The waiting is over, Flare3D physics engine beta version is finally here. Let´s Solve some complex tasks such as mouse detection, mesh collision and many others!
Check out our Wiki (wiki.flare3d.com) there you will find everything you need to start using this engine. Explore online examples included in Flare3D, code snippets, utilities, experiments and advanced examples.
Are you new working with Physics? don´t worry, you don´t have to be Isaac Newton to create amazing physicalized developments. In our Wiki we go from the basics, explaining how to initialize a physics engine to how to control an avatar in a 3D map.
During the process you will learn how to handle mesh collisions, primitives (how to create different kind of rigid bodies), understanding materials properties of a body (friction, restitution, force, mass, torque, etc), how to keep attached a body to a specific position and even understanding how mass of body affects its motion.
Sounds complex, but is not! Why don´t you try it?
Wiki: http://wiki.flare3d.com
Team flarephysics credits:
Marcos Lazo (Core)
Juan Pablo D’Amato (Data Structures, Optimization)
Cristian García Bauza (Core, Project Manager)
Are you fit enough for the network of tomorrow?
That´s the question you will have to answer by playing this great 3D flash advergame developed by the digital creative agency “North Kingdom” for Vodafone Germany.
This game was developed using Flare3D and takes full advantage of stage 3D´s capabilities, but what`s better than hearing from them about this project and their experience working with Flare3D, here is a short interview:
Could you please tell us a little bit about this project and how did you come up with this idea?
It was a short 4 week project. The idea was to create a game to go along with an ad-campaign running for Vodafone Germany.
This is the TVC: http://www.youtube.com/watch?v=lsZ06ZcA-Ag
So we came up with an idea based on that for the gameplay. Each guy, that represents a bar in the reception icon, has a unique skill that is needed to overcome obstacles while going through the city. So “keep the right guy on the track” is the basic idea.
Here´s the intro for the game
Why did you choose Flare3D?
We choose to use Flare3D mainly because we are already using it in another bigger/longer project already.
So we could exchange knowledge in between us developers and quickly get up to speed.
We needed a stable engine, since it was such a short timeframe. So we couldn´t afford to have much api-changes and stuff like that while developing. We also needed a solid “pipeline”, 3d-artist to developer, for the assets. Flare3D have a great 3dsmax plugin for that. That is one of the key things imho, that many engines seem to overlook. I think the way you are going with Flare3D Studio is a really good idea.
Are you working on any other project involving Flare3D ?
Yes, like I said we are working on another bigger/longer project, that should hopefully go live sometime early next year. It´s for “a big animation studio”, and that’s about all I can say right now.
Why did you chose Stage3D instead of a technology that requires plugins?
It was mostly because of reach. With the flashplayer you can potentially reach more people. We discussed around webgl aswell, but you lose IE then. Also webgl didn´t run that good on some peoples macbooks, so they had a hard time “selling” that. Also the flashplayer is traditionally often used for games so people are used to that.
Would you like to play this game? http://netguys.vodafone.de/
North Kingdom Website: http://www.northkingdom.se/
How many times have you opened the classic solitaire game during those endless afternoons? I bet that thousands of times, but we are pretty sure that you have never played it in a flash version using stage 3D.
Terry Paton brings us a very interesting version of this game, but this time using Flare3D and Stage 3D.
Take a look and re-discover this classic game.
Play it, level up and unlock new deck styles and tables.: http://www.mochimedia.com/games/play/solitaire-3#
EVA (Argentine videogame Expo) is the largest videogame event in the country that groups national and international videogames developers (small, large and even indie studios showing their works). For this event we participated as speakers in one of the conferences about developing 3D videogames for flash 11
Although there seems to be some sleepy faces in the audience, they are not, they are just paying careful attention
, the conference was a great success and they really showed a lot of interest in this topic.
For more info about this event:
In our Wiki you can find an example that shows how to use video as texture. With it you can get impresive visual effects applying video animated texture over the object that you want.
VideoTexture3D streams the video content, so you don’t need load the entire movie to play it. This class extends from Texture3D, then you can handle it like any other texture.
In this example the video is mapped inside an sphere giving a 360 panorama effect.
You can find the code here:
http://wiki.flare3d.com/index.php/VideoTexture3D
Enjoy it! We want to see how you use it! Send us your examples ![]()
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After the success of Robot Arena, Terry Paton is back with another great game: Meteor Storm 2.
This game uses all the capabilities of stage 3D to provide an amazing and fun user experience.
Let`s see how many meteors can you destroy: www.newgrounds.com/portal/view/583139
Ben Franklin VS the Dead Coats, is a great FPS game developed by Neo Pangea using Flare3D + Stage3D. In this game you represent a futuristic Ben Franklin with a home-made lightening-musket, that has to kill as many red coats (dead coats) zombies as he can.
Here you will find everything you need to have fun: zombies, blood, war, more blood and more zombies, and all this running in Flash!
you can play this game here: http://www.deadcoats.com/
enjoy it!

If you enjoyed playing and exploring Yellow Planet we have great news, now you can continue doing that, but this time, in stereoscopic mode.
How is that?
It´s simple, in our Wiki we show you an example of how to create an stereo/anaglyph render extending the basic functionality of the Scene3D!
You can find the demo and source code in our Wiki:
http://wiki.flare3d.com/index.php/AnaglyphScene3D
Anaglyph render it’s easy with Flare3D. Enjoy it!
If you didn´t understand the title, it says: “Yellow Planet also speaks chinese” (that is what google translator told us
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Adobe translated our two posts into Chinese “yellow planet – Building a 3D Flash game with Flare3D and Stage3D” and “Adding 3D content to your Flash game fast and easy” (co writed with Mixamo) , this way more people are going to be able to understand and enjoy them!
Click on the image above to read chinese version of Flare3D’s “Yellow Planet” article.
Click on the image above to read chinese version of Flare3D and Mixamo’s article.
As supplement of our Forums, in the Wiki you will find:
- All samples included in the distribution of Flare3D.
- Examples and more advanced techniques
- Tutorials and Articles
- Links to useful third-party content
- A download section where you will find current and past versions.
- and more!! We are adding new content constantly
You can access directly from: http://wiki.flare3d.com
We are very happy with our WIKI! We hope you enjoy it






