When you think in a mesh you are basically thinking in vertexs.
In this cute example, our dear Ivan takes four 3D meshes, gets its surface information and place a sphere in each vertex’s position. When the stage is clicked, a new mesh is taken as reference and each sphere is tweened to the new vertex position. For tweening, we are using the famous Greensok’s TweenLite library (I love Greensock’s products ).
This example presents a simple technique for handling objects info and how to use them as reference for manipulating scene objects.
Live demo and full source code in our Wiki