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	<title>Flare3D - Blog</title>
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	<link>http://www.flare3d.com/blog</link>
	<description>Flare3D Blog</description>
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		<title>Lil&#8217; Smash &#8211; 3D tennis game by wandah.com</title>
		<link>http://www.flare3d.com/blog/2013/06/03/lil-smash-3d-tennis-game-by-wandah-com/</link>
		<comments>http://www.flare3d.com/blog/2013/06/03/lil-smash-3d-tennis-game-by-wandah-com/#comments</comments>
		<pubDate>Mon, 03 Jun 2013 18:47:30 +0000</pubDate>
		<dc:creator>Jose Luis</dc:creator>
				<category><![CDATA[Case Study]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Social Gaming]]></category>
		<category><![CDATA[Stage3D]]></category>

		<guid isPermaLink="false">http://www.flare3d.com/blog/?p=1888</guid>
		<description><![CDATA[wandah.com launched a new game made with Flare3D, In this case he&#8217;s presenting Lil&#8217; Smash. This game was made by Wandah in about one month. The game includes three differents modes to play &#8216;Exhibition&#8217;, &#8216;Tournament&#8217; and &#8216;Career&#8217;. The game is a quite hard at begining , but if you want to win then you need [...]]]></description>
				<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-1889" alt="Lil Smash" src="http://www.flare3d.com/blog/wp-content/uploads/Banner_LilSmash.png" width="583" height="161" /></p>
<p><a title="wandah.com" href="http://www.wandah.org/" target="_blank">wandah.com</a> launched a new game made with Flare3D,</p>
<p>In this case he&#8217;s presenting Lil&#8217; Smash. This game was made by Wandah in about one month.</p>
<p>The game includes three differents modes to play &#8216;Exhibition&#8217;, &#8216;Tournament&#8217; and &#8216;Career&#8217;.</p>
<p>The game is a quite hard at begining , but if you want to win then you need demonstrate that you are the best! <img src='http://www.flare3d.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p><iframe src="http://www.youtube.com/embed/0e7qCodTKl4?rel=0" height="437" width="583" allowfullscreen="" frameborder="0"></iframe></p>
<p>Wandah talked about the idea that inspired this game in his blog <a title="wandah talks about Lil Smash" href="http://www.wandah.org/lil-smash-3d-tennis-games.php" target="_blank">here</a>.</p>
<p>Are you ready to serve?</p>
<p>Then play Lil´Smash <a title="Play Lil Smash!" href="http://www.froyogames.com/LilSmash.php" target="_blank">here</a>! <img src='http://www.flare3d.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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		<item>
		<title>Packing Battle &#8211; 3D Website made with Flare3D</title>
		<link>http://www.flare3d.com/blog/2013/05/21/www-packingbattle-com-3d-website-made-with-flare3d/</link>
		<comments>http://www.flare3d.com/blog/2013/05/21/www-packingbattle-com-3d-website-made-with-flare3d/#comments</comments>
		<pubDate>Tue, 21 May 2013 16:42:35 +0000</pubDate>
		<dc:creator>Jose Luis</dc:creator>
				<category><![CDATA[Advertising]]></category>
		<category><![CDATA[Case Study]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Social Gaming]]></category>
		<category><![CDATA[Stage3D]]></category>

		<guid isPermaLink="false">http://www.flare3d.com/blog/?p=1870</guid>
		<description><![CDATA[Are you ready to Impulse your business using Flare3D? In this case we want to show &#8216;www.packingbattle.com&#8217; a 3D website made with Flare3D. The site is a game in self where you handle a character called Ludwig. Ludwig is a tourist and the goal is to collect his holyday inventory (the blue items) and avoid the [...]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.packingbattle.com/"><img class="size-full wp-image-1871 aligncenter" alt="www.packingbattle.com" src="http://www.flare3d.com/blog/wp-content/uploads/Banner_packing.png" width="583" height="161" /></a></p>
<p><strong>Are you ready to Impulse your business using Flare3D?</strong></p>
<p>In this case we want to show &#8216;www.packingbattle.com&#8217; a 3D website made with Flare3D. The site is a game in self where you handle a character called Ludwig. Ludwig is a tourist and the goal is to collect his holyday inventory (the blue items) and avoid the travel accidents. Once the game ends you&#8217;ll be able to share your score in Facebook and check your position in a global scoreboard.</p>
