<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Flare3D - Blog &#187; General</title>
	<atom:link href="http://www.flare3d.com/blog/category/general/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.flare3d.com/blog</link>
	<description>Flare3D Blog</description>
	<lastBuildDate>Wed, 21 Dec 2011 14:00:42 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Terry Paton&#180;s Solitaire 3</title>
		<link>http://www.flare3d.com/blog/2011/11/21/terry-patons-solitaire-3/</link>
		<comments>http://www.flare3d.com/blog/2011/11/21/terry-patons-solitaire-3/#comments</comments>
		<pubDate>Mon, 21 Nov 2011 18:50:53 +0000</pubDate>
		<dc:creator>ruben</dc:creator>
				<category><![CDATA[Case Study]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Stage3D]]></category>

		<guid isPermaLink="false">http://www.flare3d.com/blog/?p=860</guid>
		<description><![CDATA[&#160;
How many times have you opened the classic solitaire game during those endless afternoons? I bet that thousands of times, but we are pretty sure that you have never played it in a flash version using stage 3D.
&#160;


Terry Paton brings us a very interesting version of this game, but this time using Flare3D and Stage [...]]]></description>
			<content:encoded><![CDATA[<p>&#160;</p>
<p><a href="http://www.flare3d.com/blog/wp-content/uploads/terry21.jpg"><img style="border-right-width: 0px; margin: 0px 10px 5px 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="terry2" border="0" alt="terry2" align="left" src="http://www.flare3d.com/blog/wp-content/uploads/terry2_thumb1.jpg" width="71" height="68" /></a>How many times have you opened the classic solitaire game during those endless afternoons? I bet that thousands of times, but we are pretty sure that you have never played it in a flash version using stage 3D.</p>
<p>&#160;</p>
<p><a href="http://www.flare3d.com/blog/wp-content/uploads/solitaire31.jpg"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; margin-left: 0px; border-left-width: 0px; margin-right: 0px" title="solitaire3" border="0" alt="solitaire3" align="left" src="http://www.flare3d.com/blog/wp-content/uploads/solitaire3_thumb1.jpg" width="290" height="171" /></a></p>
<p><a href="http://www.flare3d.com/blog/wp-content/uploads/solitaire1.jpg"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="solitaire" border="0" alt="solitaire" src="http://www.flare3d.com/blog/wp-content/uploads/solitaire_thumb1.jpg" width="293" height="171" /></a></p>
<p>Terry Paton brings us a very interesting version of this game, but this time using Flare3D and Stage 3D.</p>
<p>Take a look and re-discover this classic game.</p>
<p align="left">Play it, level up and unlock new deck styles and tables.: <a href="http://www.mochimedia.com/games/play/solitaire-3#">http://www.mochimedia.com/games/play/solitaire-3#</a></p>


<div class="shr-bookmarks shr-bookmarks-expand shr-bookmarks-center">
<ul class="socials">
		<li class="shr-twitter">
			<a href="http://twitter.com/home?status=Terry+Paton%26acute%3Bs+Solitaire+3+-+http://bit.ly/szhVmk+%28via+%40flare3d%29&amp;source=shareaholic" rel="nofollow" class="external" title="Tweet This!">Tweet This!</a>
		</li>
		<li class="shr-facebook">
			<a href="http://www.facebook.com/share.php?v=4&amp;src=bm&amp;u=http://www.flare3d.com/blog/2011/11/21/terry-patons-solitaire-3/&amp;t=Terry+Paton%26acute%3Bs+Solitaire+3" rel="nofollow" class="external" title="Share this on Facebook">Share this on Facebook</a>
		</li>
</ul>
<div style="clear:both;"></div>
</div>

]]></content:encoded>
			<wfw:commentRss>http://www.flare3d.com/blog/2011/11/21/terry-patons-solitaire-3/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Flare3D at EVA11</title>
		<link>http://www.flare3d.com/blog/2011/11/21/flare3d-at-eva11/</link>
		<comments>http://www.flare3d.com/blog/2011/11/21/flare3d-at-eva11/#comments</comments>
		<pubDate>Mon, 21 Nov 2011 10:10:09 +0000</pubDate>
		<dc:creator>ruben</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Stage3D]]></category>

		<guid isPermaLink="false">http://www.flare3d.com/blog/?p=843</guid>
		<description><![CDATA[ EVA (Argentine videogame Expo) is the largest videogame event in the country that groups national and international videogames developers (small,  large and even indie studios showing their works). For this event we participated as speakers in one of the conferences about developing  3D videogames for flash 11


Although there seems to be some sleepy faces [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flare3d.com/blog/wp-content/uploads/logoeva1.jpg"><img style="margin: 0px 10px 5px 0px; display: inline; border: 0px;" title="logoeva" src="http://www.flare3d.com/blog/wp-content/uploads/logoeva_thumb1.jpg" border="0" alt="logoeva" width="121" height="67" align="left" /></a> EVA (Argentine videogame Expo) is the largest videogame event in the country that groups national and international videogames developers (small,  large and even indie studios showing their works). For this event we participated as speakers in one of the conferences about developing  3D videogames for flash 11</p>
<p><a href="http://www.flare3d.com/blog/wp-content/uploads/DSC_03531.jpg"><img style="display: block; margin-left: auto; margin-right: auto; border: 0px initial initial;" title="Flare3D at EVA 2011" src="http://www.flare3d.com/blog/wp-content/uploads/DSC_0353_thumb1.jpg" border="0" alt="DSC_0353" width="508" height="340" /></a></p>
<p><a href="http://www.flare3d.com/blog/wp-content/uploads/DSC_0360.jpg"><img style="display: block; margin-left: auto; margin-right: auto; border: 0px initial initial;" title="Flare3D at EVA 2011" src="http://www.flare3d.com/blog/wp-content/uploads/DSC_0360_thumb.jpg" border="0" alt="DSC_0360" width="511" height="342" /></a></p>
<p>Although there seems to be some sleepy faces in the audience, they are not, they are just paying careful attention <img src='http://www.flare3d.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  , the conference was a great success and they really showed a lot of interest in this topic.</p>
<blockquote><p>For more info about this event:</p>
<p><a href="http://expoeva.com/">http://expoeva.com/</a></p></blockquote>


