Walk through our deferred lighting demo using Adobe AIR Gamepad!

Walk through demo using Adobe AIR Gamepad

turning your mobile device into a joystick with Adobe AIR Gamepad

One of the latest features released with AIR was Adobe AIR Gamepad. Basically, if you have adobe AIR installed in your Android phone or tablet you can use it as a joystick in your game. The integration is really easy (check out Adobe’s tutorial here) and provides you with a lot of possibilities such as adding the joystick functionality for your game or else you can use it as a second screen for interactive applications.
To play the demo you must follow the following steps:
Important: Flash Player 14 (or higher) is required

  • Open the demo here
  • Launch Adobe AIR application in your phone or tablet.
  • Shake your device to enable AIR Gamepad.
    AIR Gamepad

    AIR Gamepad enabled in your device.

     

  • Type into the demo the code that appears in your device and press “connect”

    Type the code that appears in your device.

    Type the code that appears in your device.

  • Once you get connected your device will vibrate and you will see on the device screen the touch areas for walking and looking around into the demo.

The demo

This demo uses our “Deferred lightning” example. You will find the demo’s source code at Flare3D Labs in a new folder called “gamepad” which has been added into src.
The VirtualPad class receives a gamepad’s reference and handle the input in the same way. This class was made to detect traditional touch events, but with a few changes was adapted to work with AIR Gamepad. As a complementary information you can checkout AIR Gamepad docs here.

Download the demo

Interpreting the input

AIR Gamepad recognizes Multi Touch and gestures input and send them to your application. So you can catch the input as if your app would be running in the mobile device. Once the connection between the app and the device has been established you are able to skin the device’s screen sending an image. In our demo, we are sending an image that shows a reference indicating the touch areas on to the screen.

 

It’s time to play! :-)

 

 

 

 

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  • hayesmaker

    doesn’t work (grey screen on phone)

  • Rodrigo Walter

    not work

  • flare3d

    make sure you’re running AIR 14 on your phone and that it is connected to the same network.

  • http://www.flare3d.com/ Flare3D

    Please verify that you have AIR 14 in your browser and in your Android device. AIR gamepad was included in the latest version.

  • http://www.flare3d.com/ Flare3D

    Or download Adobe AIR 15 Beta from:
    http://labs.adobe.com/technologies/flashruntimes/air/

    And install the Adobe AIR runtime application on the Android device from AIR SDKruntimesairandroiddeviceRuntime.apk, if not already installed.

  • hayesmaker

    too much effort.. sorry

  • Rodrigo Walter

    yes AIR 14.0.0.179 phone and 14.0.0.177 desktop

  • http://www.flare3d.com/ Flare3D

    Sorry, we compiled the demo using AIR 15 Beta.
    If you want to update your AIR version in the phone you can the following APK:
    http://www.flare3d.com/demos/air/Runtime.apk

    This APK is also included in AIR 15 Beta SDK:
    http://labs.adobe.com/downloads/air.html

  • om

    Awesome ! Can use some vibration effect though

  • YopSolo

    The demo is great !
    Works fine and super smooth after I installed the apk from the air sdk 15
    ( runtimesairandroiddeviceRuntime.apk)

    Good new, content created with Wand.swc are not broken with this new version of the runtime.

  • mihau

    Wow, that is awsome! GamePads are dead :)

  • Alex

    Wow. This is just mind-blowing. Best controller I ever used. Instant reaction time…can’t feel the slightest bit of delay.

  • Stefan Beckford

    The camera controls were… To not do a 360*360 rotation when you touched it, you had to keep your thumb on the camera (button? area of screen?). If your thumb got over- or under extended, you had to twirl your thumb on the screen. This is very awkward.
    Other than that, this is a wonderful demo of what AIR can do with your PC and smartphone!

  • Dannie

    Hi
    I am getting this error
    Unhandled error:. text=Error #3702: Context3D not available.
    Have direct rendermode.
    Plese guide