Archive for the ‘General’ Category

Terry Paton´s Solitaire 3

Monday, November 21st, 2011

 

terry2How many times have you opened the classic solitaire game during those endless afternoons? I bet that thousands of times, but we are pretty sure that you have never played it in a flash version using stage 3D.

 

solitaire3

solitaire

Terry Paton brings us a very interesting version of this game, but this time using Flare3D and Stage 3D.

Take a look and re-discover this classic game.

Play it, level up and unlock new deck styles and tables.: http://www.mochimedia.com/games/play/solitaire-3#

Flare3D at EVA11

Monday, November 21st, 2011

logoeva EVA (Argentine videogame Expo) is the largest videogame event in the country that groups national and international videogames developers (small,  large and even indie studios showing their works). For this event we participated as speakers in one of the conferences about developing  3D videogames for flash 11

DSC_0353

DSC_0360

Although there seems to be some sleepy faces in the audience, they are not, they are just paying careful attention :) , the conference was a great success and they really showed a lot of interest in this topic.

For more info about this event:

http://expoeva.com/

Put your 3D glasses on!

Monday, October 24th, 2011

 

StereoGlasses.jpg

 

If you enjoyed playing and exploring Yellow Planet we have great news, now you can continue doing that,  but this time, in stereoscopic mode.

 

How is that?

It´s simple, in our Wiki we show you an example of how to create an stereo/anaglyph render extending the basic functionality of the Scene3D!

yellow3d

You can find the demo and source code in our Wiki:

http://wiki.flare3d.com/index.php/AnaglyphScene3D 

Anaglyph render it’s easy with Flare3D. Enjoy it!

Flare3D WIKI is online!

Tuesday, October 18th, 2011

 

image

As supplement of our Forums, in the Wiki you will find:

  • All samples included in the distribution of Flare3D.
  • Examples and more advanced techniques
  • Tutorials and Articles
  • Links to useful third-party content
  • A download section where you will find current and past versions.
  • and more!! We are adding new content constantly

You can access directly from: http://wiki.flare3d.com 

We are very happy with our WIKI! We hope you enjoy it :-)

Flare3D is on fire!

Wednesday, October 5th, 2011

foto1

We still cannot belive the repercussion that Flare3D is having  at Adobe Max.

Hundred of persons are visiting our stand every day, asking a lot of questions, congratulating us and showing a lot of interest in stage3D and all its cappabilities… but when they discovered that we didn´t have free flare3D tshirts they just left…just kidding ;)

Flare3D_ByTerryPaton

maxlogo And today is the big date! at 3:30 our conference begins ! Probably a new chapter in flare history will begin after this !! If you are still not registerd or you would like to get some more info just click on the MAX image!

Hope to see you all there!

SoccerTrix | From Unity to Flash with Flare3D

Tuesday, September 27th, 2011

soccertrix

me

Thorsteinn  fridriksson (Denmark) , CEO of Soccertrix, originally developed this videogame in Unity3D, and describes his experience of migrating the application to Flash using Flare3D

1. What is Soccertrix ?

Soccertrix is the ONLY online football game in the world that the more users play, the better skilled football players they become in real life. The Soccertrix game has a series of tricks that the players have to complete to get points and medals, and to get access to harder tricks. To complete each trick, the player has to video themselves performing that same trick which are then uploaded and judges by peer players. The tricks are visualized by 3d characters as the 4 best football players of all time; Platini, Cruyff, Pelé and Maradona.

Untitled-1

Untitled-2

2. Why did you decide to migrate the game to Flash? How was the migration process?

We have used Unity since 2008 for demonstrating our tricks on our website. Unity is an excellent tool, but Flash is better in regards to end file size, user adoption of the flash plugin and web site integration. We found the migration from Unity to Flash very easy as we could re-use all our animation and texture files that we used for the Unity version.

3. Why did you choose Flare3D when there are free or open source technologies?

Before choosing Flare3D, I talked to most players on the market and found Flare3D being very helpful and their tool to be superior to competitors.