<div class="shr-bookmarks shr-bookmarks-expand shr-bookmarks-center">
<ul class="socials">
		<li class="shr-twitter">
			<a href="http://twitter.com/home?status=Flare3D+at+EVA11+-+http://bit.ly/stEfLK+%28via+%40flare3d%29&amp;source=shareaholic" rel="nofollow" class="external" title="Tweet This!">Tweet This!</a>
		</li>
		<li class="shr-facebook">
			<a href="http://www.facebook.com/share.php?v=4&amp;src=bm&amp;u=http://www.flare3d.com/blog/2011/11/21/flare3d-at-eva11/&amp;t=Flare3D+at+EVA11" rel="nofollow" class="external" title="Share this on Facebook">Share this on Facebook</a>
		</li>
</ul>
<div style="clear:both;"></div>
</div>

]]></content:encoded>
			<wfw:commentRss>http://www.flare3d.com/blog/2011/11/21/flare3d-at-eva11/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Put your 3D glasses on!</title>
		<link>http://www.flare3d.com/blog/2011/10/24/put-your-3d-glasses-on/</link>
		<comments>http://www.flare3d.com/blog/2011/10/24/put-your-3d-glasses-on/#comments</comments>
		<pubDate>Mon, 24 Oct 2011 18:44:00 +0000</pubDate>
		<dc:creator>ruben</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Stage3D]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://www.flare3d.com/blog/?p=791</guid>
		<description><![CDATA[&#160;

&#160;
If you enjoyed playing and exploring Yellow Planet we have great news, now you can continue doing that,&#160; but this time, in stereoscopic mode.
&#160;
How is that?
It´s simple, in our Wiki we show you an example of how to create an stereo/anaglyph render extending the basic functionality of the Scene3D!


You can find the demo and source [...]]]></description>
			<content:encoded><![CDATA[<p>&#160;</p>
<p><img style="display: inline; margin-left: 0px; margin-right: 0px" alt="StereoGlasses.jpg" align="left" src="http://wiki.flare3d.com/images/f/f4/StereoGlasses.jpg" width="131" height="74" /></p>
<p>&#160;</p>
<p>If you enjoyed playing and exploring Yellow Planet we have great news, now you can continue doing that,&#160; but this time, in stereoscopic mode.</p>
<p>&#160;</p>
<blockquote><p>How is that?</p>
<p>It´s simple, in our Wiki we show you an example of how to create an stereo/anaglyph render extending the basic functionality of the Scene3D!</p>
</blockquote>
<p><a href="http://wiki.flare3d.com/index.php/AnaglyphScene3D" target="_blank"><img style="border-right-width: 0px; margin: 0px auto 5px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="yellow3d" border="0" alt="yellow3d" src="http://www.flare3d.com/blog/wp-content/uploads/yellow3d_thumb.jpg" width="557" height="315" /></a></p>
<p>You can find the demo and source code in our Wiki:</p>
<p><a href="http://wiki.flare3d.com/index.php/AnaglyphScene3D">http://wiki.flare3d.com/index.php/AnaglyphScene3D</a>&#160;</p>
<p>Anaglyph render it’s easy with Flare3D. Enjoy it!</p>


<div class="shr-bookmarks shr-bookmarks-expand shr-bookmarks-center">
<ul class="socials">
		<li class="shr-twitter">
			<a href="http://twitter.com/home?status=Put+your+3D+glasses+on%21+-+http://bit.ly/rDVDdd+%28via+%40flare3d%29&amp;source=shareaholic" rel="nofollow" class="external" title="Tweet This!">Tweet This!</a>
		</li>
		<li class="shr-facebook">
			<a href="http://www.facebook.com/share.php?v=4&amp;src=bm&amp;u=http://www.flare3d.com/blog/2011/10/24/put-your-3d-glasses-on/&amp;t=Put+your+3D+glasses+on%21" rel="nofollow" class="external" title="Share this on Facebook">Share this on Facebook</a>
		</li>
</ul>
<div style="clear:both;"></div>
</div>

]]></content:encoded>
			<wfw:commentRss>http://www.flare3d.com/blog/2011/10/24/put-your-3d-glasses-on/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Flare3D WIKI is online!</title>
		<link>http://www.flare3d.com/blog/2011/10/18/flare3d-wiki-is-online/</link>
		<comments>http://www.flare3d.com/blog/2011/10/18/flare3d-wiki-is-online/#comments</comments>
		<pubDate>Tue, 18 Oct 2011 22:42:58 +0000</pubDate>
		<dc:creator>joseluisr</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Releases]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://www.flare3d.com/blog/?p=781</guid>
		<description><![CDATA[&#160;

As supplement of our Forums, in the Wiki you will find:

All samples included in the distribution of Flare3D. 
Examples and more advanced techniques 
Tutorials and Articles 
Links to useful third-party content 
A download section where you will find current and past versions. 
and more!! We are adding new content constantly 

