you all there!
Thorsteinn fridriksson (Denmark) , CEO of Soccertrix, originally developed this videogame in Unity3D, and describes his experience of migrating the application to Flash using Flare3D
1. What is Soccertrix ?
Soccertrix is the ONLY online football game in the world that the more users play, the better skilled football players they become in real life. The Soccertrix game has a series of tricks that the players have to complete to get points and medals, and to get access to harder tricks. To complete each trick, the player has to video themselves performing that same trick which are then uploaded and judges by peer players. The tricks are visualized by 3d characters as the 4 best football players of all time; Platini, Cruyff, Pelé and Maradona.
2. Why did you decide to migrate the game to Flash? How was the migration process?
We have used Unity since 2008 for demonstrating our tricks on our website. Unity is an excellent tool, but Flash is better in regards to end file size, user adoption of the flash plugin and web site integration. We found the migration from Unity to Flash very easy as we could re-use all our animation and texture files that we used for the Unity version.
3. Why did you choose Flare3D when there are free or open source technologies?
Before choosing Flare3D, I talked to most players on the market and found Flare3D being very helpful and their tool to be superior to competitors.
4. How would you describe your experience with this product?
The quality of the 3D rendering impresses me and end file size is perfect.
5. Which one was the feature that you liked the most?
I`m not the technical guy. But Flare3D let us reach 99% of the users.
6. Why was Flare3D important for Soccertrix?
Flare3D is very important for improving the Soccertrix game in regards to small file size for the user to download and everybody already have the flash plugin installed. We are very much looking forward to our users feedback on our new 3d engine.
7. Finally what would you recommend to those developers who have apps in Unity and are thinking about migrating to Flash?
I am predicting that with the release of Flash 11 the next generation of web games will arise. I have not yet seen any reason for not embracing Flash 11 as favorite 3d web tool.
And here some interesting links to know more about this great game:
Users video: http://www.soccertrix.com/en/nikolaj_pedersen/video/BounceCross/1
Viral video: http://youtu.be/JeWwGzPgjsM
Teaser video: http://www.youtube.com/watch?v=m_uH-qxgdqc
Liverpool player Daniel Agger recording trick in motion capture: http://youtu.be/YJNo_YvrCqs
link to game: www.soccertrix.com (the 4 legends will be launched in Dec. 2011)