4. How would you describe your experience with this product?

The quality of the 3D rendering impresses me and end file size is perfect.

maradona_soccertrix

5. Which one was the feature that you liked the most?

I`m not the technical guy. But Flare3D let us reach 99% of the users.

6. Why was Flare3D important for Soccertrix?

Flare3D is very important for improving the Soccertrix game in regards to small file size for the user to download and everybody already have the flash plugin installed. We are very much looking forward to our users feedback on our new 3d engine.

7. Finally what would you recommend to those developers who have apps in Unity and are thinking about migrating to Flash?

I am predicting that with the release of Flash 11 the next generation of web games will arise. I have not yet seen any reason for not embracing Flash 11 as favorite 3d web tool.

And here some interesting links to know more about this great game:

Users video: http://www.soccertrix.com/en/nikolaj_pedersen/video/BounceCross/1

Viral video: http://youtu.be/JeWwGzPgjsM

Teaser video: http://www.youtube.com/watch?v=m_uH-qxgdqc

Liverpool player Daniel Agger recording trick in motion capture: http://youtu.be/YJNo_YvrCqs

link to game: www.soccertrix.com (the 4 legends will be launched in Dec. 2011)



Sherwood Dungeon- From Shockwave to Flash with Flare3D

Monday, September 26th, 2011

SherwoodDungeon

Gene Endrody, creator of Sherwood Dungeon, a MMORPG (massively multiplayer online role-playing game) originally developed in Shockwave, describes his experience of migrating the videogame  to Flash using Flare3D

HeadShot2 Bio:

As the founder of Maid Marian Entertainment and independent game developer Gene Endrody creates massive multiplayer 3D games you play in a web browser.  Winner of New Media BC’s PopVox 2007 awards for both Best Game and Best of British Columbia, the Sherwood Dungeon MMORPG is played by over a million unique players a month, and hosts up to 5,000 simultaneous users during peak times.

1. What is Sherwood Dungeon?

Sherwood Dungeon (www.sherwooddungeon.com) is a free 3D fantasy MMO that runs in your web browser but with the look and feel of a downloadable client or boxed game. We have been in operation for seven years based on a Shockwave client and currently have well over a million monthly unique players. As we don’t require registration or download, most players can go from discovering the game to playing it in less than a minute. Sherwood is spread over six islands and includes a massive procedurally generated dungeon influenced by classic games like Rogue and Nethack. As a fantasy lover and solo developer, I launched Sherwood to see how close I could get to an Everquest-like experience in a web browser. Although I liked the 3rd person camera and visual presentation of Everquest, from a game design perspective I deviated immediately and went with a skill-based, action RPG style of combat where timing counts.

2. Why did you decide to migrate the game to Flash? How was the migration process?

With the release of Stage3D, Flash is finally capable of handling the kind of GPU accelerated 3D that Sherwood requires.  Although Shockwave has performed well for us over the years, it’s hard to argue with the plug-in penetration rates of Flash. Flash’s ubiquity means removing the requirement to install a browser plug-in for most customers. This can effectively double the number of players and increase the number of potential distribution partners. It also opens up many next-generation 3D graphic features that were unavailable in Shockwave3D.

image

3. Why did you choose Flare3D when there are free or open source technologies?

With free engines there are often odd requirements forcing you to include links back to the engine developer’s website. The “free” engine is really just a marketing tool for the engine developer to promote their own games.  I evaluated an open source 3D engine as well but found Flare3D’s art pipeline and integration with 3D modeling software the most usable early in the Flash 11 beta. I also found that with open source sometimes sexy features can take a priority over the basic stuff you need. Flare3D’s development team prioritized well and as a result there were no glaring omissions in the engine.

4. How would you describe your experience with this product?

Considering I’m coming from an existing 3D engine on a different platform and language I found Flare3D to be very logically laid out. Functions and properties were in predictable locations and this really helped with the transition.

5. Which one was the feature that you liked the most?

The most important “feature” for us is really just raw 3D rendering performance, particularly with skinned characters. I was attracted to Flare3D initially by the demos that render large numbers of skinned characters. In an MMO there are often many monsters and avatars that need to be displayed simultaneously so this is definitely something we will be taking full advantage of.