You can access directly from: [...]]]></description>
			<content:encoded><![CDATA[<p>&#160;</p>
<p><a title="Flare3D - Wiki" href="http://wiki.flare3d.com/" target="_blank"><img style="background-image: none; border-bottom: 0px; border-left: 0px; margin: 0px 0px 5px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="image" border="0" alt="image" src="http://www.flare3d.com/blog/wp-content/uploads/image7.png" width="417" height="288" /></a></p>
<p>As supplement of our Forums, in the Wiki you will find:</p>
<ul>
<li>All samples included in the distribution of Flare3D. </li>
<li>Examples and more advanced techniques </li>
<li>Tutorials and Articles </li>
<li>Links to useful third-party content </li>
<li>A download section where you will find current and past versions. </li>
<li>and more!! We are adding new content constantly </li>
</ul>
<p>You can access directly from: <a href="http://wiki.flare3d.com">http://wiki.flare3d.com</a>&#160;</p>
<p>We are very happy with our WIKI! We hope you enjoy it <img src='http://www.flare3d.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>


<div class="shr-bookmarks shr-bookmarks-expand shr-bookmarks-center">
<ul class="socials">
		<li class="shr-twitter">
			<a href="http://twitter.com/home?status=Flare3D+WIKI+is+online%21+-+http://bit.ly/nL75eP+%28via+%40flare3d%29&amp;source=shareaholic" rel="nofollow" class="external" title="Tweet This!">Tweet This!</a>
		</li>
		<li class="shr-facebook">
			<a href="http://www.facebook.com/share.php?v=4&amp;src=bm&amp;u=http://www.flare3d.com/blog/2011/10/18/flare3d-wiki-is-online/&amp;t=Flare3D+WIKI+is+online%21" rel="nofollow" class="external" title="Share this on Facebook">Share this on Facebook</a>
		</li>
</ul>
<div style="clear:both;"></div>
</div>

]]></content:encoded>
			<wfw:commentRss>http://www.flare3d.com/blog/2011/10/18/flare3d-wiki-is-online/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Flare3D is on fire!</title>
		<link>http://www.flare3d.com/blog/2011/10/05/flare3d-is-on-fire/</link>
		<comments>http://www.flare3d.com/blog/2011/10/05/flare3d-is-on-fire/#comments</comments>
		<pubDate>Wed, 05 Oct 2011 21:59:10 +0000</pubDate>
		<dc:creator>ruben</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Molehill]]></category>
		<category><![CDATA[Stage3D]]></category>

		<guid isPermaLink="false">http://www.flare3d.com/blog/?p=760</guid>
		<description><![CDATA[
We still cannot belive the repercussion that Flare3D is having  at Adobe Max.
Hundred of persons are visiting our stand every day, asking a lot of questions, congratulating us and showing a lot of interest in stage3D and all its cappabilities… but when they discovered that we didn´t have free flare3D tshirts they just left…just kidding [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flare3d.com/blog/wp-content/uploads/foto1.jpg"><img style="display: block; float: none; margin-left: auto; margin-right: auto; border-width: 0px;" title="foto1" src="http://www.flare3d.com/blog/wp-content/uploads/foto1_thumb.jpg" border="0" alt="foto1" width="256" height="340" /></a></p>
<p>We still cannot belive the repercussion that Flare3D is having  at Adobe Max.</p>
<p>Hundred of persons are visiting our stand every day, asking a lot of questions, congratulating us and showing a lot of interest in stage3D and all its cappabilities… but when they discovered that we didn´t have free flare3D tshirts they just left…just kidding <img src='http://www.flare3d.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p><a href="http://www.flare3d.com/blog/wp-content/uploads/Flare3D_ByTerryPaton.jpg"><img style="display: block; float: none; margin-left: auto; margin-right: auto; border-width: 0px;" title="Flare3D_ByTerryPaton" src="http://www.flare3d.com/blog/wp-content/uploads/Flare3D_ByTerryPaton_thumb.jpg" border="0" alt="Flare3D_ByTerryPaton" width="430" height="324" /></a></p>
<p><a href="https://max.adobe.com/schedule/by-session/#Type=Session&amp;freeform=Flare" target="_blank"><img style="margin: 0px 5px 5px 0px; display: inline; border: 0px;" title="maxlogo" src="http://www.flare3d.com/blog/wp-content/uploads/maxlogo.jpg" border="0" alt="maxlogo" width="104" height="83" align="left" /></a> And today is the big date! at 3:30 our conference begins ! Probably a new chapter in flare history will begin after this !! If you are still not registerd or you would like to get some more info just click on the MAX image!</p>
<p>Hope to see you all there!</p>


<div class="shr-bookmarks shr-bookmarks-expand shr-bookmarks-center">
<ul class="socials">
		<li class="shr-twitter">
			<a href="http://twitter.com/home?status=Flare3D+is+on+fire%21+-+http://bit.ly/qeuqDQ+%28via+%40flare3d%29&amp;source=shareaholic" rel="nofollow" class="external" title="Tweet This!">Tweet This!</a>
		</li>
		<li class="shr-facebook">
			<a href="http://www.facebook.com/share.php?v=4&amp;src=bm&amp;u=http://www.flare3d.com/blog/2011/10/05/flare3d-is-on-fire/&amp;t=Flare3D+is+on+fire%21" rel="nofollow" class="external" title="Share this on Facebook">Share this on Facebook</a>
		</li>
</ul>
<div style="clear:both;"></div>
</div>

]]></content:encoded>
			<wfw:commentRss>http://www.flare3d.com/blog/2011/10/05/flare3d-is-on-fire/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>SoccerTrix &#124; From Unity to Flash with Flare3D</title>
		<link>http://www.flare3d.com/blog/2011/09/27/soccertrix-from-unity-to-flash-with-flare3d/</link>
		<comments>http://www.flare3d.com/blog/2011/09/27/soccertrix-from-unity-to-flash-with-flare3d/#comments</comments>
		<pubDate>Tue, 27 Sep 2011 20:27:39 +0000</pubDate>
		<dc:creator>ruben</dc:creator>
				<category><![CDATA[Case Study]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Molehill]]></category>

		<guid isPermaLink="false">http://www.flare3d.com/blog/?p=702</guid>
		<description><![CDATA[