<p><a href="http://www.flare3d.com/blog/wp-content/uploads/packing_05.jpg"><img class="alignnone size-medium wp-image-1876" alt="Ludwig" src="http://www.flare3d.com/blog/wp-content/uploads/packing_05-300x166.jpg" width="300" height="166" /></a><a href="http://www.flare3d.com/blog/wp-content/uploads/packing_04.jpg"><img class="alignnone size-medium wp-image-1875" alt="Ludwig the Tourist" src="http://www.flare3d.com/blog/wp-content/uploads/packing_04-300x167.jpg" width="300" height="167" /></a></p>
<p>The game is a really good case that shows how to mix an enjoyable game experience with a clear advertising message.</p>
<p>was created by <a title="SYMBIO" href="http://www.symbio.cz/" target="_blank">SYMBIO</a>. A creative digital agency at Czech Republic. Check out the following video where they talk about the idea, the game and achieved results:</p>
<p><iframe src="http://www.youtube.com/embed/Ge68SzN9rWY?rel=0" height="338" width="600" allowfullscreen="" frameborder="0"></iframe></p>
<p>&nbsp;</p>
<p>Packing Battle was selected <a title="FWA" href="http://www.thefwa.com/site/packing-battle" target="_blank">FWA SITE OF THE DAY</a> in April 26, 2013</p>
<p>Play it: <a href="http://www.packingbattle.com/" target="_blank">http://www.packingbattle.com/</a></p>
<p>Source: <a href="http://flashdaily.net/post/50573251851/packing-battle" target="_blank">http://flashdaily.net/post/50573251851/packing-battle</a></p>
]]></content:encoded>
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		<item>
		<title>TinyKeep made with Flare3D at Kickstarter</title>
		<link>http://www.flare3d.com/blog/2013/05/15/tinykeep-made-with-flare3d-at-kickstarter/</link>
		<comments>http://www.flare3d.com/blog/2013/05/15/tinykeep-made-with-flare3d-at-kickstarter/#comments</comments>
		<pubDate>Wed, 15 May 2013 14:17:43 +0000</pubDate>
		<dc:creator>Jose Luis</dc:creator>
				<category><![CDATA[Case Study]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Stage3D]]></category>

		<guid isPermaLink="false">http://www.flare3d.com/blog/?p=1857</guid>
		<description><![CDATA[UPDATE: TinyKeep reached the needed funds at kickstarter.com!!  802 bakers brought £25,675 covering the pledged of £22,162 goal and leaving a rest of money for others stretch behaviours (game pad support, original soundtrack and 5 extra monsters) Phi Dinh is a developer; he is using Flare3D to develop “TinyKeep”. TinyKeep will be an Action RPG [...]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.kickstarter.com/projects/phidinh/tinykeep"><img class="alignnone size-full wp-image-1858" alt="TinyKeep" src="http://www.flare3d.com/blog/wp-content/uploads/Banner_TinyKeep.png" width="583" height="161" /><br />
</a></p>
<blockquote><p><span style="color: #ff0000;">UPDATE:</span> TinyKeep reached the needed funds at kickstarter.com!!  802 bakers brought £25,675 covering the pledged of £22,162 goal and leaving a rest of money for others stretch behaviours (game pad support, original soundtrack and 5 extra monsters)</p></blockquote>
<p>Phi Dinh is a developer; he is using Flare3D to develop “TinyKeep”. TinyKeep will be an Action RPG game with a dungeons and dragons style, originally inspired by classic roguelikes and RPGs such as Rogue, NetHack, Ultima IV, and boardgames like Hero Quest. At the moment, Phi Dinh has a cute prototype that gives an idea of ​​how it will be. As usually, in every Indie project, the team involved in the project is looking for money to finish the game and make it a real thing.</p>
<p><a href="http://www.flare3d.com/blog/wp-content/uploads/tinykeep_01.png"><img class="alignnone  wp-image-1860" alt="tinykeep_01" src="http://www.flare3d.com/blog/wp-content/uploads/tinykeep_01.png" width="275" height="205" /></a> <a href="http://www.flare3d.com/blog/wp-content/uploads/Tinykepp_02.png"><img class="alignnone  wp-image-1859" alt="Tinykepp_02" src="http://www.flare3d.com/blog/wp-content/uploads/Tinykepp_02.png" width="275" height="205" /></a><br />
TinyKeep was registered at kickstarter to raise the needed funds to accomplish it and <strong>this one is the last week</strong> to reach the goal.</p>
<p>Check out <a title="TinyKeep at Kickstarter" href="http://www.kickstarter.com/projects/phidinh/tinykeep" target="_blank">the campaign</a> and discover a lot of cool features thought for the game. Of course, if you like the game you can donate and support it! <img src='http://www.flare3d.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>&nbsp;</p>
<p>Kickstarter campaign: <a href="http://www.kickstarter.com/projects/phidinh/tinykeep">http://www.kickstarter.com/projects/phidinh/tinykeep</a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
