Archive for the ‘Releases’ Category

Terry Paton´s Meteor Storm 2

Saturday, November 5th, 2011

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terry2 After the success of Robot Arena, Terry Paton is back with another great game: Meteor Storm 2.

In this occasion you have to defend your moon bases from meteor storms and Alien attacks, earn credits, upgrade your defenses while destroy meteors and enemies spaceships.

pantalla1

This game uses all the capabilities of stage 3D to provide an amazing and fun user experience.

Let`s see how many meteors can you destroy: www.newgrounds.com/portal/view/583139

Flare3D WIKI is online!

Tuesday, October 18th, 2011

 

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As supplement of our Forums, in the Wiki you will find:

  • All samples included in the distribution of Flare3D.
  • Examples and more advanced techniques
  • Tutorials and Articles
  • Links to useful third-party content
  • A download section where you will find current and past versions.
  • and more!! We are adding new content constantly

You can access directly from: http://wiki.flare3d.com 

We are very happy with our WIKI! We hope you enjoy it :-)

Flare3D Studio – Sneak peek

Sunday, September 18th, 2011

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To all Flash geeks!

I am writing these lines while a drop of cold sweat runs down my back. Pictured above is a snapshot of the Flare3D Studio!

A powerful new “tool” that will bring to all Flash users an easy way to play with all the new Molehill/Stage3D capabilities!,

A whole new way to work with 3D in Flash for artist and programmers!

Flare3D Studio was completely rewritten and, I don’t know if I should say it .. IT IS AMAZING! Shhhh, be quiet! this is just the beginning.

Look at the picture carefully and try to discover what is inside! Ready? Ha, ha ha! Even with your best effort you will be far far away to discover what we have to show you! Keep in touch, more good news are coming soon!

Have a nice day Sonrisa

Turn on the light! Flare3D 2.0 update it’s coming soon!

Wednesday, June 8th, 2011

Turn on the light

Let it shine on me

Turn on your love light

Let it shine on me

turn on your lovelight – Blues Brothers

We are assembling the pieces of the new pre-release version of Flare3D 2.0. And in a couple of weeks you will be able to enjoy a new version!!
And what’s new?
  • Like Blues Brothers says, Turn on the light! Added traditional lights per vertex and per pixel lights, and a new special one “sampled light” to create non-uniform realistic lights!
    All lights configuration are independent of materials….you don’t need to worry about them.
    This new lights are strongly adapted to 3D Max exporter.  You can define the lights in 3D Max and you will get the same result in Flare3D! Up to 14+ lights in a single draw pass and unlimited lights on the whole scene!
    Light on 3D MaxLights in Flare3D

    To see the new lights in action check out the beauty of “Venus de Milo” demo clicking on the image below:

  • New and redesigned material pipeline, based on FLSL (Flare3D Layer Shader Language) that it is a pogramable language similar to PixelBender3D to create Flare3D Filters…but with a lot of additionals features, perfect integration with Flare3D, easy to implement and fun!!  (We use the FLSL Compiler for internal use at the moment, and will not be included in the public version, but you can drop us a mail if you want to try it, if you treated with shaders and PixelBender in the past. You will love FLSL!).
  • A new scene manager, events, improved loaders, particles, animations, and a lot of bug’s fixed among others
In the near future, multipass rendering, post process effects, and of course IDE,IDE,IDE!
Network/p2p library (almost done), and physics and lightmaping library’s coming soon :)
let’s go to rock!

“Radiosity” Flare3D 2.0 + Molehill Showcase

Thursday, May 19th, 2011

Flare3D radiosity demo

High quality, textured and pre-calculated lights and shadows for Architectural Design.
You need the Beta Incubator build of Flash Player to run this demo. You can download it from Adobe Labs
If you cannot view this demo correctly, click here to watch the video

Flare3D 2.0 Physics + Molehill (Work in progress)

Tuesday, April 12th, 2011

Few weeks ago we announced one of the main features included in Flare3D 2.0 : an integrated physics engine.

A dedicated team lead by Cristian García Bauza* is making huge progress.

The initial core of the engine was based on Jiglib and then expanded and fully integrated into Flare3D architecture.

We’ll keep improving FlarePhysics, it will be included on Flare3D Studio IDE with visual debug options.

Since some of the code was original made on C++ and C# and exported to AS3/Molehill our team is working on optimization.
To reach top performance Flash Molehill applications must to be designed and developed for AS3. A simple translation from C# or C+ is not enough.

About this demo:

- The robot and the boxes collides to each other and against the whole scene.
- Scene is around 25.000 polys.
- Press B to instantiate new boxes.
- Press C and configure physics debug options.

Enjoy , invite your friends to participate in our community. We are growing very fast and we love to have you on board !!

Click here to try Flare3D 2.0 Physics

You need the Beta Incubator build of Flash Player to run this demo.
You can download from labs.adobe.com

*Cristian García Bauza is a PhD candidate from University UNCPBA with interests in research topics centered on physics-based modeling, computer graphics and simulation methodology. He leads the R&D of FlarePhysics module.”

Welcome to Flare3D 2.0 Pre-release program!

Sunday, February 27th, 2011


Flare 2.o Beta program

Welcome to Flare3D 2.0 Pre-Release program.

We have been working very hard during these last months to have this ready, and we are very glad that you join Flare3D  family!

As you probably know, new Flash 3D support will open a new world of opportunities, will let you explore new possibilities and develop 3D flash videogames, webs and applications as you have never imagined, and flare3D 2.0 is here to help to achieve that.

We will help you in our forum  http://flare3d.com/support , and there you will find more technical specifications

Keep in touch. Keep as posted we want to see your work!!

Sign up and get Flare3D 2.0 Pre-release

Flare3D Team

New Update – Flare3D 1.1.0

Friday, December 24th, 2010

A promise is a promise, so here we have:

  • Fixed Garbage Collector issues!
  • The license calls to flare3d.com reduced to 1/15.
  • Added Canvas3D showMenu property – Show or hide the “About Flare3D” contextual menu, and make it optional – Of course we appreciate all the support you provide ;)
  • Added Scene3D autoDispose propery – set or returns if the scene is automatically disposed when its container is removed from the stage.
  • Other changes you´ll find here.

Run your Flare3D Updater! and Merry x´mas!

New Version – Flare3D 1.0.62!

Wednesday, June 23rd, 2010

New Features!

new Support for vertex animations and morph.

You can manipulate vertex animated meshes, using the traditional methods like play(), stop(), gotoAndPlay(), gotoAndStop(), etc…,

Vertex Animation Example.

Also, you can use moprhToFrame and moprhValue properties of VertexAnimationModifier to perform a morph animation.

Morph Example.

new “Flare3D Export Animations” menu.

That allow you to export Animations in separate files and import them in Flash using the new functions like:

Pivot3DUtils.replaceAnimations().
Pivot3DUtils.appendAnimations().

You will find other new methods and bugs fixed in “Release Notes”