 


Thorsteinn&#160; fridriksson (Denmark) , CEO of Soccertrix, originally developed this videogame in Unity3D, and describes his experience of migrating the application to Flash using Flare3D
1. What is Soccertrix ?
Soccertrix is the ONLY online football game in the world that the more users play, the better skilled football players they become in real life. The [...]]]></description>
			<content:encoded><![CDATA[<p><strong></strong></p>
<p><strong></strong></p>
<p><strong><a href="http://www.flare3d.com/blog/wp-content/uploads/soccertrix.jpg"><img style="border-right-width: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; margin-left: auto; border-left-width: 0px; margin-right: auto" title="soccertrix" border="0" alt="soccertrix" src="http://www.flare3d.com/blog/wp-content/uploads/soccertrix_thumb.jpg" width="469" height="167" /></a> </strong></p>
<p><strong></strong></p>
<p><strong><a href="http://www.flare3d.com/blog/wp-content/uploads/me.jpg"><img style="border-right-width: 0px; margin: 0px 10px 5px 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="me" border="0" alt="me" align="left" src="http://www.flare3d.com/blog/wp-content/uploads/me_thumb.jpg" width="104" height="137" /></a></strong></p>
<p><span style="font-size: x-small"><font size="2"><strong>Thorsteinn&#160; fridriksson (Denmark) </strong><strong>, </strong><strong>CEO of Soccertrix,</strong><strong> originally developed this videogame in </strong><strong>Unity3D</strong><strong>, and describes his experience of migrating the </strong><strong>application</strong><strong> to Flash using Flare3D</strong></font></span></p>
<p><span style="font-size: x-small"><font size="2"><strong>1. What is S</strong><strong>occertrix</strong><strong> ?</strong></font></span></p>
<p><span style="font-size: x-small"><span style="font-size: x-small"></span></span><span style="font-size: x-small"><font size="2">Soccertrix is the ONLY online football game in the world that the more users play, the better skilled football players they become in real life. The Soccertrix game has a series of tricks that the players have to complete to get points and medals, and to get access to harder tricks. To complete each trick, the player has to video themselves performing that same trick which are then uploaded and judges by peer players. The tricks are visualized by 3d characters as the 4 best football players of all time; Platini, Cruyff, Pelé and Maradona.</font></span></p>
<p><a href="http://www.flare3d.com/blog/wp-content/uploads/Untitled1.jpg"><span style="font-size: x-small"><span style="font-size: x-small"><font size="2"><img style="border-right-width: 0px; margin: 0px 0px 5px 25px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="Untitled-1" border="0" alt="Untitled-1" align="left" src="http://www.flare3d.com/blog/wp-content/uploads/Untitled1_thumb.jpg" width="261" height="191" /></font></span></span></a></p>
<p><a href="http://www.flare3d.com/blog/wp-content/uploads/Untitled2.jpg"><span style="font-size: x-small"><span style="font-size: x-small"><font size="2"><img style="border-right-width: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; margin-left: auto; border-left-width: 0px; margin-right: auto" title="Untitled-2" border="0" alt="Untitled-2" src="http://www.flare3d.com/blog/wp-content/uploads/Untitled2_thumb.jpg" width="260" height="192" /></font></span></span></a></p>
<h4><strong><span style="font-size: x-small"><font size="2">2. Why did you decide to migrate the game to Flash? How was the migration process?</font></span></strong></h4>
<blockquote><h4><strong></strong><span style="font-weight: normal"><span style="font-size: x-small"><font size="2">We have used Unity since 2008 for demonstrating our tricks on our website. Unity is an excellent tool, but Flash is better in regards to end file size, user adoption of the flash plugin and web site integration. We found the migration from Unity to Flash very easy as we could re-use all our animation and texture files that we used for the Unity version.</font></span></span></h4>
</blockquote>
<p><span style="font-size: x-small"><span style="font-size: x-small"><font size="2"></font></span></span></p>
<h6><span style="font-size: x-small"><span style="font-size: x-small"><span style="font-size: x-small"><font size="2"></font></span></span></span></h6>
<h4><strong><span style="font-size: x-small"><font size="2">3. Why did you choose Flare3D when there are free or open source technologies?</font></span></strong></h4>
<blockquote><h4><strong></strong><span style="font-weight: normal"><span style="font-size: x-small"><font size="2">Before choosing Flare3D, I talked to most players on the market and found Flare3D being very helpful and their tool to be superior to competitors.</font></span></span></h4>
</blockquote>
<h4><strong><span style="font-size: x-small"><font size="2">4. How would you describe your experience with this product?</font></span></strong></h4>
<blockquote><h4><strong></strong><span style="font-weight: normal"><span style="font-size: x-small"><font size="2">The quality of the 3D rendering impresses me and end file size is perfect.</font></span></span></h4>
</blockquote>
<h4><span style="font-weight: normal"><span style="font-size: x-small"><a href="http://www.flare3d.com/blog/wp-content/uploads/maradona_soccertrix.jpg"><font size="2"><img style="border-right-width: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; margin-left: auto; border-left-width: 0px; margin-right: auto" title="maradona_soccertrix" border="0" alt="maradona_soccertrix" src="http://www.flare3d.com/blog/wp-content/uploads/maradona_soccertrix_thumb.jpg" width="463" height="163" /></font></a><font size="2"> </font></span></span></h4>
<h4><strong><span style="font-size: x-small"><font size="2">5. Which one was the feature that you liked the most?</font></span></strong></h4>
<blockquote><h4><span style="font-weight: normal"><span style="font-size: x-small"><font size="2">I`m not the technical guy. But Flare3D let us reach 99% of the users. </font></span></span></h4>
</blockquote>
<h4><span style="font-size: x-small"><font size="2"><strong>6. Why was Flare3D important for S</strong><strong>occertrix</strong><strong>?</strong></font></span></h4>
<blockquote><h4><strong></strong><span style="font-weight: normal"><span style="font-size: x-small"><font size="2">Flare3D is very important for improving the Soccertrix game in regards to small file size for the user to download and everybody already have the flash plugin installed. We are very much looking forward to our users feedback on our new 3d engine.</font></span></span></h4>
</blockquote>
<p><span style="font-size: x-small"><font size="2"><span style="font-weight: normal"><strong>7.</strong> </span><strong>Finally</strong><span style="font-weight: normal"> <strong>what would you recommend to those developers who have apps in Unity and are thinking about migrating to Flash?</strong></span></font></span></p>
<blockquote><p><span style="font-weight: normal"><strong></strong></span><span style="font-size: x-small"><font size="2">I am predicting that with the release of Flash 11 the next generation of web games will arise. I have not yet seen any reason for not embracing Flash 11 as favorite 3d web tool.</font></span></p>
</blockquote>
<p><strong><span style="font-size: x-small"><font size="2">And here some interesting links to know more about this great game:</font></span></strong></p>
<blockquote><p><span style="font-size: x-small"><font size="2">Users video: </font></span><a href="http://www.soccertrix.com/en/nikolaj_pedersen/video/BounceCross/1"><span style="font-size: x-small"><font size="2">http://www.soccertrix.com/en/nikolaj_pedersen/video/BounceCross/1</font></span></a></p>
<p><span style="font-size: x-small"><font size="2">Viral video: </font></span><a href="http://youtu.be/JeWwGzPgjsM"><span style="font-size: x-small"><font size="2">http://youtu.be/JeWwGzPgjsM</font></span></a></p>
<p><span style="font-size: x-small"><font size="2">Teaser video: </font></span><a href="http://www.youtube.com/watch?v=m_uH-qxgdqc"><span style="font-size: x-small"><font size="2">http://www.youtube.com/watch?v=m_uH-qxgdqc</font></span></a></p>
<p><span style="font-size: x-small"><font size="2">Liverpool player Daniel Agger recording trick in motion capture: </font></span><a href="http://youtu.be/YJNo_YvrCqs"><span style="font-size: x-small"><font size="2">http://youtu.be/YJNo_YvrCqs</font></span></a></p>
<p><span style="font-size: x-small"><font size="2">link to game: </font></span><a href="http://www.soccertrix.com"><span style="font-size: x-small"><font size="2">www.soccertrix.com</font></span></a><span style="font-size: x-small"><font size="2"> (the 4 legends will be launched in Dec. 2011)</font></span></p>
</blockquote>
<p><span style="font-size: xx-small"><strong>       <br /></strong></span></p>
<p><span style="font-size: xx-small"><strong>       <br /></strong></span></p>


