starling

To take all the advantages of accelerated content on Flash, and achieve the maximum possible performance, you would like to mix between 2D and 3D accelerated frameworks, well, it is now possible!

Maybe, you are working in a project where you need to optimize its performance as much as possible (like a mobile project). In this cases, you must to avoid any CPU intensive operations, and one thing that you can do, is changing the traditional 2D Flash interface that uses CPU resources for other based in GPU acceleration. To take advantage of Stage3D capabilities with 2D accelerated graphics you can use The Starling Framework. With Flare3D 2.5 and the next version of starling you will be able to use them together!.

We were working with Starling team to provide the most easy and simple possible integration, and to prove it we made a short example that shows how Flare3D and Starling can work together. If you were working with Starling framework before, you’ll feel most of the code very familiar.

You can see this sublime experience (and more) in the following example:

A public beta of Flare3D 2.5 is coming very soon ;)

Stay tuned!

  • SasMaster

    There is stencil like punch out of flare 3d geometry pixels on the starling birds overlapped regions. Also , don’t really understand the point of this integration ?

  • Imam Kuncoro

    I thing it’s a way combining two platforms in one stage. By the way, both using the same rendering approach…

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  • theMightyAtom

    There are many “points”. First you can now have 3d infront of your interface, and forget the displaylist completely. Secondly, increased performance. Thirdly, *particles*!
    Someone extended the Away api in a similar way, see example here…
    http://flashdaily.net/post/27825665668/away3d-4-0-gold-and-starling-integration

  • shalmu

    Well, I see now, instead of fixing bugs, finishing the most important things and releasing the next version as soon as possible – you sit there and play with almost useless features like this one. Excellent.

  • Elliot

    Wow! Such negativity! Starling will be important for adding 2d foregrounds and backgrounds in a similar fashion as the displayList. Mixing traditional displayList content with Stage3D isn’t the best for performance. But Starling is a Stage3D implementation of 2d content! 2d content is great for menus and HUDs. The reason Starling is good instead of rolling your own is because you can rely on designers to provide you with 2d assets and animation, and of course most of all, saving you development time.

  • shammi

    Hi is the Flare 2.5 been released.?

  • Nono

    Is this ready for the public now? Tried the 2.5.11 beta and could not get it to work