]]></content:encoded>
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		<title>Escape Fast by Kraken Studio using Flare3D</title>
		<link>http://www.flare3d.com/blog/2013/04/25/escape-fast-by-kraken-studio-using-flare3d/</link>
		<comments>http://www.flare3d.com/blog/2013/04/25/escape-fast-by-kraken-studio-using-flare3d/#comments</comments>
		<pubDate>Thu, 25 Apr 2013 18:38:03 +0000</pubDate>
		<dc:creator>Jose Luis</dc:creator>
				<category><![CDATA[Case Study]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Releases]]></category>
		<category><![CDATA[8 bits]]></category>
		<category><![CDATA[Flare3D]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[Kraken Game Studio]]></category>

		<guid isPermaLink="false">http://www.flare3d.com/blog/?p=1822</guid>
		<description><![CDATA[Kraken GameStudio presents &#8216;Escape Fast&#8217;, in this game you are a bankrobber that has been betrayed by your henchman. Your goals: 1 &#8211; Run away avoiding cops 2 &#8211; Recover the stolen money 3 &#8211; Get revenge to the bad guy The game is simple, fun, addictive and has a beautiful 8 bits&#8217;s retro style. [...]]]></description>
				<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.newgrounds.com/portal/view/616005" target="_blank"><img class="size-full wp-image-1834 aligncenter" title="Escape Fast by Kraken GameStudio using Flare3D" alt="Play Escape Fast" src="http://www.flare3d.com/blog/wp-content/uploads/Banner_Blog_Escape1.png" width="583" height="161" /></a></p>
<p><a title="Kraken GameStudio" href="http://krakengamestudio.com/blog/" target="_blank">Kraken GameStudio</a> presents &#8216;Escape Fast&#8217;, in this game you are a bankrobber that has been betrayed by your henchman. Your goals:</p>
<p>1 &#8211; Run away avoiding cops<br />
2 &#8211; Recover the stolen money<br />
3 &#8211; Get revenge to the bad guy</p>
<p>The game is simple, fun, addictive and has a beautiful 8 bits&#8217;s retro style. Drive across the levels and re-experiment the pleasure that you got playing those 80&#8242;s classic games.</p>
<p>It&#8217;s a real 3D game but the camera was placed to get an isometric view.</p>
<p style="text-align: left;">    <img class="wp-image-1826" alt="escapefast_09" src="http://www.flare3d.com/blog/wp-content/uploads/escapefast_09.png" width="287" height="287" /> <img class="wp-image-1825" alt="escapefast_05" src="http://www.flare3d.com/blog/wp-content/uploads/escapefast_05.png" width="288" height="288" /></p>
<p>Victor Corvalan from Kraken Studio talked with us about &#8216;Escape fast&#8217; and other things:</p>
<p><strong>- &#8216;Escape Fast&#8217; presents a lovely retro design, polished details and a very nice cartoon music style.</strong><br />
<strong>How many days did you spend working to get ready this beautiful game?</strong></p>
<blockquote><p>The development of this game took 40 days approx.… the graphics were ready in less than a week and the engine in 2.5 weeks… the tedious part of the development was the design of the levels. The 2 animations of the game only took one week to make. The rest of the time was for testing and for final adjustments.</p></blockquote>
<p><strong>-How many extra people were involved in this project (3D artists, musicians, etc..)?</strong></p>
<blockquote><p>There were 2 graphics designers, Jose Bordon and Julio Peralta; 1 3D modeler, Ariel Baez; the musicians Ronny Antares and Camilo Stager from <a href="http://www.powerupmusic.com" target="_blank">PowerUpMusic</a>  and me (programming &amp; levels).</p></blockquote>
<p><strong>- Why pixel art? Which were the inspirations for this game?</strong></p>
<blockquote><p><em id="__mceDel"> I personally love the mix of 3D and 8bits/retro look. I remember that years ago someone posted in a forum the work of <a title="Kennet Fejer" href="http://www.kennethfejer.com/lowpoly.html" target="_blank">Kenneth Fejer</a> and since that I started to appreciate that style.</em></p></blockquote>
<p><strong>- &#8216;Escape Fast&#8217; isn’t your first project using Flare3D. So, which were the reasons to choose Flare3D as your engine for these games?</strong></p>
<blockquote><p>When I was moving to 3D development I made a lot of research… I was looking for one easy tool with good performance to get married with <img src='http://www.flare3d.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  … when I finally found Flare3D and compare it with other engines I knew that I finally found the tool that I was looking for. Flare3D really reduces the developing time and let us focus on the development of the gameplay without get distracted in other things.</p></blockquote>