<div class="shr-bookmarks shr-bookmarks-expand shr-bookmarks-center">
<ul class="socials">
		<li class="shr-twitter">
			<a href="http://twitter.com/home?status=SoccerTrix+%7C+From+Unity+to+Flash+with+Flare3D+-+http://bit.ly/nSjqg2+%28via+%40flare3d%29&amp;source=shareaholic" rel="nofollow" class="external" title="Tweet This!">Tweet This!</a>
		</li>
		<li class="shr-facebook">
			<a href="http://www.facebook.com/share.php?v=4&amp;src=bm&amp;u=http://www.flare3d.com/blog/2011/09/27/soccertrix-from-unity-to-flash-with-flare3d/&amp;t=SoccerTrix+%7C+From+Unity+to+Flash+with+Flare3D" rel="nofollow" class="external" title="Share this on Facebook">Share this on Facebook</a>
		</li>
</ul>
<div style="clear:both;"></div>
</div>

]]></content:encoded>
			<wfw:commentRss>http://www.flare3d.com/blog/2011/09/27/soccertrix-from-unity-to-flash-with-flare3d/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Sherwood Dungeon- From Shockwave to Flash with Flare3D</title>
		<link>http://www.flare3d.com/blog/2011/09/26/sherwood-dungeon-from-shockwave-to-flash-with-flare3d/</link>
		<comments>http://www.flare3d.com/blog/2011/09/26/sherwood-dungeon-from-shockwave-to-flash-with-flare3d/#comments</comments>
		<pubDate>Mon, 26 Sep 2011 20:28:31 +0000</pubDate>
		<dc:creator>ruben</dc:creator>
				<category><![CDATA[Case Study]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Molehill]]></category>

