frog design is known by their innovative designs for big companies like Sony and because they have been Steve Jobs’ chosen company for creating the revolutionary Apple IIc. Last March 10th, frog design hosted the official opening party for SXSW Interactive. SXSW is an event that features five days of compelling presentations from the brightest minds in emerging technology. In the party guests could play renewed versions of classical arcade videogames.
The pictures bellow, shows the frog’s multiplayer version of the classic Tron’s deathly race. This game was made with Flare3D and was integrated with hardware for achieving a “physical” version of the game. Starting with two stationary exercise bikes each one was retrofit with an Arduino, a tachometer, a mechanical hand brake, and a set of steerable handlebars. Each contestant sits in front of a large monitor with a third-person view of his or her trike in the digital arena, while an overhead “God’s eye” view is projected on a screen between them for onlookers.
Pat Marsh, frog senior designer. Said about his experience working with Flare3D
“Our goal with Light Trikes was to create a highly physical and visually immersive experience. Flare3D made it possible to create a stunning 3D game that delivered the responsiveness and cutting edge graphics that people expect from most games. Flare3D’s powerful framework allowed us to spend more time perfecting details without having to spend too much time working on the core experience. We are extremely excited to continue using Flare for more projects and expect that Flare will have a huge impact on the future of game design and development.”
~Pat Marsh, frog senior designer
The following video shows the development process