<p><strong>- There are a lot of people working in their first videogame, do you have some advice for them about things they should never to do when developing a video game?</strong></p>
<blockquote><p>If possible, start with smalls projects, you will gain experience with them and will keep you motivated. Don’t forget to develop the games that you will enjoy to play.</p></blockquote>
<p>&nbsp;</p>
<p>Play <em><strong>Escape Fast</strong></em> <a title="Escape Fast" href="http://www.newgrounds.com/portal/view/616005" target="_blank">here</a> ! <img src='http://www.flare3d.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>In a HD world don&#8217;t miss this refreshing breeze!</p>
<p>&nbsp;</p>
<p style="text-align: left;"><em><strong>Tip:</strong> Controlling the car could be difficult, using the virtual gamepad could be easier than using the keyboard.</em></p>
<p style="text-align: left;"><img class="wp-image-1824 aligncenter" alt="escapefast_03" src="http://www.flare3d.com/blog/wp-content/uploads/escapefast_03.png" width="288" height="288" /></p>
<p>&nbsp;</p>
<p><em><strong>About Kraken GameStudio</strong></em></p>
<blockquote><p>We are the first game development studio located in Asuncion, Paraguay.<br />
We develop videogames out of reality with the objective to improve your entertainment. We think that games should be something out of reality!.<br />
The members of the team are Victor Corvalan, Ariel Baez, Eladio Delgado, Jose Bordon, Julio Peralta and Raul Porro.<br />
We work together with the <a href="http://www.powerupmusic.com" target="_blank">PowerUpMusic</a>  team, our friends &amp; partners from Chile and with “Creadores” whose owner is Paulino Rolon</p></blockquote>
<p><em><strong>About Victor Corvalan</strong></em></p>
<blockquote><p>I’m a developer from Paraguay and I am 26 years old. I develop videogames and also some boring stuff. Before starting with Kraken GameStudio, I made &amp; developed interactive floors/walls’ installations, interactive bars, augmented reality, virtual presence, holomotion and other cool stuff… you can see my work in my blog (in spanish) <a href="http://pes-cado.blogspot.com" target="_blank">http://pes-cado.blogspot.com</a></p></blockquote>
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		<item>
		<title>Flare3D Water Rendering tutorial with FLSL</title>
		<link>http://www.flare3d.com/blog/2013/04/16/flare3d-water-rendering-tutorial-with-flsl/</link>
		<comments>http://www.flare3d.com/blog/2013/04/16/flare3d-water-rendering-tutorial-with-flsl/#comments</comments>
		<pubDate>Tue, 16 Apr 2013 18:58:18 +0000</pubDate>
		<dc:creator>Jose Luis</dc:creator>
				<category><![CDATA[Case Study]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[FLSL]]></category>
		<category><![CDATA[Stage3D]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Flare3D]]></category>
		<category><![CDATA[particles]]></category>
		<category><![CDATA[reflection]]></category>
		<category><![CDATA[refraction]]></category>
		<category><![CDATA[Shader]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.flare3d.com/blog/?p=1804</guid>
		<description><![CDATA[The last April 12, Sergey Gonchar from &#8216;Stage3D group&#8216; organized &#8216;Stage3D Workshop Meeting&#8217;. On which, Ariel Nehmad explained how to create a water effect using FLSL. The rendering includes reflection, refraction, dynamic waves , particles, etc.. Check out the following video to see how the pirates sail over a beautiful FLSL&#8217;s shader. &#160; If you [...]]]></description>
				<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-1805" alt="FLSL water shader" src="http://www.flare3d.com/blog/wp-content/uploads/Banner_water.png" width="583" height="161" /></p>
<p>The last April 12, Sergey Gonchar from &#8216;<a title="Stage3D Group" href="https://www.facebook.com/groups/stage3d/" target="_blank">Stage3D group</a>&#8216; organized &#8216;Stage3D Workshop Meeting&#8217;. On which, Ariel Nehmad explained how to create a water effect using FLSL. The rendering includes reflection, refraction, dynamic waves , particles, etc..</p>
<p>Check out the following video to see how the pirates sail over a beautiful FLSL&#8217;s shader.</p>
<p><iframe src="http://www.youtube.com/embed/ggDMyulip5g?rel=0&amp;vq=hd1080" height="332" width="590" allowfullscreen="" frameborder="0"></iframe></p>
<p>&nbsp;</p>
