The waiting is over, Flare3D physics engine beta version is finally here. Let´s Solve some complex tasks such as mouse detection, mesh collision and many others!
Check out our Wiki (wiki.flare3d.com) there you will find everything you need to start using this engine. Explore online examples included in Flare3D, code snippets, utilities, experiments and advanced examples.
Are you new working with Physics? don´t worry, you don´t have to be Isaac Newton to create amazing physicalized developments. In our Wiki we go from the basics, explaining how to initialize a physics engine to how to control an avatar in a 3D map.
During the process you will learn how to handle mesh collisions, primitives (how to create different kind of rigid bodies), understanding materials properties of a body (friction, restitution, force, mass, torque, etc), how to keep attached a body to a specific position and even understanding how mass of body affects its motion.
Sounds complex, but is not! Why don´t you try it?
Wiki: http://wiki.flare3d.com
Team flarephysics credits:
Marcos Lazo (Core)
Juan Pablo D’Amato (Data Structures, Optimization)
Cristian García Bauza (Core, Project Manager)



Download page still says it’s in Pre-release :/
:]
Great news,
Saddly i can found the SWC
Jim3W, the release is in the wiki.
You can download it from http://www.flare3d.com/downloads/flarephysics_prerelease.zip
Good Luck!
Great! I’ll try it right now
[...] got two great Christmas gifts from the community. Flare 3D team released a beta version of their physics engine: it looks really promising, demos are cool and well documented and at first impression I like the [...]
Tutorial para flare em Português!
Visitem!
http://www.daggoo4d.com/2011/12/configurando-flare3d-flashdevelop-para.html
Hug!