6. Why was Flare3D important for Sherwood Dungeon?

As our players know, Sherwood is never “finished” and is always in active development. As we tend to stick with platforms for a long period of time the decision to go with Flare3D for the transition to Flash 11 was not taken lightly. With such a long running game it was important to choose a robust stable platform that would grow with us over the next few years and help us remain current and viable.

7. Finally, what would you recommend to those developers who have apps in Shockwave and are thinking about migrating to Flash?

As a Shockwave3D user I was pleasantly surprised to find that most features operated in a very similar fashion. I was particularly worried about animation and animation blending but found much of the Shockwave code to port very easily. The ability to switch between per vertex and sampled lighting modes at runtime is also very handy for targeting players with older graphics cards. The transition has gone much smoother than I expected and I whole heartily recommend Flare3D for developers with Shockwave3D experience.

Flare3D Tutorials | Creating a full game with Flare3D.

Tuesday, September 20th, 2011

image

Play the Game!

Land on this planet,  and feel like  Neil Armstrong  :

A small  step for a developer, a giant leap for  Web 3D  !

Figure 9. Rays align the astronaut character to the floor of the 3D environment.

Yellow Planet was developed using Flare3D.
It shows all the power of Flare3D using Stage3D for rendering and  features: cameras, collisions with obstacles, physics, character interactivity, energy management, shadows, textures, integration of sounds and much more.

Adobe has published a tutorial that explains step by step how this game was created.

http://www.adobe.com/devnet/flashplayer/articles/flare3d-building-3d-game.html

Play with it, add objects, characters and interactions, those who send us the craziest and more amazing planet will be our featured developer of the month!

A new era of  Flash 3D videogames has begun, sit down, fasten your seatbelts and enjoy …

Don’t worry, be  Flare3D.

Flare3D Studio – Sneak peek

Sunday, September 18th, 2011

screen_blog

To all Flash geeks!

I am writing these lines while a drop of cold sweat runs down my back. Pictured above is a snapshot of the Flare3D Studio!

A powerful new “tool” that will bring to all Flash users an easy way to play with all the new Molehill/Stage3D capabilities!,

A whole new way to work with 3D in Flash for artist and programmers!

Flare3D Studio was completely rewritten and, I don’t know if I should say it .. IT IS AMAZING! Shhhh, be quiet! this is just the beginning.

Look at the picture carefully and try to discover what is inside! Ready? Ha, ha ha! Even with your best effort you will be far far away to discover what we have to show you! Keep in touch, more good news are coming soon!

Have a nice day Sonrisa

Flare3D at Adobe Max 2011

Friday, September 9th, 2011

October, a month of great events.  Some of you will be celebrating Halloween, eating  candies, other ones will be celebrating Oktoberfest drinking beer, but we will be at Adobe Max, probably also drinking beer and eating candies ;)

This is a really important event for us. Flare3D has been selected to participate as speakers, again, and we are really proud and grateful about this. There we will speak about everything you need to know about 3D in Flash:

Flash and 3D, Start Your Engines!

Learn how to turbo-boost your Flash 3D content using frameworks built on the new Stage3D (Molehill) APIs. This is a unique opportunity to meet face to face with the Away3D and Flare3D teams and witness the amazing visuals that can now be accomplished with GPU acceleration in Adobe Flash Player 11 and AIR 3. This is like two great sessions packed into one — you should not miss this session.

When: Wednesday, October 5, 3:30 p.m. – 4:30 p.m.

Furthermore, the company will  be sponsor and will have a stand that you can visit, and finally we will be able to meet each other personally.  That is not all; probably the most important thing is that we will be officially introducing Flare3D 2.0 (and finally we will be able to get some sleep!).

There is a lot to celebrate, but also a lot to continue doing. Hope to see everyone of you there. Regards, and thank you all for making our dream come true.

Please send us an email to info@flare3d.com in order to schedule  one to one meetings.