<p>If you missed the event you can watch the recorded meeting <a title="Stage3D workshop meeting" href="http://experts.adobeconnect.com/p81zxnwqctr/" target="_blank">here</a> (you&#8217;ll find Flare3D talk at the end).</p>
<p>Ariel published source code and the live demo in his blog <a title="Ariel Nehmad's Blog" href="http://arieln.com/blog/2013/04/water-rendering-with-flare3d/" target="_blank">here</a>.</p>
<p>Enjoy it <img src='http://www.flare3d.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>&nbsp;</p>
]]></content:encoded>
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		<title>Real time light baking with Flare3D</title>
		<link>http://www.flare3d.com/blog/2013/04/04/real-time-light-baking-with-flare3d/</link>
		<comments>http://www.flare3d.com/blog/2013/04/04/real-time-light-baking-with-flare3d/#comments</comments>
		<pubDate>Thu, 04 Apr 2013 12:48:44 +0000</pubDate>
		<dc:creator>Jose Luis</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[FLSL]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Releases]]></category>
		<category><![CDATA[Stage3D]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[AIR]]></category>
		<category><![CDATA[Flare3D]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[GPU]]></category>
		<category><![CDATA[light baking]]></category>
		<category><![CDATA[Shader]]></category>

		<guid isPermaLink="false">http://www.flare3d.com/blog/?p=1773</guid>
		<description><![CDATA[In the past few weeks, Jason has been working hard to create a real time light baking system, taking advantage of Stage3D and fully GPU processing. This new feature will allows in few seconds add baked shadows and enhance the ambient illumination in your scene. This is great to get beautiful scenes without the cost to [...]]]></description>
				<content:encoded><![CDATA[<p style="text-align: center;"><img class="size-full wp-image-1778 aligncenter" alt="Flare3D light baking" src="http://www.flare3d.com/blog/wp-content/uploads/Banner_lightbaking.png" width="583" height="161" /></p>
<p>In the past few weeks, Jason has been working hard to create a real time light baking system, taking advantage of Stage3D and fully GPU processing.</p>
<p>This new feature will allows in few seconds add baked shadows and enhance the ambient illumination in your scene. This is great to get beautiful scenes without the cost to use dynamics lights and because a picture is worth a thousand words, please check the screenshots below..</p>
<p><a href="http://www.flare3d.com/blog/wp-content/uploads/lightBaking_01.jpg"><img class="wp-image-1775 alignnone" alt="lightBaking_01" src="http://www.flare3d.com/blog/wp-content/uploads/lightBaking_01-300x194.jpg" width="270" height="175" /></a> <a href="http://www.flare3d.com/blog/wp-content/uploads/lightBaking_02.jpg"><img class="wp-image-1776 alignnone" alt="lightBaking_02" src="http://www.flare3d.com/blog/wp-content/uploads/lightBaking_02-300x194.jpg" width="270" height="175" /></a></p>
<p>On the left you can see a 3D Scene composed by cubes over a plane. This scene only contains the default directional light.</p>
<p>On the right, you have the same scene, but now with baked illumination with multiple lights(point, directional), diffuse baking, soft shadow baking and fixed UV edge feature. To make it, the scene&#8217;s illumination was pre-calculated with more than 100 lights and this took only some seconds!</p>
<p>The result? You can obtain a complex illumination without expensive resources.</p>
<p>The advantages of this feature In Jason&#8217;s words:</p>
<blockquote><p>The point of doing this is because:<br />
1) the name of baking dose not mean it is fully static, to bake it into texture in the real-time makes it has the possibility to change if needed, for example there is a scene with sun light at beginning, but may change to a night view later on.<br />
2) the cost of baking is very cheap, may faster than uploading regular bitmap data in some cases,<br />
Just assume we upload 101 light maps for this demo, that would be much slower,wouldn&#8217;t it?<br />
3) precision of texture is no longer need as large as it could be, instead 128&#215;128 is enough for a object, that is because we generate the texture by shader, instead of unpacking any bitmap format.<br />
4) it is easier than having a external light maps, since for artist they just need to create an extra UV coordinates, all the rest of work just leave it to the program:)<br />
5) the file size would be reduced a lot, as you can see the whole file is only 135kb, it is a pretty much a light map size, isn&#8217;t it?</p></blockquote>
