Board Games will never die!
With this in mind, the Danish company, Space Time Foam, brings us this Lego board game adaptation .
Lego Heroica Fortaan is an adaptation of the physical board game, multiplayer and played on the same computer. According to Tobias Thorsen from STF, the game “was developed in 3 months by 1 programmer, 1 graphics artist and a sound guy made some effects.”
We asked Tobias some questions about this project, and here are his answers:
The election of Flash as development platform, was your proposal? Or the client´s ?
We have a very long history with flash and has been doing flash games for the past 10 years or so.
For Lego Heroica Fortaan the choice was already made. LEGO´s games are primarily in flash and it had to fit in with the rest of their games. They have a few games in unity but we dont have any experience with that, so it was natural to chose flash.
For the LEGO game it was not defined from the start that the game should use Stage3D and the initial proposal was some sort of isometric view. We have had experiences with ISO games in the past and it just seemed a lot simpler to do it in 3D. Even more so because many of the assets were already modelled in 3D and available from LEGO.
At Space Time Foam, have you developed any project using Flash and Stage3D before? What do you think about the potential of this new technology?
These games are our first Flash Stage3D games. We have much experience working with proprietary technology in c++ and Objective C, and compared to this, Flash and Flare3D seems very lightweight on the technical side. Very easy to jump into.
Which one were Flare3D features that you found more useful?
There are lots of features that we didn´t even touch. The 3ds MAX exporter and the fact that models and textures can be embedded into a single file, is very useful.
How do you think Flare3D can help small or indy studios ?
Yes! It removes the sometimes quite heavy burden of loading and parsing model data yourself. It provides a pipeline that is essential for any 3d game development, and has little to do with actual game designing, if you have to write this yourself. Stage 3D is stripped down to the essentials and to make a game directly in Stage3D seems like a quite extensive task. Flare3D just takes a lot of the boring work that others has done thousands of times away, and leaves you with the fun part of the work.
Space Time Foam, make games from Denmark and they self defined as “an independent game developer sporting a small, well rounded team of very experienced people.”.
You can check his work at: http://spacetimefoam.dk/