		<guid isPermaLink="false">http://www.flare3d.com/blog/?p=709</guid>
		<description><![CDATA[
Gene Endrody, creator of Sherwood Dungeon, a MMORPG (massively multiplayer online role-playing game) originally developed in Shockwave, describes his experience of migrating the videogame  to Flash using Flare3D
 Bio: 
As the founder of Maid Marian Entertainment and independent game developer Gene Endrody creates massive multiplayer 3D games you play in a web browser.  Winner of [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flare3d.com/blog/wp-content/uploads/SherwoodDungeon.jpg"><img style="display: block; float: none; margin-left: auto; margin-right: auto; border-width: 0px;" title="SherwoodDungeon" src="http://www.flare3d.com/blog/wp-content/uploads/SherwoodDungeon_thumb.jpg" border="0" alt="SherwoodDungeon" width="396" height="275" /></a></p>
<p><strong>Gene Endrody, creator of Sherwood Dungeon, a MMORPG (massively multiplayer online role-playing game) originally developed in Shockwave, describes his experience of migrating the videogame  to Flash using Flare3D</strong></p>
<p><a href="http://www.flare3d.com/blog/wp-content/uploads/HeadShot2.jpg"><img style="margin: 0px 15px 5px 0px; display: inline; border-width: 0px;" title="HeadShot2" src="http://www.flare3d.com/blog/wp-content/uploads/HeadShot2_thumb.jpg" border="0" alt="HeadShot2" width="157" height="157" align="left" /></a> <strong>Bio: </strong></p>
<p>As the founder of Maid Marian Entertainment and independent game developer Gene Endrody creates massive multiplayer 3D games you play in a web browser.  Winner of New Media BC&#8217;s PopVox 2007 awards for both Best Game and Best of British Columbia, the Sherwood Dungeon MMORPG is played by over a million unique players a month, and hosts up to 5,000 simultaneous users during peak times.</p>
<p><strong>1. What is Sherwood Dungeon?</strong></p>
<blockquote><p>Sherwood Dungeon (<a href="http://www.sherwooddungeon.com">www.sherwooddungeon.com</a>) is a free 3D fantasy MMO that runs in your web browser but with the look and feel of a downloadable client or boxed game. We have been in operation for seven years based on a Shockwave client and currently have well over a million monthly unique players. As we don’t require registration or download, most players can go from discovering the game to playing it in less than a minute. Sherwood is spread over six islands and includes a massive procedurally generated dungeon influenced by classic games like Rogue and Nethack. As a fantasy lover and solo developer, I launched Sherwood to see how close I could get to an Everquest-like experience in a web browser. Although I liked the 3rd person camera and visual presentation of Everquest, from a game design perspective I deviated immediately and went with a skill-based, action RPG style of combat where timing counts.</p></blockquote>
<p><strong>2. Why did you decide to migrate the game to Flash? How was the migration process?</strong></p>
<blockquote><p>With the release of Stage3D, Flash is finally capable of handling the kind of GPU accelerated 3D that Sherwood requires.  Although Shockwave has performed well for us over the years, it’s hard to argue with the plug-in penetration rates of Flash. Flash’s ubiquity means removing the requirement to install a browser plug-in for most customers. This can effectively double the number of players and increase the number of potential distribution partners. It also opens up many next-generation 3D graphic features that were unavailable in Shockwave3D.</p></blockquote>
<p><a href="http://www.flare3d.com/blog/wp-content/uploads/image5.png"><img style="display: block; float: none; margin-left: auto; margin-right: auto; border-width: 0px;" title="image" src="http://www.flare3d.com/blog/wp-content/uploads/image_thumb5.png" border="0" alt="image" width="503" height="289" /></a></p>
<p><strong>3. Why did you choose Flare3D when there are free or open source technologies?</strong></p>
<blockquote><p>With free engines there are often odd requirements forcing you to include links back to the engine developer’s website. The “free” engine is really just a marketing tool for the engine developer to promote their own games.  I evaluated an open source 3D engine as well but found Flare3D’s art pipeline and integration with 3D modeling software the most usable early in the Flash 11 beta. I also found that with open source sometimes sexy features can take a priority over the basic stuff you need. Flare3D’s development team prioritized well and as a result there were no glaring omissions in the engine.</p></blockquote>
<p><strong>4. How would you describe your experience with this product?</strong></p>
<blockquote><p>Considering I’m coming from an existing 3D engine on a different platform and language I found Flare3D to be very logically laid out. Functions and properties were in predictable locations and this really helped with the transition.</p></blockquote>
<p><strong>5. Which one was the feature that you liked the most?</strong></p>
<blockquote><p>The most important “feature” for us is really just raw 3D rendering performance, particularly with skinned characters. I was attracted to Flare3D initially by the demos that render large numbers of skinned characters. In an MMO there are often many monsters and avatars that need to be displayed simultaneously so this is definitely something we will be taking full advantage of.</p></blockquote>
<p><strong>6. Why was Flare3D important for Sherwood Dungeon? </strong></p>
<blockquote><p>As our players know, Sherwood is never “finished” and is always in active development. As we tend to stick with platforms for a long period of time the decision to go with Flare3D for the transition to Flash 11 was not taken lightly. With such a long running game it was important to choose a robust stable platform that would grow with us over the next few years and help us remain current and viable.</p></blockquote>
<p><strong>7. Finally, what would you recommend to those developers who have apps in Shockwave and are thinking about migrating to Flash?</strong></p>
<blockquote><p>As a Shockwave3D user I was pleasantly surprised to find that most features operated in a very similar fashion. I was particularly worried about animation and animation blending but found much of the Shockwave code to port very easily. The ability to switch between per vertex and sampled lighting modes at runtime is also very handy for targeting players with older graphics cards. The transition has gone much smoother than I expected and I whole heartily recommend Flare3D for developers with Shockwave3D experience.</p></blockquote>


<div class="shr-bookmarks shr-bookmarks-expand shr-bookmarks-center">
<ul class="socials">
		<li class="shr-twitter">
			<a href="http://twitter.com/home?status=Sherwood+Dungeon-+From+Shockwave+to+Flash+with+Flare3D+-+http://bit.ly/pWhIvH+%28via+%40flare3d%29&amp;source=shareaholic" rel="nofollow" class="external" title="Tweet This!">Tweet This!</a>
		</li>
		<li class="shr-facebook">
			<a href="http://www.facebook.com/share.php?v=4&amp;src=bm&amp;u=http://www.flare3d.com/blog/2011/09/26/sherwood-dungeon-from-shockwave-to-flash-with-flare3d/&amp;t=Sherwood+Dungeon-+From+Shockwave+to+Flash+with+Flare3D" rel="nofollow" class="external" title="Share this on Facebook">Share this on Facebook</a>
		</li>
</ul>
<div style="clear:both;"></div>
</div>

]]></content:encoded>
			<wfw:commentRss>http://www.flare3d.com/blog/2011/09/26/sherwood-dungeon-from-shockwave-to-flash-with-flare3d/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Flare3D Tutorials &#124; Creating a full game with Flare3D.</title>
		<link>http://www.flare3d.com/blog/2011/09/20/yellow-planet-full-3d-game/</link>
		<comments>http://www.flare3d.com/blog/2011/09/20/yellow-planet-full-3d-game/#comments</comments>
		<pubDate>Tue, 20 Sep 2011 01:34:51 +0000</pubDate>
		<dc:creator>ruben</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Molehill]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://www.flare3d.com/blog/?p=675</guid>
		<description><![CDATA[
Play the Game!
Land on this planet,  and feel like  Neil Armstrong  :

A small  step for a developer, a giant leap for  Web 3D  !