<p>The light baking feature is in Labs and will be available in a future release. Meanwhile, you can test this demo downloading it from our forum <a title="Flare3D light baking" href="http://www.flare3d.com/support/index.php?topic=1927.0" target="_blank">here</a>.</p>
<p>Keep in touch for more news! <img src='http://www.flare3d.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Farmville 2 &#8211; Powered by Flare3D</title>
		<link>http://www.flare3d.com/blog/2013/03/19/farmville-2-powered-by-flare3d/</link>
		<comments>http://www.flare3d.com/blog/2013/03/19/farmville-2-powered-by-flare3d/#comments</comments>
		<pubDate>Tue, 19 Mar 2013 05:54:00 +0000</pubDate>
		<dc:creator>Ruben</dc:creator>
				<category><![CDATA[Case Study]]></category>
		<category><![CDATA[Molehill]]></category>
		<category><![CDATA[Social Gaming]]></category>
		<category><![CDATA[Stage3D]]></category>
		<category><![CDATA[FarmVille]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Zynga]]></category>

		<guid isPermaLink="false">http://www.flare3d.com/blog/?p=1410</guid>
		<description><![CDATA[UPDATED: Zynga published FarmVille 2 Almanac with an infographic showing  info about how FarmVille2 grew in the last months. With FarmVille 2, Flare3D becomes in the most used 3D Flash Engine around the world! Click the image below to see it. Farmville, one of Facebook most played games ever, with more than 3MM daily users, [...]]]></description>
				<content:encoded><![CDATA[<p><a href="https://apps.facebook.com/farmville-two/?fb_source=search" target="_blank"><img style="background-image: none; float: none; padding-top: 0px; padding-left: 0px; margin: 0px auto 5px; display: block; padding-right: 0px; border-width: 0px;" title="header" alt="header" src="http://www.flare3d.com/blog/wp-content/uploads/header13.jpg" width="583" height="161" border="0" /></a></p>
<blockquote><p><strong><span style="color: #0000ff;">UPDATED</span>: Zynga published FarmVille 2 Almanac with an infographic showing  info about how FarmVille2 grew in the last months. With FarmVille 2, Flare3D becomes in the most used 3D Flash Engine around the world! Click the image below to see it.</strong></p>
<p><a title="FarmVille2 Almanac" href="http://blog.zynga.com/2013/01/04/farmville2infographic/" target="_blank"><img style="background-image: none; float: none; padding-top: 0px; padding-left: 0px; margin-left: auto; display: block; padding-right: 0px; margin-right: auto; border: 0px;" title="FarmVille2_Almanac" alt="FarmVille2_Almanac" src="http://www.flare3d.com/blog/wp-content/uploads/FarmVille2_Almanac.png" width="465" height="177" border="0" /></a></p>
<p><strong>Farmville, one of Facebook most played games ever, with more than 3MM daily users, and reaching a pike of 80MM monthly users, has launched its Sequel. Now in 3D!</strong></p></blockquote>
<p>What we denominated the Next-gen casual games some months ago, is now a reality. Using all the power of Flash 11, Flare3D and stage3D, amazing facebook games can be developed, and Farmville2 is a proof of this.</p>
<p><a href="http://www.flare3d.com/blog/wp-content/uploads/image19.png"><img style="background-image: none; padding-top: 0px; padding-left: 0px; margin: 0px 0px 5px; display: inline; padding-right: 0px; border-width: 0px;" title="image" alt="image" src="http://www.flare3d.com/blog/wp-content/uploads/image_thumb18.png" width="593" height="343" border="0" /></a></p>
<p>Zynga’s &#8220;FarmVille 2&#8243; demonstrates how to make a high quality game using the amazing 3D capabilities included in Stage3D. This game will probably be of great inspiration for all those studios that are not sure how far they can go using 3D on Flash. Enjoyable characters, smooth animations and friendly gameplay are raising the social games to a new level.</p>
<p><a href="http://www.flare3d.com/blog/wp-content/uploads/image13.jpg"><img style="background-image: none; padding-top: 0px; padding-left: 0px; margin: 0px 0px 5px; display: inline; padding-right: 0px; border-width: 0px;" title="image1" alt="image1" src="http://www.flare3d.com/blog/wp-content/uploads/image1_thumb3.jpg" width="299" height="167" border="0" /></a><a href="http://www.flare3d.com/blog/wp-content/uploads/image23.jpg"><img style="background-image: none; padding-top: 0px; padding-left: 0px; margin: 0px 0px 5px; display: inline; padding-right: 0px; border-width: 0px;" title="image2" alt="image2" src="http://www.flare3d.com/blog/wp-content/uploads/image2_thumb3.jpg" width="296" height="167" border="0" /></a></p>
