We are excited to announce that Flare3D update v2.0.48 is available.
This is an small update to fix a few little bugs, and over the time, the engine becomes more and more solid and stable!
So, is time to bring the engine to the next level, and our team is working full speed, day and night to release a coming new mayor version, Flare3D 2.5!
Starting from 2.5 version, we’ll not call it “pre-release” anymore, and we’re including a watermak on the trial version (you can easily disable for debugging purposes).
We expect to launch this version early in May!, and Flare3D 2.5 will include three new amazing features:
Flare3D Shader Languaje (FLSL v2.0).
It was created originally as an internal tool, but it has evolved into a full shading language.
The new version includes several new features, but most importantly, it lets everyone have the ability to extend the native functionality of the in a very easy way!.
Amazing shaders effects, post process filters, shadows, and tons of amazing new stuff can be created with a few lines of code without needing to use low level AGAL bytecode.
The new FLSL optimizes every aspect of materials and render pipelines and is very well suited for 3D mobile games.
FLSL V2.0 is a complete language that includes many special features that simply doesn’t exist today on current shading languages!.
YES! We are very excited with FLSL V2.0 !!!!
New 3DMax exporter.
Our developers recognizes that one of the most important features of Flare3D is deep integration and workflow with 3DMax.
This new plugin isn’t only a completely rewritten version to support the new Flare3D file format, but also has several cool new features like:
- Support for shared instances.
- Support for all texture formats available on 3DMax.
- Better geometry compression.
- Full integration with FLSL V2.0. This allows to visualize Flare3D shaders directly on 3DMax viewports!
Graphics3D API as the beginning of Flare2D…..best of both worlds!
- Full integrated Graphics3D API!
- Can you imagine creating a vector-based graphics with Flash Pro, and with a single click convert them to a mesh and render them using the power of the GPU??
- Now you can combine 2D and 3D worlds in the same environment!.
We’ll not stop here!, and soon, we will publish a full public roadmap.
It will include a totally new IDE, dynamic and static shadows, real time post process effects, new collision system, optimizations for mobile, and more, a lot more !!
We are just thrilled to see what biggest studios are doing with Flare3D all over the world. They are raising the bar of online games with 3D enabled games.
Exciting times are coming, stay tuned !!!