Yellow Planet was developed using  Flare3D.
It shows all the power of Flare3D using Stage3D for rendering and  features: cameras, collisions with obstacles, physics, character interactivity, energy management, shadows, textures, integration of sounds [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flare3d.com/blog/wp-content/uploads/image2.png"><img style="display: inline; border-width: 0px;" title="image" src="http://www.flare3d.com/blog/wp-content/uploads/image_thumb2.png" border="0" alt="image" width="600" height="342" /></a></p>
<p><a href="http://www.flare3d.com/demos/yellowplanet/">Play the Game!</a></p>
<p>Land on this planet,  and feel like  Neil Armstrong  :<br />
<strong></strong></p>
<p><strong>A</strong> <strong>small  step for a developer, a giant leap for  Web 3D  !</strong></p>
<p><img style="display: block; float: none; margin-left: auto; margin-right: auto;" src="http://wwwimages.adobe.com/www.adobe.com/content/dam/Adobe/en/devnet/flashplayer/articles/flare3d-building-3d-game/fig09.jpg" alt="Figure 9. Rays align the astronaut character to the floor of the 3D environment." /></p>
<p>Yellow Planet was developed using <strong> Flare3D</strong>.<br />
It shows all the power of Flare3D using Stage3D for rendering and  features: cameras, collisions with obstacles, physics, character interactivity, energy management, shadows, textures, integration of sounds and much more.</p>
<p>Adobe has published a tutorial that explains step by step how this game was created.</p>
<p><a href="http://www.adobe.com/devnet/flashplayer/articles/flare3d-building-3d-game.html">http://www.adobe.com/devnet/flashplayer/articles/flare3d-building-3d-game.html</a></p>
<p><a href="http://www.adobe.com/devnet/flashplayer/articles/flare3d-building-3d-game.html"></a>Play with it, add objects, characters and interactions, those who send us the craziest and more amazing planet will be our featured developer of the month!</p>
<p>A new era of  Flash 3D videogames has begun, sit down, fasten your seatbelts and enjoy &#8230;</p>
<p>Don&#8217;t worry, be  Flare3D.</p>


<div class="shr-bookmarks shr-bookmarks-expand shr-bookmarks-center">
<ul class="socials">
		<li class="shr-twitter">
			<a href="http://twitter.com/home?status=Flare3D+Tutorials+%7C+Creating+a+full+game+with+Flare3D.+-+http://bit.ly/oqdjUv+%28via+%40flare3d%29&amp;source=shareaholic" rel="nofollow" class="external" title="Tweet This!">Tweet This!</a>
		</li>
		<li class="shr-facebook">
			<a href="http://www.facebook.com/share.php?v=4&amp;src=bm&amp;u=http://www.flare3d.com/blog/2011/09/20/yellow-planet-full-3d-game/&amp;t=Flare3D+Tutorials+%7C+Creating+a+full+game+with+Flare3D." rel="nofollow" class="external" title="Share this on Facebook">Share this on Facebook</a>
		</li>
</ul>
<div style="clear:both;"></div>
</div>

]]></content:encoded>
			<wfw:commentRss>http://www.flare3d.com/blog/2011/09/20/yellow-planet-full-3d-game/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Flare3D Studio &#8211; Sneak peek</title>
		<link>http://www.flare3d.com/blog/2011/09/18/flare3d-studio-sneak-peek/</link>
		<comments>http://www.flare3d.com/blog/2011/09/18/flare3d-studio-sneak-peek/#comments</comments>
		<pubDate>Sun, 18 Sep 2011 23:06:45 +0000</pubDate>
		<dc:creator>joseluisr</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Molehill]]></category>
		<category><![CDATA[Releases]]></category>

		<guid isPermaLink="false">http://www.flare3d.com/blog/?p=633</guid>
		<description><![CDATA[
To all Flash geeks!
I am writing these lines while a drop of cold sweat runs down my back. Pictured above is a snapshot of the Flare3D Studio!
A powerful new &#8220;tool&#8221; that will bring to all Flash users an easy way to play with all the new Molehill/Stage3D capabilities!, 
A whole new way to work with [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flare3d.com/blog/wp-content/uploads/screen_blog.png"><img style="background-image: none; margin: 0px 0px 5px; padding-left: 0px; padding-right: 0px; display: inline; padding-top: 0px; border-width: 0px;" title="screen_blog" src="http://www.flare3d.com/blog/wp-content/uploads/screen_blog_thumb.png" border="0" alt="screen_blog" width="600" height="394" /></a></p>
<p>To all <strong>Flash geeks!</strong></p>
<p>I am writing these lines while a drop of cold sweat runs down my back. Pictured above is a snapshot of <strong>the Flare3D Studio!</strong></p>
<p>A powerful<strong> </strong>new<strong> &#8220;tool&#8221;</strong> that will bring<strong> </strong>to <strong>all Flash users </strong>an <strong>easy </strong>way to play with all the new<strong> Molehill/Stage3D </strong>capabilities<strong>!, </strong></p>
<p>A whole new way to work with<strong> 3D in Flash for artist and programmers!</strong></p>
<p><strong></strong> Flare3D Studio was completely rewritten and, I don’t know if I should say it .. <strong>IT IS AMAZING!</strong> Shhhh, be quiet! this is just the beginning.</p>
<p>Look at the picture carefully and try to discover what is inside! Ready? Ha, ha ha! Even with your best effort you will be far far away to discover what we have to show you! Keep in touch, more good news are coming soon!</p>
<p>Have a nice day <img class="wlEmoticon wlEmoticon-smile" style="border-style: none;" src="http://www.flare3d.com/blog/wp-content/uploads/wlEmoticon-smile.png" alt="Sonrisa" /></p>