<p>From the beginning, Flare3D has been supporting FarmVille 2 development, and now, after playing the game in our computers, we are very glad with the great job made by Zynga&#8217;s dev team!<br />
If you haven´t played FarmVille 2 yet, then, you can see the next video that shows FarmVille 2 making of and discover why Zynga chose real 3D to provide users a much richer experience.</p>
<p><iframe src="http://www.youtube.com/embed/nnNKko2ELKQ" height="360" width="640" allowfullscreen="allowfullscreen" frameborder="0"></iframe></p>
<p>Flare3D is waiting for you!  Are you ready to use it in your next game?</p>
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		<slash:comments>22</slash:comments>
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		<title>FROYO TAXI &#8211; development explained at wandah.com</title>
		<link>http://www.flare3d.com/blog/2013/02/08/froyo-taxi-development-explained-at-wandah-com/</link>
		<comments>http://www.flare3d.com/blog/2013/02/08/froyo-taxi-development-explained-at-wandah-com/#comments</comments>
		<pubDate>Fri, 08 Feb 2013 00:00:57 +0000</pubDate>
		<dc:creator>Jose Luis</dc:creator>
				<category><![CDATA[Case Study]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://www.flare3d.com/blog/?p=1751</guid>
		<description><![CDATA[We are very glad when an user shares his development experience with the community!! At wandah.com you can find a couple of interesting posts explaining some techniques used in Froyo Taxi development. The First post is called “3D Modeling on Froyo Taxi” and explains the approach used by Wandaw to make the game’s 3D assets (cars, characters [...]]]></description>
				<content:encoded><![CDATA[<p><a title="Froyo Taxi by wandah.com" href="http://www.wandah.org/froyo-taxi-3d-modeling.php" target="_blank"><img style="background-image: none; margin: 0px 0px 5px; padding-left: 0px; padding-right: 0px; display: inline; padding-top: 0px; border-width: 0px;" title="Banner_Blog_froyo" alt="Banner_Blog_froyo" src="http://www.flare3d.com/blog/wp-content/uploads/Banner_Blog_froyo.png" width="600" height="173" border="0" /></a></p>
<p>We are very glad when an user shares his development experience with the community!!</p>
<p>At <a title="wandah.com" href="http://www.wandah.org/index.php" target="_blank">wandah.com</a> you can find a couple of interesting posts explaining some techniques used in Froyo Taxi development. The First post is called “<a title="3D Modeling on Froyo Taxi" href="http://www.wandah.org/froyo-taxi-3d-modeling.php" target="_blank">3D Modeling on Froyo Taxi</a>” and explains the approach used by Wandaw to make the game’s 3D assets (cars, characters and buildings), This is a very important topic and rarely you&#8217;ll find information about it. Things like amount of polys for model  and textures size are treated here.</p>
<p><img alt="lowpoly-city" src="http://www.wandah.org/images/post/3d-lowpoly-city-froyotaxi.jpg" width="599" height="387" /></p>
<p>The second post is called &#8220;<a title="Handling 3D movement on Froyo Taxi" href="http://www.wandah.org/froyo-taxi-handling-3d-movement.php" target="_blank">Handling 3D movement on Froyo Taxi</a>&#8221; is about ‘movement’ and explains how collisions, paths definition and some AI for cars and characters were implemented in the game. Wandah chose to use a custom implementation to solve it and explains how to get it using  a simple approach.</p>
<p><img alt="froyotaxi-screenshot" src="http://www.wandah.org/images/post/froyotaxi_ss_2.jpg" /></p>
<p>Have you read the articles? Now click <a title="Froyo Taxi" href="http://www.froyogames.com/FroyoTaxi.html" target="_blank">here</a> to play FROYO TAXI!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Announcing Flare3D for HTML5</title>
		<link>http://www.flare3d.com/blog/2013/01/07/announcing-flare3d-for-html5/</link>
		<comments>http://www.flare3d.com/blog/2013/01/07/announcing-flare3d-for-html5/#comments</comments>
		<pubDate>Mon, 07 Jan 2013 21:05:04 +0000</pubDate>
		<dc:creator>Jose Luis</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[HTML5]]></category>
		<category><![CDATA[Releases]]></category>
		<category><![CDATA[Stage3D]]></category>

		<guid isPermaLink="false">http://www.flare3d.com/blog/?p=1721</guid>
		<description><![CDATA[A new exciting year is starting and Flare3D is evolving and growing every day to take advantage of new opportunities!. So, yes!!, we&#8217;re talking about HTML5 and WebGL, and yes!!! We have decided to start a new journey into this new amazing world As always, our mission is to provide Professional workflow to create next-gen [...]]]></description>
