To take all the advantages of accelerated content on Flash, and achieve the maximum possible performance, you would like to mix between 2D and 3D accelerated frameworks, well, it is now possible!
Maybe, you are working in a project where you need to optimize its performance as much as possible (like a mobile project). In this cases, you must to avoid any CPU intensive operations, and one thing that you can do, is changing the traditional 2D Flash interface that uses CPU resources for other based in GPU acceleration. To take advantage of Stage3D capabilities with 2D accelerated graphics you can use The Starling Framework. With Flare3D 2.5 and the next version of starling you will be able to use them together!.
We were working with Starling team to provide the most easy and simple possible integration, and to prove it we made a short example that shows how Flare3D and Starling can work together. If you were working with Starling framework before, you’ll feel most of the code very familiar.
You can see this sublime experience (and more) in the following example:
A public beta of Flare3D 2.5 is coming very soon