<div class="shr-bookmarks shr-bookmarks-expand shr-bookmarks-center">
<ul class="socials">
		<li class="shr-twitter">
			<a href="http://twitter.com/home?status=Flare3D+Studio+%26ndash%3B+Sneak+peek+-+http://bit.ly/rh0PRK+%28via+%40flare3d%29&amp;source=shareaholic" rel="nofollow" class="external" title="Tweet This!">Tweet This!</a>
		</li>
		<li class="shr-facebook">
			<a href="http://www.facebook.com/share.php?v=4&amp;src=bm&amp;u=http://www.flare3d.com/blog/2011/09/18/flare3d-studio-sneak-peek/&amp;t=Flare3D+Studio+%26ndash%3B+Sneak+peek" rel="nofollow" class="external" title="Share this on Facebook">Share this on Facebook</a>
		</li>
</ul>
<div style="clear:both;"></div>
</div>

]]></content:encoded>
			<wfw:commentRss>http://www.flare3d.com/blog/2011/09/18/flare3d-studio-sneak-peek/feed/</wfw:commentRss>
		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>Flare3D at Adobe Max 2011</title>
		<link>http://www.flare3d.com/blog/2011/09/09/flare3d-at-adobe-max-2011/</link>
		<comments>http://www.flare3d.com/blog/2011/09/09/flare3d-at-adobe-max-2011/#comments</comments>
		<pubDate>Fri, 09 Sep 2011 16:07:19 +0000</pubDate>
		<dc:creator>ruben</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Molehill]]></category>

		<guid isPermaLink="false">http://www.flare3d.com/blog/?p=601</guid>
		<description><![CDATA[
October, a month of great events.  Some of you will be celebrating Halloween, eating  candies, other ones will be celebrating Oktoberfest drinking beer, but we will be at Adobe Max, probably also drinking beer and eating candies  
This is a really important event for us. Flare3D has been selected to participate as speakers, again, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flare3d.com/blog/wp-content/uploads/adobe-max-new.jpg"><img class="aligncenter size-full wp-image-600" title="adobe-max-new" src="http://www.flare3d.com/blog/wp-content/uploads/adobe-max-new.jpg" alt="" width="491" height="335" /></a></p>
<p><span style="font-size: small;"><strong>October, a month of great events</strong></span>.  Some of you will be celebrating Halloween, eating  candies, other ones will be celebrating Oktoberfest drinking beer, but we will be at<strong> <span style="font-size: small;">Adobe Max</span></strong>, probably also drinking beer and eating candies <img src='http://www.flare3d.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>This is a really important event for us. Flare3D has been selected to participate as <strong><span style="font-size: small;">speakers</span></strong>, again, and we are really proud and grateful about this. There we will speak about everything you need to know about 3D in Flash:</p>
<blockquote>
<h4><a href="https://max.adobe.com/schedule/by-session/flash-and-3d-start-your-engines/S6020">Flash and 3D, Start Your Engines!</a></h4>
<p>Learn how to turbo-boost your Flash 3D content using frameworks built on the new Stage3D (Molehill) APIs. This is a unique opportunity to meet face to face with the Away3D and Flare3D teams and witness the amazing visuals that can now be accomplished with GPU acceleration in Adobe Flash Player 11 and AIR 3. This is like two great sessions packed into one — you should not miss this session.</p>
<p><strong><em>When: Wednesday, October 5, 3:30 p.m. &#8211; 4:30 p.m.</em></strong></p></blockquote>
<p>Furthermore, the company will  be <strong><span style="font-size: small;">sponsor</span></strong> and will have a <span style="font-size: small;"><strong>stand</strong></span> that you can visit, and finally we will be able to meet each other personally.  That is not all; probably the most important thing is that we will be <strong><span style="font-size: small;">officially introducing Flare3D 2.0</span></strong> (and finally we will be able to get some sleep!).</p>
<blockquote><p>There is a lot to celebrate, but also a lot to continue doing. Hope to see everyone of you there. Regards, and <span style="font-size: small;">thank you all for making our dream come true.</span></p></blockquote>
<p>Please send us an email to <a href="mailto:info@flare3d.com">info@flare3d.com</a> in order to schedule  one to one meetings.</p>


<div class="shr-bookmarks shr-bookmarks-expand shr-bookmarks-center">
<ul class="socials">
		<li class="shr-twitter">
			<a href="http://twitter.com/home?status=Flare3D+at+Adobe+Max+2011+-+http://bit.ly/o472J3+%28via+%40flare3d%29&amp;source=shareaholic" rel="nofollow" class="external" title="Tweet This!">Tweet This!</a>
		</li>
		<li class="shr-facebook">
			<a href="http://www.facebook.com/share.php?v=4&amp;src=bm&amp;u=http://www.flare3d.com/blog/2011/09/09/flare3d-at-adobe-max-2011/&amp;t=Flare3D+at+Adobe+Max+2011" rel="nofollow" class="external" title="Share this on Facebook">Share this on Facebook</a>
		</li>
</ul>
<div style="clear:both;"></div>
</div>

]]></content:encoded>
			<wfw:commentRss>http://www.flare3d.com/blog/2011/09/09/flare3d-at-adobe-max-2011/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
	</channel>
</rss>