				<content:encoded><![CDATA[<p><a title="Announcing Flare3D for HTML5" href="http://www.flare3d.com/demos/webgl.php?ID=html5" target="_blank"><img style="background-image: none; margin: 0px 0px 5px; padding-left: 0px; padding-right: 0px; display: inline; padding-top: 0px; border-width: 0px;" title="html5_banner" src="http://www.flare3d.com/blog/wp-content/uploads/html5_banner1.png" alt="html5_banner" width="600" height="175" border="0" /></a></p>
<p>A new exciting year is starting and Flare3D is evolving and growing every day to take advantage of new opportunities!.</p>
<p>So, yes!!, we&#8217;re talking about <strong>HTML5</strong> and <strong>WebGL,</strong> and yes!!! We have decided to start a new journey into this new amazing world <img src='http://www.flare3d.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>As always, our mission is to provide <strong>Professional workflow to create next-gen 3D web and mobile based applications</strong>! &#8211; same tools, same workflow, same file format!</p>
<p>In this early Flare3D / HTML5 demo, you can see directly in your browser without any plugin, our lovely Yellow Planet model (zf3d) without any change at all!!!</p>
<p>But, enough talking, show time!!, check it out <a href="http://www.flare3d.com/demos/webgl.php?ID=html5#.UOuAqW_K4VA" target="_blank">here</a>.</p>
<div>This is an early stage, there still a lot of work to do!, so, we want and we need to receive feedback and suggestions from you guys, in order to give you the best quality possible product!.</div>
<p>We have more to show. Stay tuned, new things are coming to Flare3D!.</p>
]]></content:encoded>
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		<slash:comments>9</slash:comments>
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		<item>
		<title>Improving wiki&#8217;s FLSL section!</title>
		<link>http://www.flare3d.com/blog/2012/12/19/improving-wikis-flsl-section/</link>
		<comments>http://www.flare3d.com/blog/2012/12/19/improving-wikis-flsl-section/#comments</comments>
		<pubDate>Wed, 19 Dec 2012 17:45:00 +0000</pubDate>
		<dc:creator>Jose Luis</dc:creator>
				<category><![CDATA[FLSL]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://www.flare3d.com/blog/?p=1707</guid>
		<description><![CDATA[&#160; Flare3D’s Wiki is growing! and now, we will dedicate an exclusive FLSL section where you can find all kind of resources such as: Flare3D Shader Language Guide. This document will help you with your first steps into FLSL’s world. Also, includes a FLSL’s API reference. Code examples A useful showcaso of FLSL´s examples. Tutorials [...]]]></description>
				<content:encoded><![CDATA[<p>&#160;</p>
<p><a title="Flare3D Wiki - FLSL Section" href="http://wiki.flare3d.com/index.php/FLSL_(Flare3D_Shader_Language)" target="_blank"><img style="background-image: none; border-bottom: 0px; border-left: 0px; margin: 0px 0px 5px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="flsl_banner" border="0" alt="flsl_banner" src="http://www.flare3d.com/blog/wp-content/uploads/flsl_banner1.png" width="600" height="175" /></a></p>
<p>Flare3D’s Wiki is growing! and now, we will dedicate an exclusive FLSL section where you can find all kind of resources such as:</p>
<ul>
<li><strong>Flare3D Shader Language Guide</strong>.      <br />This document will help you with your first steps into FLSL’s world. Also, includes a FLSL’s API reference. </li>
<li><strong>Code examples       <br /></strong>A useful showcaso of FLSL´s examples. </li>
<li><strong>Tutorials and 3° party examples</strong>      <br />Contributions from Flare3D community </li>
</ul>
<p><a title="FLSL Section" href="http://wiki.flare3d.com/index.php/FLSL_(Flare3D_Shader_Language)" target="_blank"><img style="background-image: none; border-right-width: 0px; margin: 0px 0px 5px; padding-left: 0px; padding-right: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px" title="image" border="0" alt="image" src="http://www.flare3d.com/blog/wp-content/uploads/image23.png" width="600" height="441" /></a></p>
<p>Check it now!</p>
<p>Enjoy it! <img style="border-bottom-style: none; border-left-style: none; border-top-style: none; border-right-style: none" class="wlEmoticon wlEmoticon-winkingsmile" alt="Guiño" src="http://www.flare3d.com/blog/wp-content/uploads/wlEmoticon-winkingsmile2.png" /></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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