New Features!

new Support for vertex animations and morph.
You can manipulate vertex animated meshes, using the traditional methods like play(), stop(), gotoAndPlay(), gotoAndStop(), etc…,
Also, you can use moprhToFrame and moprhValue properties of VertexAnimationModifier to perform a morph animation.

new “Flare3D Export Animations” menu.
That allow you to export Animations in separate files and import them in Flash using the new functions like:
Pivot3DUtils.replaceAnimations().
Pivot3DUtils.appendAnimations().
You will find other new methods and bugs fixed in “Release Notes”
Just select an object with “Animation Labels” modifier and you will see the labels on bottom.
You can play them in “loop mode” or “run and stop”.
For more info about the “Animation Labels” modifier, see tutorial “Modifiers 2/2″ in our tutorials section.

It reduces file size of f3d files after export.
Flare3D files can be compressed so as to speed up file download and save space. This compression involves no loss and allows for perfect reconstruction of the original objects after decompression.
You will achieve best results when compressing 3D objects and animations, as textures in JPG and PNG formats come pre-compressed.
F3D files can be compressed at any time, even after being exported, by right-clicking the F3D file and then selecting the “Compress” option. This action can also be performed from the “File” menu of the “Flare3D Explorer”.
Flare3D was born!
Posted in GeneralA real time 3D Engine for Adobe® Flash® optimized for web, games and animations. Flare3D bridges the gap between Autodesk® 3Ds Max® and Adobe® Flash® through an integrated explorer.
Flare3D for everyone!
Posted in GeneralComming soon…


